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VVVVVV/desktop_version/src
AllyTally 9a17a07ef3 Clean up setting enemy properties
This commit cleans up setting enemy properties. It deduplicates code,
makes custom levels spawn enemies better (doesn't just pretend it's a
certain main game room to set the settings) and makes everything a nice
registry.

This is the basis of a future system which might allow for more enemy
types to be used in the editor, and even custom enemy types...

But it was mostly done for cleanup, since I hated how the code looked.
2024-11-17 15:04:04 -04:00
..
ActionSets.h Add controller button layout mappings 2023-03-21 19:59:48 -07:00
Alloc.h Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.h Use fixed-size int types for resourceheader 2021-09-23 22:21:49 -07:00
BlockV.cpp Make activity zone prompts loc::gettext'ed at display time 2023-09-20 16:20:24 -07:00
BlockV.h Make activity zone prompts loc::gettext'ed at display time 2023-09-20 16:20:24 -07:00
ButtonGlyphs.cpp iOS port (for desktop_version) (#1137) 2024-11-15 20:33:10 -05:00
ButtonGlyphs.h Add "type:" override check for virtual Sony gamepads. 2023-12-01 12:08:26 -05:00
Constants.h Fix SCREEN_HEIGHT_PIXELS being wrong constant 2021-10-01 09:35:28 -07:00
Credits.h CONTRIBUTORS.txt: leo60228 -> leo vriska 2024-05-21 20:57:19 -07:00
CustomLevels.cpp Update region system to current codebase due to PR rot 2024-11-03 21:54:44 -08:00
CustomLevels.h Add enemy speed as a room property 2024-09-23 18:56:41 -07:00
CWrappers.cpp Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
CWrappers.h Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Editor.cpp Clean up setting enemy properties 2024-11-17 15:04:04 -04:00
Editor.h Revert "Translate editor notes on-the-fly" 2024-02-02 19:13:59 -08:00
Ent.cpp Clean up setting enemy properties 2024-11-17 15:04:04 -04:00
Ent.h Convert entity types to an enum (#1007) 2024-11-17 11:45:57 -05:00
Entity.cpp Clean up setting enemy properties 2024-11-17 15:04:04 -04:00
Entity.h Clean up setting enemy properties 2024-11-17 15:04:04 -04:00
Enums.h Remove unused game-gamestates 2021-12-18 00:01:32 -08:00
Exit.h Use SDL_NORETURN 2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp iOS port (for desktop_version) (#1137) 2024-11-15 20:33:10 -05:00
FileSystemUtils.h Add support for internal screenshots 2024-01-09 15:48:41 -08:00
Finalclass.cpp Strip out old special roomname system 2023-03-02 22:58:12 -08:00
Finalclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Font.cpp Properly fix setfont/setrtl in between text boxes 2024-01-23 15:33:38 -08:00
Font.h Properly fix setfont/setrtl in between text boxes 2024-01-23 15:33:38 -08:00
FontBidi.cpp Don't pass newline characters to bidi algorithm 2024-01-08 19:17:44 -08:00
FontBidi.h Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
Game.cpp iOS port (for desktop_version) (#1137) 2024-11-15 20:33:10 -05:00
Game.h Abstract checkpoint saving to its own function 2024-09-27 17:14:57 -07:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GOGNetwork.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Graphics.cpp Make 0-length gravity lines invisible again 2024-11-17 11:46:24 -05:00
Graphics.h position(force) -> position(absolute) 2024-11-07 09:53:45 -08:00
GraphicsResources.cpp Region system PR review changes 2024-11-03 21:54:44 -08:00
GraphicsResources.h Place GraphicsResources functions in header file 2024-01-09 16:03:05 -08:00
GraphicsUtil.cpp Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
GraphicsUtil.h Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
IMERender.cpp Tweak IME selection background left bound 2024-08-06 18:16:46 -07:00
IMERender.h Add IME text rendering 2024-08-02 22:25:00 -07:00
Input.cpp add menu option for checkpoint saving 2024-09-27 17:14:57 -07:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
InterimVersion.h Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
InterimVersion.in.c Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
KeyPoll.cpp Add selection background to IME rendering 2024-08-02 22:25:00 -07:00
KeyPoll.h Add selection background to IME rendering 2024-08-02 22:25:00 -07:00
Labclass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Labclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
LevelDebugger.cpp Convert entity types to an enum (#1007) 2024-11-17 11:45:57 -05:00
LevelDebugger.h Fix moving entities flashing in over 30fps mode 2023-11-19 17:34:23 -08:00
Localization.cpp Make language screen show up once more 2024-02-08 10:28:27 -08:00
Localization.h Make language screen show up once more 2024-02-08 10:28:27 -08:00
LocalizationMaint.cpp Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
LocalizationMaint.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
LocalizationStorage.h Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
lodepng_wrapper.c Migrate LodePNG to submodule 2022-03-13 23:50:37 -07:00
Logic.cpp Convert entity types to an enum (#1007) 2024-11-17 11:45:57 -05:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
main.cpp iOS port (for desktop_version) (#1137) 2024-11-15 20:33:10 -05:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Convert entity types to an enum (#1007) 2024-11-17 11:45:57 -05:00
Map.h Region system PR review changes 2024-11-03 21:54:44 -08:00
Maths.h Use SDL_Point instead of rolling our own point struct 2023-01-28 23:32:14 -08:00
Music.cpp fix music ear blast bug 2024-07-13 13:11:05 -07:00
Music.h Implement haltedsong 2023-06-08 15:38:26 -07:00
Network.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Otherlevel.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
preloader.cpp XFLIP LOADING... screen 2024-01-08 19:17:44 -08:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
ReleaseVersion.h Bump version to v2.5 2024-08-27 15:13:24 -07:00
Render.cpp Update region system to current codebase due to PR rot 2024-11-03 21:54:44 -08:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Indicate modes when loading in to gameplay 2024-01-08 20:01:27 -08:00
RenderFixed.h Show skip prompt during credits and ending picture 2023-06-05 17:57:23 -07:00
RoomnameTranslator.cpp Move all other text boxes to new system 2024-02-02 18:57:24 -08:00
RoomnameTranslator.h Migrate more prints to font::, determine font for most textboxes 2023-02-13 23:27:00 -08:00
Screen.cpp iOS port (for desktop_version) (#1137) 2024-11-15 20:33:10 -05:00
Screen.h Implement scaling modes manually 2024-02-03 18:11:11 -08:00
ScreenSettings.h Store display index of window to settings 2023-03-21 00:23:42 -07:00
Script.cpp Convert entity types to an enum (#1007) 2024-11-17 11:45:57 -05:00
Script.h position(force) -> position(absolute) 2024-11-07 09:53:45 -08:00
Scripts.cpp Fix "he'd be a a big help" typo 2023-11-30 08:38:40 -08:00
SDL_uikit_main.c iOS port (for desktop_version) (#1137) 2024-11-15 20:33:10 -05:00
Spacestation2.cpp Use enums for time trial indexes 2023-06-05 17:57:23 -07:00
Spacestation2.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
SteamNetwork.c Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
TerminalScripts.cpp Add textcase(n) commands to scripts 2022-12-31 20:04:56 -08:00
Textbook.c VS2010 buildfixes. 2023-11-27 12:09:42 -05:00
Textbook.h Add Textbook 2022-12-31 20:04:56 -08:00
Textbox.cpp position(force) -> position(absolute) 2024-11-07 09:53:45 -08:00
Textbox.h position(force) -> position(absolute) 2024-11-07 09:53:45 -08:00
ThirdPartyDeps.c Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Tower.cpp Add POS_MOD macro and use for all positive modulos 2021-09-24 17:48:15 -07:00
Tower.h Remove vmult lookup tables 2021-09-24 16:37:27 -07:00
TowerBG.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
Unreachable.h Use _SDL_HAS_BUILTIN 2022-12-29 16:13:54 -08:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UTF8.c Add UTF8.c 2023-02-27 23:00:41 -08:00
UTF8.h Add UTF8.c 2023-02-27 23:00:41 -08:00
UtilityClass.cpp Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
UtilityClass.h Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
VFormat.c Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
VFormat.h Add support for button glyph display 2023-03-21 19:59:48 -07:00
Vlogging.c iOS port (for desktop_version) (#1137) 2024-11-15 20:33:10 -05:00
Vlogging.h Add -console option on Windows 2022-11-14 19:40:23 -08:00
WarpClass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
WarpClass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Xoshiro.c VS2010 buildfixes. 2023-11-27 12:09:42 -05:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00