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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-01 18:43:33 +02:00

Use enums for unlock, unlocknotify, unlocknum

This adds an anonymous enum for the unlock and unlocknotify arrays and
unlocknum function, and replaces all integer literals with them.

This is not named and thus cannot be used for strict typechecking
because these are actually indexes into an array in XML save files, so
the numbers themselves matter a lot.
This commit is contained in:
Misa 2023-06-05 17:34:27 -07:00
parent 14d034e4c6
commit e931f2a4a1
7 changed files with 202 additions and 118 deletions

View File

@ -1871,7 +1871,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break;
case 7:
if(game.unlock[5])
if (game.unlock[UnlockTrophy_GAME_COMPLETE])
{
entity.tile = 188 + meta1;
entity.colour = 37;
@ -1880,7 +1880,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
}
break;
case 8:
if(game.unlock[19])
if (game.unlock[UnlockTrophy_FLIPMODE_COMPLETE])
{
entity.tile = 188 + meta1;
entity.colour = 37;
@ -1973,7 +1973,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
break;
case 19:
if(game.unlock[20])
if (game.unlock[UnlockTrophy_NODEATHMODE_COMPLETE])
{
entity.tile = 3;
entity.colour = 102;

View File

@ -2462,7 +2462,7 @@ void Game::updatestate(void)
case 3006:
//Level complete! (warp zone)
unlocknum(4);
unlocknum(Unlock_WARPZONE_COMPLETE);
lastsaved = 4;
music.play(Music_PATHCOMPLETE);
incstate();
@ -2503,7 +2503,7 @@ void Game::updatestate(void)
case 3020:
//Level complete! (Space Station 2)
unlocknum(3);
unlocknum(Unlock_SPACESTATION2_COMPLETE);
lastsaved = 2;
music.play(Music_PATHCOMPLETE);
incstate();
@ -2545,7 +2545,7 @@ void Game::updatestate(void)
case 3040:
//Level complete! (Lab)
unlocknum(1);
unlocknum(Unlock_LABORATORY_COMPLETE);
lastsaved = 5;
music.play(Music_PATHCOMPLETE);
incstate();
@ -2586,7 +2586,7 @@ void Game::updatestate(void)
case 3050:
//Level complete! (Space Station 1)
unlocknum(0);
unlocknum(Unlock_SPACESTATION1_COMPLETE);
lastsaved = 1;
music.play(Music_PATHCOMPLETE);
incstate();
@ -2653,7 +2653,7 @@ void Game::updatestate(void)
case 3060:
//Level complete! (Tower)
unlocknum(2);
unlocknum(Unlock_TOWER_COMPLETE);
lastsaved = 3;
music.play(Music_PATHCOMPLETE);
incstate();
@ -2782,7 +2782,7 @@ void Game::updatestate(void)
}
else
{
unlocknum(7);
unlocknum(Unlock_INTERMISSION2_COMPLETE);
graphics.fademode = FADE_START_FADEOUT;
companion = 0;
incstate();
@ -2815,7 +2815,7 @@ void Game::updatestate(void)
}
else
{
unlocknum(6);
unlocknum(Unlock_INTERMISSION1_COMPLETE);
graphics.fademode = FADE_START_FADEOUT;
companion = 0;
supercrewmate = false;
@ -2875,7 +2875,7 @@ void Game::updatestate(void)
case 3501:
//Game complete!
unlockAchievement("vvvvvvgamecomplete");
unlocknum(5);
unlocknum(UnlockTrophy_GAME_COMPLETE);
crewstats[0] = true;
incstate();
setstatedelay(75);
@ -2994,7 +2994,7 @@ void Game::updatestate(void)
{
//flip mode complete
unlockAchievement("vvvvvvgamecompleteflip");
unlocknum(19);
unlocknum(UnlockTrophy_FLIPMODE_COMPLETE);
}
#ifndef MAKEANDPLAY
@ -3033,7 +3033,7 @@ void Game::updatestate(void)
if (nodeathmode)
{
unlockAchievement("vvvvvvmaster"); //bloody hell
unlocknum(20);
unlocknum(UnlockTrophy_NODEATHMODE_COMPLETE);
setstate(3520);
setstatedelay(0);
}
@ -6406,7 +6406,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break;
case Menu::gameplayoptions:
#if !defined(MAKEANDPLAY)
if (ingame_titlemode && unlock[18])
if (ingame_titlemode && unlock[Unlock_FLIPMODE])
#endif
{
option(loc::gettext("flip mode"));
@ -6694,11 +6694,11 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break;
case Menu::unlockmenu:
option(loc::gettext("unlock time trials"));
option(loc::gettext("unlock intermissions"), !unlock[16]);
option(loc::gettext("unlock no death mode"), !unlock[17]);
option(loc::gettext("unlock flip mode"), !unlock[18]);
option(loc::gettext("unlock intermissions"), !unlock[Unlock_INTERMISSION_REPLAYS]);
option(loc::gettext("unlock no death mode"), !unlock[Unlock_NODEATHMODE]);
option(loc::gettext("unlock flip mode"), !unlock[Unlock_FLIPMODE]);
option(loc::gettext("unlock ship jukebox"), (stat_trinkets<20));
option(loc::gettext("unlock secret lab"), !unlock[8]);
option(loc::gettext("unlock secret lab"), !unlock[Unlock_SECRETLAB]);
option(loc::gettext("return"));
menuyoff = -20;
break;
@ -6729,44 +6729,74 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
//Ok, here's where the unlock stuff comes into it:
//First up, time trials:
int temp = 0;
if (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;
if (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;
if (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;
if (unlock[3] && stat_trinkets >= 12 && !unlocknotify[12]) temp++;
if (unlock[4] && stat_trinkets >= 15 && !unlocknotify[13]) temp++;
if (unlock[5] && stat_trinkets >= 18 && !unlocknotify[14]) temp++;
if (unlock[Unlock_SPACESTATION1_COMPLETE]
&& stat_trinkets >= 3
&& !unlocknotify[Unlock_TIMETRIAL_SPACESTATION1])
{
temp++;
}
if (unlock[Unlock_LABORATORY_COMPLETE]
&& stat_trinkets >= 6
&& !unlocknotify[Unlock_TIMETRIAL_LABORATORY])
{
temp++;
}
if (unlock[Unlock_TOWER_COMPLETE]
&& stat_trinkets >= 9
&& !unlocknotify[Unlock_TIMETRIAL_TOWER])
{
temp++;
}
if (unlock[Unlock_SPACESTATION2_COMPLETE]
&& stat_trinkets >= 12
&& !unlocknotify[Unlock_TIMETRIAL_SPACESTATION2])
{
temp++;
}
if (unlock[Unlock_WARPZONE_COMPLETE]
&& stat_trinkets >= 15
&& !unlocknotify[Unlock_TIMETRIAL_WARPZONE])
{
temp++;
}
if (unlock[UnlockTrophy_GAME_COMPLETE]
&& stat_trinkets >= 18
&& !unlocknotify[Unlock_TIMETRIAL_FINALLEVEL])
{
temp++;
}
if (temp > 0)
{
//you've unlocked a time trial!
if (unlock[0] && stat_trinkets >= 3)
if (unlock[Unlock_SPACESTATION1_COMPLETE] && stat_trinkets >= 3)
{
unlocknotify[9] = true;
unlock[9] = true;
unlocknotify[Unlock_TIMETRIAL_SPACESTATION1] = true;
unlock[Unlock_TIMETRIAL_SPACESTATION1] = true;
}
if (unlock[1] && stat_trinkets >= 6)
if (unlock[Unlock_LABORATORY_COMPLETE] && stat_trinkets >= 6)
{
unlocknotify[10] = true;
unlock[10] = true;
unlocknotify[Unlock_TIMETRIAL_LABORATORY] = true;
unlock[Unlock_TIMETRIAL_LABORATORY] = true;
}
if (unlock[2] && stat_trinkets >= 9)
if (unlock[Unlock_TOWER_COMPLETE] && stat_trinkets >= 9)
{
unlocknotify[11] = true;
unlock[11] = true;
unlocknotify[Unlock_TIMETRIAL_TOWER] = true;
unlock[Unlock_TIMETRIAL_TOWER] = true;
}
if (unlock[3] && stat_trinkets >= 12)
if (unlock[Unlock_SPACESTATION2_COMPLETE] && stat_trinkets >= 12)
{
unlocknotify[12] = true;
unlock[12] = true;
unlocknotify[Unlock_TIMETRIAL_SPACESTATION2] = true;
unlock[Unlock_TIMETRIAL_SPACESTATION2] = true;
}
if (unlock[4] && stat_trinkets >= 15)
if (unlock[Unlock_WARPZONE_COMPLETE] && stat_trinkets >= 15)
{
unlocknotify[13] = true;
unlock[13] = true;
unlocknotify[Unlock_TIMETRIAL_WARPZONE] = true;
unlock[Unlock_TIMETRIAL_WARPZONE] = true;
}
if (unlock[5] && stat_trinkets >= 18)
if (unlock[UnlockTrophy_GAME_COMPLETE] && stat_trinkets >= 18)
{
unlocknotify[14] = true;
unlock[14] = true;
unlocknotify[Unlock_TIMETRIAL_FINALLEVEL] = true;
unlock[Unlock_TIMETRIAL_FINALLEVEL] = true;
}
if (temp == 1)
@ -6790,27 +6820,29 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
if (bestrank[3] >= 2) temp++;
if (bestrank[4] >= 2) temp++;
if (bestrank[5] >= 2) temp++;
if (temp >= 4 && !unlocknotify[17])
if (temp >= 4 && !unlocknotify[Unlock_NODEATHMODE])
{
//Unlock No Death Mode
unlocknotify[17] = true;
unlock[17] = true;
unlocknotify[Unlock_NODEATHMODE] = true;
unlock[Unlock_NODEATHMODE] = true;
createmenu(Menu::unlocknodeathmode, true);
savestatsandsettings();
}
//Alright then! Flip mode?
else if (unlock[5] && !unlocknotify[18])
else if (unlock[UnlockTrophy_GAME_COMPLETE]
&& !unlocknotify[Unlock_FLIPMODE])
{
unlock[18] = true;
unlocknotify[18] = true;
unlock[Unlock_FLIPMODE] = true;
unlocknotify[Unlock_FLIPMODE] = true;
createmenu(Menu::unlockflipmode, true);
savestatsandsettings();
}
//What about the intermission levels?
else if (unlock[7] && !unlocknotify[16])
else if (unlock[Unlock_INTERMISSION2_COMPLETE]
&& !unlocknotify[Unlock_INTERMISSION_REPLAYS])
{
unlock[16] = true;
unlocknotify[16] = true;
unlock[Unlock_INTERMISSION_REPLAYS] = true;
unlocknotify[Unlock_INTERMISSION_REPLAYS] = true;
createmenu(Menu::unlockintermission, true);
savestatsandsettings();
}
@ -6825,7 +6857,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option(loc::gettext("new game"));
}
//ok, secret lab! no notification, but test:
if (unlock[8])
if (unlock[Unlock_SECRETLAB])
{
option(loc::gettext("secret lab"));
}
@ -6835,7 +6867,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
option(loc::gettext("new game"));
}
option(loc::gettext("return"));
if (unlock[8])
if (unlock[Unlock_SECRETLAB])
{
menuyoff = -30;
}
@ -6862,9 +6894,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
break;
case Menu::playmodes:
option(loc::gettext("time trials"), !nocompetitive_unless_translator());
option(loc::gettext("intermissions"), unlock[16]);
option(loc::gettext("no death mode"), unlock[17] && !nocompetitive());
option(loc::gettext("flip mode"), unlock[18]);
option(loc::gettext("intermissions"), unlock[Unlock_INTERMISSION_REPLAYS]);
option(loc::gettext("no death mode"), unlock[Unlock_NODEATHMODE] && !nocompetitive());
option(loc::gettext("flip mode"), unlock[Unlock_FLIPMODE]);
option(loc::gettext("return"));
menuyoff = 8;
maxspacing = 20;
@ -6915,23 +6947,29 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
menuyoff = 80;
break;
case Menu::unlockmenutrials:
option(loc::gettext("space station 1"), !unlock[9]);
option(loc::gettext("the laboratory"), !unlock[10]);
option(loc::gettext("the tower"), !unlock[11]);
option(loc::gettext("space station 2"), !unlock[12]);
option(loc::gettext("the warp zone"), !unlock[13]);
option(loc::gettext("the final level"), !unlock[14]);
option(loc::gettext("space station 1"), !unlock[Unlock_TIMETRIAL_SPACESTATION1]);
option(loc::gettext("the laboratory"), !unlock[Unlock_TIMETRIAL_LABORATORY]);
option(loc::gettext("the tower"), !unlock[Unlock_TIMETRIAL_TOWER]);
option(loc::gettext("space station 2"), !unlock[Unlock_TIMETRIAL_SPACESTATION2]);
option(loc::gettext("the warp zone"), !unlock[Unlock_TIMETRIAL_WARPZONE]);
option(loc::gettext("the final level"), !unlock[Unlock_TIMETRIAL_FINALLEVEL]);
option(loc::gettext("return"));
menuyoff = 0;
break;
case Menu::timetrials:
option(loc::gettext(unlock[9] ? "space station 1" : "???"), unlock[9]);
option(loc::gettext(unlock[10] ? "the laboratory" : "???"), unlock[10]);
option(loc::gettext(unlock[11] ? "the tower" : "???"), unlock[11]);
option(loc::gettext(unlock[12] ? "space station 2" : "???"), unlock[12]);
option(loc::gettext(unlock[13] ? "the warp zone" : "???"), unlock[13]);
option(loc::gettext(unlock[14] ? "the final level" : "???"), unlock[14]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_SPACESTATION1] ? "space station 1" : "???"),
unlock[Unlock_TIMETRIAL_SPACESTATION1]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_LABORATORY] ? "the laboratory" : "???"),
unlock[Unlock_TIMETRIAL_LABORATORY]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_TOWER] ? "the tower" : "???"),
unlock[Unlock_TIMETRIAL_TOWER]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_SPACESTATION2] ? "space station 2" : "???"),
unlock[Unlock_TIMETRIAL_SPACESTATION2]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_WARPZONE] ? "the warp zone" : "???"),
unlock[Unlock_TIMETRIAL_WARPZONE]);
option(loc::gettext(unlock[Unlock_TIMETRIAL_FINALLEVEL] ? "the final level" : "???"),
unlock[Unlock_TIMETRIAL_FINALLEVEL]);
option(loc::gettext("return"));
menuyoff = 0;

View File

@ -132,6 +132,32 @@ enum SWNMODE
SWN_NONE
};
/* enums for unlock, unlocknotify arrays and unlocknum function */
enum
{
Unlock_SPACESTATION1_COMPLETE = 0,
Unlock_LABORATORY_COMPLETE = 1,
Unlock_TOWER_COMPLETE = 2,
Unlock_SPACESTATION2_COMPLETE = 3,
Unlock_WARPZONE_COMPLETE = 4,
UnlockTrophy_GAME_COMPLETE = 5,
Unlock_INTERMISSION1_COMPLETE = 6,
Unlock_INTERMISSION2_COMPLETE = 7,
Unlock_SECRETLAB = 8,
Unlock_TIMETRIAL_SPACESTATION1 = 9,
Unlock_TIMETRIAL_LABORATORY = 10,
Unlock_TIMETRIAL_TOWER = 11,
Unlock_TIMETRIAL_SPACESTATION2 = 12,
Unlock_TIMETRIAL_WARPZONE = 13,
Unlock_TIMETRIAL_FINALLEVEL = 14,
Unlock_INTERMISSION_UNUSED = 15,
Unlock_INTERMISSION_REPLAYS = 16,
Unlock_NODEATHMODE = 17,
Unlock_FLIPMODE = 18,
UnlockTrophy_FLIPMODE_COMPLETE = 19,
UnlockTrophy_NODEATHMODE_COMPLETE = 20
};
struct MenuStackFrame
{
int option;

View File

@ -938,7 +938,7 @@ static void menuactionpress(void)
{
int gameplayoptionsoffset = 0;
#if !defined(MAKEANDPLAY)
if (game.ingame_titlemode && game.unlock[18])
if (game.ingame_titlemode && game.unlock[Unlock_FLIPMODE])
#endif
{
gameplayoptionsoffset = 1;
@ -1401,43 +1401,43 @@ static void menuactionpress(void)
switch (game.currentmenuoption)
{
case 0: //unlock 1
game.unlock[9] = true;
game.unlocknotify[9] = true;
game.unlock[Unlock_TIMETRIAL_SPACESTATION1] = true;
game.unlocknotify[Unlock_TIMETRIAL_SPACESTATION1] = true;
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::unlockmenutrials, true);
game.savestatsandsettings_menu();
break;
case 1: //unlock 2
game.unlock[10] = true;
game.unlocknotify[10] = true;
game.unlock[Unlock_TIMETRIAL_LABORATORY] = true;
game.unlocknotify[Unlock_TIMETRIAL_LABORATORY] = true;
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::unlockmenutrials, true);
game.savestatsandsettings_menu();
break;
case 2: //unlock 3
game.unlock[11] = true;
game.unlocknotify[11] = true;
game.unlock[Unlock_TIMETRIAL_TOWER] = true;
game.unlocknotify[Unlock_TIMETRIAL_TOWER] = true;
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::unlockmenutrials, true);
game.savestatsandsettings_menu();
break;
case 3: //unlock 4
game.unlock[12] = true;
game.unlocknotify[12] = true;
game.unlock[Unlock_TIMETRIAL_SPACESTATION2] = true;
game.unlocknotify[Unlock_TIMETRIAL_SPACESTATION2] = true;
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::unlockmenutrials, true);
game.savestatsandsettings_menu();
break;
case 4: //unlock 5
game.unlock[13] = true;
game.unlocknotify[13] = true;
game.unlock[Unlock_TIMETRIAL_WARPZONE] = true;
game.unlocknotify[Unlock_TIMETRIAL_WARPZONE] = true;
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::unlockmenutrials, true);
game.savestatsandsettings_menu();
break;
case 5: //unlock 6
game.unlock[14] = true;
game.unlocknotify[14] = true;
game.unlock[Unlock_TIMETRIAL_FINALLEVEL] = true;
game.unlocknotify[Unlock_TIMETRIAL_FINALLEVEL] = true;
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::unlockmenutrials, true);
game.savestatsandsettings_menu();
@ -1462,26 +1462,26 @@ static void menuactionpress(void)
case 1:
//unlock intermissions
music.playef(Sound_VIRIDIAN);
game.unlock[16] = true;
game.unlocknotify[16] = true;
game.unlock[6] = true;
game.unlock[7] = true;
game.unlock[Unlock_INTERMISSION_REPLAYS] = true;
game.unlocknotify[Unlock_INTERMISSION_REPLAYS] = true;
game.unlock[Unlock_INTERMISSION1_COMPLETE] = true;
game.unlock[Unlock_INTERMISSION2_COMPLETE] = true;
game.createmenu(Menu::unlockmenu, true);
game.savestatsandsettings_menu();
break;
case 2:
//unlock no death mode
music.playef(Sound_VIRIDIAN);
game.unlock[17] = true;
game.unlocknotify[17] = true;
game.unlock[Unlock_NODEATHMODE] = true;
game.unlocknotify[Unlock_NODEATHMODE] = true;
game.createmenu(Menu::unlockmenu, true);
game.savestatsandsettings_menu();
break;
case 3:
//unlock flip mode
music.playef(Sound_VIRIDIAN);
game.unlock[18] = true;
game.unlocknotify[18] = true;
game.unlock[Unlock_FLIPMODE] = true;
game.unlocknotify[Unlock_FLIPMODE] = true;
game.createmenu(Menu::unlockmenu, true);
game.savestatsandsettings_menu();
break;
@ -1495,8 +1495,8 @@ static void menuactionpress(void)
case 5:
//unlock secret lab
music.playef(Sound_VIRIDIAN);
game.unlock[8] = true;
game.unlocknotify[8] = true;
game.unlock[Unlock_SECRETLAB] = true;
game.unlocknotify[Unlock_SECRETLAB] = true;
game.createmenu(Menu::unlockmenu, true);
game.savestatsandsettings_menu();
break;
@ -1754,7 +1754,7 @@ static void menuactionpress(void)
case Menu::play:
{
//Do we have the Secret Lab option?
int sloffset = game.unlock[8] ? 0 : -1;
int sloffset = game.unlock[Unlock_SECRETLAB] ? 0 : -1;
//Do we have a telesave or quicksave?
int ngoffset = game.save_exists() ? 0 : -1;
if (game.currentmenuoption == 0)
@ -1787,7 +1787,7 @@ static void menuactionpress(void)
game.createmenu(Menu::continuemenu);
}
}
else if (game.currentmenuoption == 1 && game.unlock[8])
else if (game.currentmenuoption == 1 && game.unlock[Unlock_SECRETLAB])
{
music.playef(Sound_VIRIDIAN);
startmode(Start_SECRETLAB);
@ -1893,26 +1893,31 @@ static void menuactionpress(void)
map.nexttowercolour();
break;
case Menu::playmodes:
if (game.currentmenuoption == 0 && !game.nocompetitive_unless_translator()) //go to the time trial menu
if (game.currentmenuoption == 0
&& !game.nocompetitive_unless_translator()) //go to the time trial menu
{
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::timetrials);
map.nexttowercolour();
}
else if (game.currentmenuoption == 1 && game.unlock[16])
else if (game.currentmenuoption == 1
&& game.unlock[Unlock_INTERMISSION_REPLAYS])
{
//intermission mode menu
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::intermissionmenu);
map.nexttowercolour();
}
else if (game.currentmenuoption == 2 && game.unlock[17] && !game.nocompetitive()) //start a game in no death mode
else if (game.currentmenuoption == 2
&& game.unlock[Unlock_NODEATHMODE]
&& !game.nocompetitive()) //start a game in no death mode
{
music.playef(Sound_VIRIDIAN);
game.createmenu(Menu::startnodeathmode);
map.nexttowercolour();
}
else if (game.currentmenuoption == 3 && game.unlock[18]) //enable/disable flip mode
else if (game.currentmenuoption == 3
&& game.unlock[Unlock_FLIPMODE]) //enable/disable flip mode
{
toggleflipmode();
}
@ -2060,32 +2065,38 @@ static void menuactionpress(void)
map.nexttowercolour();
break;
case Menu::timetrials:
if (game.currentmenuoption == 0 && game.unlock[9])
if (game.currentmenuoption == 0
&& game.unlock[Unlock_TIMETRIAL_SPACESTATION1])
{
music.playef(Sound_VIRIDIAN);
startmode(Start_TIMETRIAL_SPACESTATION1);
}
else if (game.currentmenuoption == 1 && game.unlock[10])
else if (game.currentmenuoption == 1
&& game.unlock[Unlock_TIMETRIAL_LABORATORY])
{
music.playef(Sound_VIRIDIAN);
startmode(Start_TIMETRIAL_LABORATORY);
}
else if (game.currentmenuoption == 2 && game.unlock[11])
else if (game.currentmenuoption == 2
&& game.unlock[Unlock_TIMETRIAL_TOWER])
{
music.playef(Sound_VIRIDIAN);
startmode(Start_TIMETRIAL_TOWER);
}
else if (game.currentmenuoption == 3 && game.unlock[12])
else if (game.currentmenuoption == 3
&& game.unlock[Unlock_TIMETRIAL_SPACESTATION2])
{
music.playef(Sound_VIRIDIAN);
startmode(Start_TIMETRIAL_SPACESTATION2);
}
else if (game.currentmenuoption == 4 && game.unlock[13])
else if (game.currentmenuoption == 4
&& game.unlock[Unlock_TIMETRIAL_WARPZONE])
{
music.playef(Sound_VIRIDIAN);
startmode(Start_TIMETRIAL_WARPZONE);
}
else if (game.currentmenuoption == 5 && game.unlock[14])
else if (game.currentmenuoption == 5
&& game.unlock[Unlock_TIMETRIAL_FINALLEVEL])
{
music.playef(Sound_VIRIDIAN);
startmode(Start_TIMETRIAL_FINALLEVEL);

View File

@ -164,7 +164,7 @@ static inline void draw_skip_message()
* but not Flip Mode until the player hits "play" on the title screen */
bool draw =
#ifndef MAKEANDPLAY
game.unlock[18] &&
game.unlock[Unlock_FLIPMODE] &&
#endif
graphics.fademode == FADE_NONE;
if (!draw)
@ -269,7 +269,7 @@ static void menurender(void)
{
int gameplayoptionsoffset = 0;
#if !defined(MAKEANDPLAY)
if (game.ingame_titlemode && game.unlock[18])
if (game.ingame_titlemode && game.unlock[Unlock_FLIPMODE])
#endif
{
gameplayoptionsoffset = 1;
@ -1161,7 +1161,7 @@ static void menurender(void)
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Intermissions"), tr, tg, tb);
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Replay the intermission levels."), tr, tg, tb);
if (!game.unlock[15] && !game.unlock[16])
if (!game.unlock[Unlock_INTERMISSION_REPLAYS])
{
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Complete the intermission levels in-game."), tr, tg, tb);
}
@ -1176,7 +1176,7 @@ static void menurender(void)
{
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("No Death Mode is not available with slowdown or invincibility."), tr, tg, tb);
}
else if (!game.unlock[17])
else if (!game.unlock[Unlock_NODEATHMODE])
{
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Achieve an S-rank or above in at least 4 time trials."), tr, tg, tb);
}
@ -1187,7 +1187,7 @@ static void menurender(void)
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Flip Mode"), tr, tg, tb);
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Flip the entire game vertically. Compatible with other game modes."), tr, tg, tb);
if (game.unlock[18])
if (game.unlock[Unlock_FLIPMODE])
{
if (graphics.setflipmode)
{
@ -1427,7 +1427,7 @@ static void menurender(void)
switch (game.currentmenuoption)
{
case 0:
if(game.unlock[9])
if (game.unlock[Unlock_TIMETRIAL_SPACESTATION1])
{
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 1"), tr, tg, tb);
unlocked = true;
@ -1443,7 +1443,7 @@ static void menurender(void)
}
break;
case 1:
if(game.unlock[10])
if (game.unlock[Unlock_TIMETRIAL_LABORATORY])
{
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Laboratory"), tr, tg, tb);
unlocked = true;
@ -1459,7 +1459,7 @@ static void menurender(void)
}
break;
case 2:
if(game.unlock[11])
if (game.unlock[Unlock_TIMETRIAL_TOWER])
{
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Tower"), tr, tg, tb);
unlocked = true;
@ -1475,7 +1475,7 @@ static void menurender(void)
}
break;
case 3:
if(game.unlock[12])
if (game.unlock[Unlock_TIMETRIAL_SPACESTATION2])
{
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 2"), tr, tg, tb);
unlocked = true;
@ -1491,7 +1491,7 @@ static void menurender(void)
}
break;
case 4:
if(game.unlock[13])
if (game.unlock[Unlock_TIMETRIAL_WARPZONE])
{
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Warp Zone"), tr, tg, tb);
unlocked = true;
@ -1507,7 +1507,7 @@ static void menurender(void)
}
break;
case 5:
if(game.unlock[14])
if (game.unlock[Unlock_TIMETRIAL_FINALLEVEL])
{
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Final Level"), tr, tg, tb);
unlocked = true;

View File

@ -1359,7 +1359,7 @@ void scriptclass::run(void)
}
else if (words[0] == "entersecretlab")
{
game.unlocknum(8);
game.unlocknum(Unlock_SECRETLAB);
game.insecretlab = true;
SDL_memset(map.explored, true, sizeof(map.explored));
}

View File

@ -701,9 +701,18 @@ int main(int argc, char *argv[])
if(game.swnbestrank >= 6) game.unlockAchievement("vvvvvvsupgrav60");
}
if(game.unlock[5]) game.unlockAchievement("vvvvvvgamecomplete");
if(game.unlock[19]) game.unlockAchievement("vvvvvvgamecompleteflip");
if(game.unlock[20]) game.unlockAchievement("vvvvvvmaster");
if (game.unlock[UnlockTrophy_GAME_COMPLETE])
{
game.unlockAchievement("vvvvvvgamecomplete");
}
if (game.unlock[UnlockTrophy_FLIPMODE_COMPLETE])
{
game.unlockAchievement("vvvvvvgamecompleteflip");
}
if (game.unlock[UnlockTrophy_NODEATHMODE_COMPLETE])
{
game.unlockAchievement("vvvvvvmaster");
}
if (game.bestgamedeaths > -1) {
if (game.bestgamedeaths <= 500) {