VVVVVV/desktop_version/src
Misa c52a274a7a Reset invis and lifeseq when loading in, in mapclass::resetplayer()
When I did #569, I forgot that taking out the code path that set the
player's invis to false meant that the player would still be invisible
upon loading back in to the game if they exited the game while
invisible. Taking out that code path also meant that if game.lifeseq was
nonzero, it wouldn't be reset properly, either. So this fixes those
things.
2020-12-28 16:43:13 -05:00
..
BinaryBlob.cpp Use SDL stdlib funcs for free/malloc/strcmp 2020-08-14 09:51:19 -04:00
BinaryBlob.h Check index of tracks in musicclass::init() 2020-08-14 09:51:19 -04:00
BlockV.cpp Remove unnecessary string initializations from constructors 2020-07-08 19:14:21 -04:00
BlockV.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Credits.h Fix entities in the Warp Zone's gray tileset not being gray in the editor (#480) 2020-09-25 13:35:03 -04:00
Ent.cpp Add entclass::ishumanoid() 2020-11-03 13:31:56 -05:00
Ent.h Add entclass::ishumanoid() 2020-11-03 13:31:56 -05:00
Entity.cpp Add x-room = 13 check to entity 1 `behave` 13 2020-11-06 15:06:11 -05:00
Entity.h Remove now-unused entityclass::hormovingplatformfix() 2020-10-11 16:18:30 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix other array decay too 2020-08-09 13:39:12 -04:00
FileSystemUtils.h Only re-color one-ways if assets are not mounted 2020-06-30 18:06:14 -04:00
Finalclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Finalclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
GOGNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
Game.cpp Fix segfault when settings.vvv or unlock.vvv is missing 2020-12-21 20:16:45 -05:00
Game.h Allow Game::savestats() to accept a pointer to ScreenSettings 2020-12-21 20:15:30 -05:00
Graphics.cpp Fix variables shadowing other variables 2020-11-04 08:38:19 -05:00
Graphics.h Factor out entity drawing to separate function 2020-11-03 13:31:56 -05:00
GraphicsResources.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Use SDL_abs() instead of libc abs() in ApplyFilter() 2020-11-07 19:41:25 -05:00
GraphicsUtil.h Axe endian_swap() function and template 2020-09-08 16:16:40 -04:00
Input.cpp Fix kludge_ingametemp being assigned after menu creation 2020-12-25 17:13:03 -05:00
Input.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
KeyPoll.cpp Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
KeyPoll.h Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
Labclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Labclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Logic.cpp Fix player being invisible upon loading into game again 2020-12-28 16:22:13 -05:00
Logic.h Move all fixed-timestep render updates to new file RenderFixed.cpp 2020-12-18 12:01:02 -05:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Reset invis and lifeseq when loading in, in mapclass::resetplayer() 2020-12-28 16:43:13 -05:00
Map.h Fix player being invisible upon loading into game again 2020-12-28 16:22:13 -05:00
Maths.h Include math.h instead of cmath 2020-11-17 12:17:04 -05:00
Music.cpp Fix no-draw frames when exiting a level with custom assets 2020-12-28 16:01:05 -05:00
Music.h Don't reset entire musicclass when mounting and unmounting assets 2020-11-12 19:11:13 -05:00
Network.c Remove unnecessary externs from network func forward decls 2020-08-02 23:43:55 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Bounds check all entity getters that can return 0 2020-09-25 13:51:47 -04:00
Otherlevel.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Render.cpp Use SDL_arraysize() - 1 to take length of INTERIM_COMMIT 2020-12-26 00:57:51 -05:00
Render.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
RenderFixed.cpp Move all fixed-timestep render updates to new file RenderFixed.cpp 2020-12-18 12:01:02 -05:00
RenderFixed.h Move all fixed-timestep render updates to new file RenderFixed.cpp 2020-12-18 12:01:02 -05:00
Screen.cpp Allow Game::savestats() to accept a pointer to ScreenSettings 2020-12-21 20:15:30 -05:00
Screen.h Allow Game::savestats() to accept a pointer to ScreenSettings 2020-12-21 20:15:30 -05:00
ScreenSettings.h Factor out screen settings to ScreenSettings struct 2020-12-18 10:02:18 -05:00
Script.cpp Fix player being invisible upon loading into game again 2020-12-28 16:22:13 -05:00
Script.h Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
Scripts.cpp Make 'custom_' check more readable 2020-09-27 16:31:40 -04:00
SoundSystem.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Spacestation2.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
SteamNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
TerminalScripts.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Textbox.cpp Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Textbox.h Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Tower.cpp Remove zeroed arrays from tower functions in M&P 2020-08-03 00:29:15 -04:00
Tower.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
TowerBG.h Refactor tower background to use a separate object instead 2020-11-03 13:25:03 -05:00
UtilityClass.cpp Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
UtilityClass.h Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
Version.h Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
Version.h.in Don't recompile all files when the commit hash is changed 2020-12-25 20:17:01 -05:00
WarpClass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
WarpClass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
editor.cpp Move all fixed-timestep render updates to new file RenderFixed.cpp 2020-12-18 12:01:02 -05:00
editor.h Move all fixed-timestep render updates to new file RenderFixed.cpp 2020-12-18 12:01:02 -05:00
main.cpp De-duplicate script.running checks 2020-12-24 12:01:37 -05:00
preloader.cpp Allow pressing ACTION to skip fake loading screen 2020-12-20 15:19:22 -08:00
preloader.h Allow pressing ACTION to skip fake loading screen 2020-12-20 15:19:22 -08:00