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https://github.com/TerryCavanagh/VVVVVV.git
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Add cutscene test menu
This allows translators to test all text boxes in the scripts. It doesn't run the scripts themselves - it only shows the basic appearance of each text box individually, so context may be lost but it's good to have a way to see any text boxes that might otherwise not be easily seen because they require specific circumstances to appear.
This commit is contained in:
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0ed7717dd5
commit
3937a12a85
18 changed files with 282 additions and 22 deletions
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@ -165,6 +165,10 @@
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<string english="menu test" translation="prova de menús" explanation="menu option"/>
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<string english="Menu test" translation="Prova de menús" explanation="title" max="20"/>
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<string english="Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop." translation="Passeja per la majoria de menús|del joc. Els menús no funcionaran|i totes les opcions et duran al menú següent. Prem Esc per a aturar-ho." explanation="" max="38*6"/>
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<string english="cutscene test" translation="" explanation="menu option"/>
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<string english="Cutscene test" translation="" explanation="title" max="20"/>
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<string english="Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box." translation="" explanation="" max="38*6"/>
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<string english="from clipboard" translation="" explanation="menu option, paste script name from clipboard"/>
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<string english="explore game" translation="explora el joc" explanation="menu option"/>
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<string english="Explore game" translation="Explora el joc" explanation="title" max="20"/>
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<string english="Explore the rooms of any level in the game, to find all room names to translate." translation="Explora les sales de qualsevol nivell del joc per a trobar tots els noms|de sales i traduir-los." explanation="" max="38*6"/>
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@ -544,8 +548,6 @@
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<string english="ENEMY BOUNDS: Click on bottom right" translation="LÍMITS D’ENEMIC:|Fes clic a la part inferior dreta" explanation="editor, invisible box which enemies always stay inside of" max="39*3"/>
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<string english="PLATFORM BOUNDS: Click on top left" translation="LÍMITS DE PLATAFORMA:|Fes clic a la part superior esquerra" explanation="editor, invisible box which moving platforms always stay inside of" max="39*3"/>
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<string english="PLATFORM BOUNDS: Click on bottom right" translation="LÍMITS DE PLATAFORMA:|Fes clic a la part inferior dreta" explanation="editor, invisible box which moving platforms always stay inside of" max="39*3"/>
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<string english="COPY TILES: Click on top left" translation="COPIA PECES:|Fes clic a la part superior esquerra" explanation="" max="39*3"/>
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<string english="COPY TILES: Click on bottom right" translation="COPIA PECES:|Fes clic a la part inferior dreta" explanation="" max="39*3"/>
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<string english="Click on top left" translation="Fes clic a la part superior esquerra" explanation="" max="39*3"/>
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<string english="Click on bottom right" translation="Fes clic a la part inferior dreta" explanation="" max="39*3"/>
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<string english="**** VVVVVV SCRIPT EDITOR ****" translation="*** EDITOR DE SCRIPTS DE VVVVVV ***" explanation="supposed to look like a Commodore 64 screen" max="36"/>
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@ -165,6 +165,10 @@
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<string english="menu test" translation="" explanation="menu option"/>
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<string english="Menu test" translation="" explanation="title" max="20"/>
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<string english="Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop." translation="" explanation="" max="38*6"/>
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<string english="cutscene test" translation="" explanation="menu option"/>
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<string english="Cutscene test" translation="" explanation="title" max="20"/>
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<string english="Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box." translation="" explanation="" max="38*6"/>
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<string english="from clipboard" translation="" explanation="menu option, paste script name from clipboard"/>
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<string english="explore game" translation="" explanation="menu option"/>
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<string english="Explore game" translation="" explanation="title" max="20"/>
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<string english="Explore the rooms of any level in the game, to find all room names to translate." translation="" explanation="" max="38*6"/>
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@ -165,6 +165,10 @@
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<string english="menu test" translation="menu-testado" explanation="menu option"/>
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<string english="Menu test" translation="Menu-testado" explanation="title" max="20"/>
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<string english="Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop." translation="Cikli tra la plejparto da menuoj en la ludo. La menuoj ne vere funkcios; ĉiuj elektoj anstataŭe prenos vin al sekva menuo. Premu eskapklavon por fini." explanation="" max="38*6"/>
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<string english="cutscene test" translation="" explanation="menu option"/>
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<string english="Cutscene test" translation="" explanation="title" max="20"/>
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<string english="Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box." translation="" explanation="" max="38*6"/>
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<string english="from clipboard" translation="" explanation="menu option, paste script name from clipboard"/>
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<string english="explore game" translation="esplori ludon" explanation="menu option"/>
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<string english="Explore game" translation="Esplori ludon" explanation="title" max="20"/>
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<string english="Explore the rooms of any level in the game, to find all room names to translate." translation="Esplori la ĉambrojn de iu ajn nivelo en la ludo, por trovi ĉiujn tradukendajn ĉambronomojn." explanation="" max="38*6"/>
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@ -165,6 +165,10 @@
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<string english="menu test" translation="" explanation="menu option"/>
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<string english="Menu test" translation="" explanation="title" max="20"/>
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<string english="Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop." translation="" explanation="" max="38*6"/>
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<string english="cutscene test" translation="" explanation="menu option"/>
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<string english="Cutscene test" translation="" explanation="title" max="20"/>
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<string english="Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box." translation="" explanation="" max="38*6"/>
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<string english="from clipboard" translation="" explanation="menu option, paste script name from clipboard"/>
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<string english="explore game" translation="" explanation="menu option"/>
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<string english="Explore game" translation="" explanation="title" max="20"/>
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<string english="Explore the rooms of any level in the game, to find all room names to translate." translation="" explanation="" max="38*6"/>
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@ -165,6 +165,10 @@
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<string english="menu test" translation="menutest" explanation="menu option"/>
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<string english="Menu test" translation="Menutest" explanation="title" max="20"/>
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<string english="Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop." translation="De meeste menu's in het spel doorlopen. De menu's zullen niet echt werken, alle opties zullen in plaats daarvan naar het volgende menu leiden. Druk op Escape om te stoppen." explanation="" max="38*6"/>
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<string english="cutscene test" translation="cutscene-test" explanation="menu option"/>
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<string english="Cutscene test" translation="Cutscene-test" explanation="title" max="20"/>
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<string english="Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box." translation="Toon alle tekstvakken uit cutscenes.xml. Alleen de basale weergave van elk afzonderlijk tekstvak wordt getest." explanation="" max="38*6"/>
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<string english="from clipboard" translation="van klembord" explanation="menu option, paste script name from clipboard"/>
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<string english="explore game" translation="spel verkennen" explanation="menu option"/>
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<string english="Explore game" translation="Spel verkennen" explanation="title" max="20"/>
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<string english="Explore the rooms of any level in the game, to find all room names to translate." translation="Verken de kamers van elk level in het spel, om alle kamers te vinden die vertaald kunnen worden." explanation="" max="38*6"/>
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@ -302,6 +302,7 @@ void Game::init(void)
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start_translator_exploring = false;
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translator_exploring = false;
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translator_exploring_allowtele = false;
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translator_cutscene_test = false;
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totalflips = 0;
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hardestroom = "Welcome Aboard";
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@ -6448,6 +6449,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("translate room names"));
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option(loc::gettext("explore game"));
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option(loc::gettext("menu test"));
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option(loc::gettext("cutscene test"), loc::lang != "en");
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option(loc::gettext("limits check"));
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option(loc::gettext("return"));
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menuyoff = 0;
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@ -6473,6 +6475,38 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("return"));
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menuyoff = -20;
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break;
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case Menu::translator_options_cutscenetest:
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for (
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size_t i = (cutscenetest_menu_page*14);
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i < (cutscenetest_menu_page*14)+14 && i < loc::testable_script_ids.size();
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i++
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)
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{
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option(loc::testable_script_ids[i].c_str());
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}
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if((cutscenetest_menu_page*14)+14 < loc::testable_script_ids.size())
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{
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option(loc::gettext("next page"));
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}
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else
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{
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option(loc::gettext("first page"));
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}
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if (cutscenetest_menu_page == 0)
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{
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option(loc::gettext("last page"));
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}
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else
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{
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option(loc::gettext("previous page"));
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}
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option(loc::gettext("from clipboard"));
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option(loc::gettext("return"));
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menuxoff = 20;
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menuyoff = 55-(menuoptions.size()*10);
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menuspacing = 5;
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return; // skip automatic centering, will turn out bad with scripts list
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case Menu::translator_maintenance:
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option(loc::gettext("sync language files"));
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option(loc::gettext("global statistics"), false);
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@ -6993,7 +7027,11 @@ void Game::quittomenu(void)
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//or "who do you want to play the level with?"
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//or "do you want cutscenes?"
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//or the confirm-load-quicksave menu
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if (translator_exploring)
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if (translator_cutscene_test)
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{
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returntomenu(Menu::translator_options_cutscenetest);
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}
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else if (translator_exploring)
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{
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returntomenu(Menu::translator_options_exploregame);
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}
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@ -66,6 +66,7 @@ namespace Menu
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translator_options_limitscheck,
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translator_options_stats,
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translator_options_exploregame,
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translator_options_cutscenetest,
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translator_maintenance,
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translator_maintenance_sync,
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translator_error_setlangwritedir,
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@ -361,6 +362,10 @@ public:
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bool start_translator_exploring;
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bool translator_exploring;
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bool translator_exploring_allowtele;
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bool translator_cutscene_test;
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size_t cutscenetest_menu_page;
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std::string cutscenetest_menu_play_id;
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int creditposition;
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int oldcreditposition;
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@ -493,7 +498,7 @@ public:
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bool inline inspecial(void)
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{
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return inintermission || insecretlab || intimetrial || nodeathmode;
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return inintermission || insecretlab || intimetrial || nodeathmode || translator_exploring;
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}
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bool incompetitive(void);
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@ -1834,6 +1834,14 @@ void Graphics::drawmenu(int cr, int cg, int cb, enum Menu::MenuName menu)
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}
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}
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#endif
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if (menu == Menu::translator_options_cutscenetest)
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{
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size_t separator = 4;
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if (game.menuoptions.size() - i <= separator)
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{
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y += 4;
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}
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}
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char buffer[MENU_TEXT_BYTES];
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if ((int) i == game.currentmenuoption && game.slidermode == SLIDER_NONE)
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@ -1182,7 +1182,7 @@ static void menuactionpress(void)
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game.savestatsandsettings_menu();
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break;
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case 2:
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// enter game
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// explore game
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music.playef(11);
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game.createmenu(Menu::translator_options_exploregame);
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map.nexttowercolour();
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@ -1195,6 +1195,21 @@ static void menuactionpress(void)
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map.nexttowercolour();
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break;
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case 4:
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// cutscene test
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if (loc::lang == "en")
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{
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music.playef(2);
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}
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else
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{
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music.playef(11);
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game.cutscenetest_menu_page = 0;
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loc::populate_testable_script_ids();
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game.createmenu(Menu::translator_options_cutscenetest);
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map.nexttowercolour();
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}
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break;
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case 5:
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// limits check
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music.playef(11);
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loc::local_limits_check();
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@ -1238,46 +1253,38 @@ static void menuactionpress(void)
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switch (game.currentmenuoption)
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{
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case 0:
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// SS1
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game.start_translator_exploring = true;
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startmode(3);
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startmode(Start_TIMETRIAL_SPACESTATION1);
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break;
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case 1:
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// Lab
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game.start_translator_exploring = true;
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startmode(4);
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startmode(Start_TIMETRIAL_LABORATORY);
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break;
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case 2:
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// Tower
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game.start_translator_exploring = true;
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startmode(5);
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startmode(Start_TIMETRIAL_TOWER);
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break;
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case 3:
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// SS2
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game.start_translator_exploring = true;
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startmode(6);
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startmode(Start_TIMETRIAL_SPACESTATION2);
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break;
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case 4:
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// WZ
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game.start_translator_exploring = true;
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startmode(7);
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startmode(Start_TIMETRIAL_WARPZONE);
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break;
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case 5:
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// Int 1
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game.createmenu(Menu::playint1);
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game.start_translator_exploring = true;
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map.nexttowercolour();
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break;
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case 6:
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// Int 2
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game.createmenu(Menu::playint2);
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game.start_translator_exploring = true;
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map.nexttowercolour();
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break;
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case 7:
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// Final
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game.start_translator_exploring = true;
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startmode(8);
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startmode(Start_TIMETRIAL_FINALLEVEL);
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break;
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default:
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// return
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@ -1286,6 +1293,59 @@ static void menuactionpress(void)
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break;
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}
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break;
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case Menu::translator_options_cutscenetest:
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if (game.currentmenuoption == (int)game.menuoptions.size()-4)
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{
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// next page
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music.playef(11);
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if ((size_t) ((game.cutscenetest_menu_page*14)+14) >= loc::testable_script_ids.size())
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{
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game.cutscenetest_menu_page = 0;
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}
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else
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{
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game.cutscenetest_menu_page++;
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}
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game.createmenu(Menu::translator_options_cutscenetest, true);
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game.currentmenuoption=game.menuoptions.size()-4;
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map.nexttowercolour();
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}
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else if (game.currentmenuoption == (int)game.menuoptions.size()-3)
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{
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// previous page
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music.playef(11);
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if (game.cutscenetest_menu_page == 0)
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{
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game.cutscenetest_menu_page = (loc::testable_script_ids.size()-1)/14;
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}
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else
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{
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game.cutscenetest_menu_page--;
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}
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game.createmenu(Menu::translator_options_cutscenetest, true);
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game.currentmenuoption=game.menuoptions.size()-3;
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map.nexttowercolour();
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}
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else if (game.currentmenuoption == (int)game.menuoptions.size()-2)
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{
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// play the cutscene, from clipboard
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game.cutscenetest_menu_play_id = std::string(SDL_GetClipboardText());
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startmode(Start_CUTSCENETEST);
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}
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else if (game.currentmenuoption == (int)game.menuoptions.size()-1)
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{
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// go back to menu
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music.playef(11);
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game.returnmenu();
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map.nexttowercolour();
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}
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else
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{
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// play the cutscene!
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game.cutscenetest_menu_play_id = loc::testable_script_ids[(game.cutscenetest_menu_page*14)+game.currentmenuoption];
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startmode(Start_CUTSCENETEST);
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}
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break;
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case Menu::translator_maintenance:
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music.playef(11);
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switch (game.currentmenuoption)
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@ -21,6 +21,7 @@ std::vector<LangMeta> languagelist;
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int languagelist_curlang;
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bool show_translator_menu = false;
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size_t limitscheck_current_overflow;
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std::vector<std::string> testable_script_ids;
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int n_untranslated_roomnames = 0;
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int n_unexplained_roomnames = 0;
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@ -52,6 +52,7 @@ extern std::vector<LangMeta> languagelist;
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extern int languagelist_curlang;
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extern bool show_translator_menu;
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extern size_t limitscheck_current_overflow;
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extern std::vector<std::string> testable_script_ids;
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extern int n_untranslated_roomnames;
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extern int n_unexplained_roomnames;
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@ -6,6 +6,7 @@
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#include "FileSystemUtils.h"
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#include "Graphics.h"
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#include "Script.h"
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#include "Vlogging.h"
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#include "XMLUtils.h"
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@ -419,4 +420,76 @@ void global_limits_check(void)
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limitscheck_current_overflow = 0;
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}
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void populate_testable_script_ids(void)
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{
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testable_script_ids.clear();
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLHandle hDoc(&doc);
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tinyxml2::XMLElement* pElem;
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if (!load_lang_doc("cutscenes", doc))
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{
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return;
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}
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FOR_EACH_XML_ELEMENT(hDoc, pElem)
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{
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EXPECT_ELEM(pElem, "cutscene");
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const char* id = pElem->Attribute("id");
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if (id != NULL)
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{
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testable_script_ids.push_back(id);
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}
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}
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}
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bool populate_cutscene_test(const char* script_id)
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{
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLHandle hDoc(&doc);
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tinyxml2::XMLElement* pElem;
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if (!load_lang_doc("cutscenes", doc))
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{
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return false;
|
||||
}
|
||||
|
||||
const char* original = get_level_original_lang(hDoc);
|
||||
|
||||
FOR_EACH_XML_ELEMENT(hDoc, pElem)
|
||||
{
|
||||
EXPECT_ELEM(pElem, "cutscene");
|
||||
|
||||
if (SDL_strcmp(pElem->Attribute("id"), script_id) != 0)
|
||||
{
|
||||
/* Not the correct cutscene */
|
||||
continue;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* subElem;
|
||||
FOR_EACH_XML_SUB_ELEMENT(pElem, subElem)
|
||||
{
|
||||
EXPECT_ELEM(subElem, "dialogue");
|
||||
|
||||
const char* tra = subElem->Attribute("translation");
|
||||
const char* speaker = subElem->Attribute("speaker");
|
||||
const char* eng = subElem->Attribute(original);
|
||||
if (tra != NULL && tra[0] != '\0' && speaker != NULL && eng != NULL)
|
||||
{
|
||||
script.add_test_line(
|
||||
speaker,
|
||||
eng,
|
||||
subElem->UnsignedAttribute("case", 1)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} /* namespace loc */
|
||||
|
|
|
@ -12,6 +12,9 @@ bool save_roomname_explanation_to_files(bool custom_level, int roomx, int roomy,
|
|||
void local_limits_check(void);
|
||||
void global_limits_check(void);
|
||||
|
||||
void populate_testable_script_ids(void);
|
||||
bool populate_cutscene_test(const char* script_id);
|
||||
|
||||
} /* namespace loc */
|
||||
|
||||
#endif /* LOCALIZATIONMAINT_H */
|
||||
|
|
|
@ -2,8 +2,6 @@
|
|||
#include "Localization.h"
|
||||
#include "LocalizationStorage.h"
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
#include "Constants.h"
|
||||
#include "CustomLevels.h"
|
||||
#include "FileSystemUtils.h"
|
||||
|
@ -554,7 +552,7 @@ static bool get_level_lang_path(bool custom_level, const char* cat, std::string&
|
|||
}
|
||||
}
|
||||
|
||||
static const char* get_level_original_lang(tinyxml2::XMLHandle& hDoc)
|
||||
const char* get_level_original_lang(tinyxml2::XMLHandle& hDoc)
|
||||
{
|
||||
/* cutscenes and roomnames files can specify the original language as
|
||||
* an attribute of the root tag to change the attribute names of the
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#ifndef LOCALIZATIONSTORAGE_H
|
||||
#define LOCALIZATIONSTORAGE_H
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
#include "Textbook.h"
|
||||
#include "XMLUtils.h"
|
||||
|
||||
|
@ -65,6 +67,8 @@ unsigned char form_for_count(int n);
|
|||
void unloadtext_custom(void);
|
||||
void resettext(bool final_shutdown);
|
||||
|
||||
const char* get_level_original_lang(tinyxml2::XMLHandle& hDoc);
|
||||
|
||||
bool store_roomname_translation(bool custom_level, int roomx, int roomy, const char* tra, const char* explanation);
|
||||
|
||||
bool fix_room_coords(bool custom_level, int* roomx, int* roomy);
|
||||
|
|
|
@ -669,6 +669,10 @@ static void menurender(void)
|
|||
graphics.PrintWrap( -1, 65, loc::gettext("Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop."), tr, tg, tb, true);
|
||||
break;
|
||||
case 4:
|
||||
graphics.bigprint( -1, 30, loc::gettext("Cutscene test"), tr, tg, tb, true);
|
||||
graphics.PrintWrap( -1, 65, loc::gettext("Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box."), tr, tg, tb, true);
|
||||
break;
|
||||
case 5:
|
||||
graphics.bigprint( -1, 30, loc::gettext("Limits check"), tr, tg, tb, true);
|
||||
graphics.PrintWrap( -1, 65, loc::gettext("Find translations that don't fit within their defined bounds."), tr, tg, tb, true);
|
||||
break;
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "Graphics.h"
|
||||
#include "KeyPoll.h"
|
||||
#include "Localization.h"
|
||||
#include "LocalizationMaint.h"
|
||||
#include "LocalizationStorage.h"
|
||||
#include "Map.h"
|
||||
#include "Music.h"
|
||||
|
@ -2810,6 +2811,16 @@ void scriptclass::startgamemode(const enum StartMode mode)
|
|||
}
|
||||
#endif /* NO_CUSTOM_LEVELS */
|
||||
|
||||
case Start_CUTSCENETEST:
|
||||
music.fadeout();
|
||||
game.translator_exploring = true;
|
||||
game.translator_cutscene_test = true;
|
||||
game.startspecial(2);
|
||||
game.mapheld = true;
|
||||
|
||||
loadtest(game.cutscenetest_menu_play_id);
|
||||
break;
|
||||
|
||||
case Start_QUIT:
|
||||
VVV_unreachable();
|
||||
}
|
||||
|
@ -3056,6 +3067,7 @@ void scriptclass::hardreset(void)
|
|||
game.translator_exploring = game.start_translator_exploring;
|
||||
game.start_translator_exploring = false;
|
||||
game.translator_exploring_allowtele = false;
|
||||
game.translator_cutscene_test = false;
|
||||
|
||||
game.totalflips = 0;
|
||||
game.hardestroom = loc::gettext_roomname(false, 13, 5, "Welcome Aboard", false);
|
||||
|
@ -3490,3 +3502,34 @@ void scriptclass::loadcustom(const std::string& t)
|
|||
add("untilbars()");
|
||||
}
|
||||
}
|
||||
|
||||
void scriptclass::add_test_line(const std::string& speaker, const std::string& english, char textcase)
|
||||
{
|
||||
if (speaker == "gray")
|
||||
{
|
||||
add("squeak(terminal)");
|
||||
}
|
||||
else
|
||||
{
|
||||
add("squeak("+speaker+")");
|
||||
}
|
||||
add("textcase("+help.String(textcase)+")");
|
||||
add("text("+speaker+",0,0,1)");
|
||||
add(english);
|
||||
add("position(center)");
|
||||
add("speak_active");
|
||||
}
|
||||
|
||||
void scriptclass::loadtest(const std::string& name)
|
||||
{
|
||||
// Another magic function, that turns language files into a demo script
|
||||
position = 0;
|
||||
commands.clear();
|
||||
scriptname = name;
|
||||
running = true;
|
||||
|
||||
loc::populate_cutscene_test(name.c_str());
|
||||
|
||||
add("endtext");
|
||||
add("gamestate(3100)");
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@ enum StartMode
|
|||
Start_CUSTOM,
|
||||
Start_CUSTOM_QUICKSAVE,
|
||||
Start_QUIT,
|
||||
Start_CUTSCENETEST,
|
||||
|
||||
Start_FIRST_NODEATHMODE = Start_NODEATHMODE_WITHCUTSCENES,
|
||||
Start_LAST_NODEATHMODE = Start_NODEATHMODE_NOCUTSCENES,
|
||||
|
@ -66,6 +67,9 @@ public:
|
|||
void loadother(const char* t);
|
||||
void loadcustom(const std::string& t);
|
||||
|
||||
void add_test_line(const std::string& speaker, const std::string& english, char textcase);
|
||||
void loadtest(const std::string& name);
|
||||
|
||||
void inline add(const std::string& t)
|
||||
{
|
||||
commands.push_back(t);
|
||||
|
|
Loading…
Reference in a new issue