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Remove unused variable Screen::glScreen

Not sure what this was meant to be - a flag for if the screen is OpenGL
or not? Either way, unused.
This commit is contained in:
Misa 2020-04-02 13:28:46 -07:00 committed by Ethan Lee
parent ef234d3fc0
commit 0947840365
2 changed files with 0 additions and 3 deletions

View file

@ -85,8 +85,6 @@ Screen::Screen()
);
badSignalEffect = false;
glScreen = true;
}
void Screen::ResizeScreen(int x, int y)

View file

@ -23,7 +23,6 @@ public:
bool isWindowed;
bool isFiltered;
bool badSignalEffect;
bool glScreen;
int stretchMode;
SDL_Window *m_window;