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Use enums for time trial indexes

This adds an anonymous enum for time trial indexes (e.g. the bestrank,
bestlives, etc. arrays and timetriallevel), and replaces all integer
literals with them.

Just like the unlock arrays, these are indexes to an array in XML save
files, so the numbers matter, and therefore should not use strict
typechecking.
This commit is contained in:
Misa 2023-06-05 17:50:19 -07:00
parent e931f2a4a1
commit 8e3ec9aeef
6 changed files with 77 additions and 32 deletions

View file

@ -1828,42 +1828,42 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
switch (meta2)
{
case 1:
if(game.bestrank[0]>=3)
if (game.bestrank[TimeTrial_SPACESTATION1] >= 3)
{
entity.tile = 184 + meta1;
entity.colour = 31;
}
break;
case 2:
if(game.bestrank[1]>=3)
if (game.bestrank[TimeTrial_LABORATORY] >= 3)
{
entity.tile = 186 + meta1;
entity.colour = 35;
}
break;
case 3:
if(game.bestrank[2]>=3)
if (game.bestrank[TimeTrial_TOWER] >= 3)
{
entity.tile = 184 + meta1;
entity.colour = 33;
}
break;
case 4:
if(game.bestrank[3]>=3)
if (game.bestrank[TimeTrial_SPACESTATION2] >= 3)
{
entity.tile = 184 + meta1;
entity.colour = 32;
}
break;
case 5:
if(game.bestrank[4]>=3)
if (game.bestrank[TimeTrial_WARPZONE] >= 3)
{
entity.tile = 184 + meta1;
entity.colour = 34;
}
break;
case 6:
if(game.bestrank[5]>=3)
if (game.bestrank[TimeTrial_FINALLEVEL] >= 3)
{
entity.tile = 184 + meta1;
entity.colour = 30;

View file

@ -1633,13 +1633,28 @@ void Game::updatestate(void)
if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1)
{
bestrank[timetriallevel] = timetrialrank;
if(timetrialrank>=3){
if(timetriallevel==0) unlockAchievement("vvvvvvtimetrial_station1_fixed");
if(timetriallevel==1) unlockAchievement("vvvvvvtimetrial_lab_fixed");
if(timetriallevel==2) unlockAchievement("vvvvvvtimetrial_tower_fixed");
if(timetriallevel==3) unlockAchievement("vvvvvvtimetrial_station2_fixed");
if(timetriallevel==4) unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(timetriallevel==5) unlockAchievement("vvvvvvtimetrial_final_fixed");
if (timetrialrank >= 3)
{
switch (timetriallevel)
{
case TimeTrial_SPACESTATION1:
unlockAchievement("vvvvvvtimetrial_station1_fixed");
break;
case TimeTrial_LABORATORY:
unlockAchievement("vvvvvvtimetrial_lab_fixed");
break;
case TimeTrial_TOWER:
unlockAchievement("vvvvvvtimetrial_tower_fixed");
break;
case TimeTrial_SPACESTATION2:
unlockAchievement("vvvvvvtimetrial_station2_fixed");
break;
case TimeTrial_WARPZONE:
unlockAchievement("vvvvvvtimetrial_warp_fixed");
break;
case TimeTrial_FINALLEVEL:
unlockAchievement("vvvvvvtimetrial_final_fixed");
}
}
}
@ -6814,12 +6829,12 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
{
//Alright, we haven't unlocked any time trials. How about no death mode?
temp = 0;
if (bestrank[0] >= 2) temp++;
if (bestrank[1] >= 2) temp++;
if (bestrank[2] >= 2) temp++;
if (bestrank[3] >= 2) temp++;
if (bestrank[4] >= 2) temp++;
if (bestrank[5] >= 2) temp++;
if (bestrank[TimeTrial_SPACESTATION1] >= 2) temp++;
if (bestrank[TimeTrial_LABORATORY] >= 2) temp++;
if (bestrank[TimeTrial_TOWER] >= 2) temp++;
if (bestrank[TimeTrial_SPACESTATION2] >= 2) temp++;
if (bestrank[TimeTrial_WARPZONE] >= 2) temp++;
if (bestrank[TimeTrial_FINALLEVEL] >= 2) temp++;
if (temp >= 4 && !unlocknotify[Unlock_NODEATHMODE])
{
//Unlock No Death Mode

View file

@ -158,6 +158,18 @@ enum
UnlockTrophy_NODEATHMODE_COMPLETE = 20
};
/* enums for bestrank, bestlives, besttrinkets, besttimes, bestframes arrays
* and timetriallevel */
enum
{
TimeTrial_SPACESTATION1 = 0,
TimeTrial_LABORATORY = 1,
TimeTrial_TOWER = 2,
TimeTrial_SPACESTATION2 = 3,
TimeTrial_WARPZONE = 4,
TimeTrial_FINALLEVEL = 5
};
struct MenuStackFrame
{
int option;

View file

@ -761,22 +761,22 @@ void gamelogic(void)
{
switch(game.timetriallevel)
{
case 0:
case TimeTrial_SPACESTATION1:
music.play(Music_PUSHINGONWARDS);
break;
case 1:
case TimeTrial_LABORATORY:
music.play(Music_POTENTIALFORANYTHING);
break;
case 2:
case TimeTrial_TOWER:
music.play(Music_POSITIVEFORCE);
break;
case 3:
case TimeTrial_SPACESTATION2:
music.play(Music_PUSHINGONWARDS);
break;
case 4:
case TimeTrial_WARPZONE:
music.play(Music_PRESSURECOOKER);
break;
case 5:
case TimeTrial_FINALLEVEL:
music.play(Music_PREDESTINEDFATEREMIX);
break;
}

View file

@ -2191,7 +2191,7 @@ const short* spacestation2class::loadlevel(int rx, int ry)
obj.createentity(272, 40, 2, 14, 2); // Platform
obj.createentity(240, 40, 3, 707); //Disappearing Platform
if(game.intimetrial && game.timetriallevel > 0)
if (game.intimetrial && game.timetriallevel > TimeTrial_SPACESTATION1)
{
obj.fatal_top();
}

View file

@ -729,12 +729,30 @@ int main(int argc, char *argv[])
}
}
if(game.bestrank[0]>=3) game.unlockAchievement("vvvvvvtimetrial_station1_fixed");
if(game.bestrank[1]>=3) game.unlockAchievement("vvvvvvtimetrial_lab_fixed");
if(game.bestrank[2]>=3) game.unlockAchievement("vvvvvvtimetrial_tower_fixed");
if(game.bestrank[3]>=3) game.unlockAchievement("vvvvvvtimetrial_station2_fixed");
if(game.bestrank[4]>=3) game.unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(game.bestrank[5]>=3) game.unlockAchievement("vvvvvvtimetrial_final_fixed");
if (game.bestrank[TimeTrial_SPACESTATION1] >= 3)
{
game.unlockAchievement("vvvvvvtimetrial_station1_fixed");
}
if (game.bestrank[TimeTrial_LABORATORY] >= 3)
{
game.unlockAchievement("vvvvvvtimetrial_lab_fixed");
}
if (game.bestrank[TimeTrial_TOWER] >= 3)
{
game.unlockAchievement("vvvvvvtimetrial_tower_fixed");
}
if (game.bestrank[TimeTrial_SPACESTATION2] >= 3)
{
game.unlockAchievement("vvvvvvtimetrial_station2_fixed");
}
if (game.bestrank[TimeTrial_WARPZONE] >= 3)
{
game.unlockAchievement("vvvvvvtimetrial_warp_fixed");
}
if (game.bestrank[TimeTrial_FINALLEVEL] >= 3)
{
game.unlockAchievement("vvvvvvtimetrial_final_fixed");
}
obj.init();