mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Use enums for unlock, unlocknotify, unlocknum
This adds an anonymous enum for the unlock and unlocknotify arrays and unlocknum function, and replaces all integer literals with them. This is not named and thus cannot be used for strict typechecking because these are actually indexes into an array in XML save files, so the numbers themselves matter a lot.
This commit is contained in:
parent
14d034e4c6
commit
e931f2a4a1
7 changed files with 202 additions and 118 deletions
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@ -1871,7 +1871,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 7:
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if(game.unlock[5])
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if (game.unlock[UnlockTrophy_GAME_COMPLETE])
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{
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entity.tile = 188 + meta1;
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entity.colour = 37;
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@ -1880,7 +1880,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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}
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break;
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case 8:
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if(game.unlock[19])
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if (game.unlock[UnlockTrophy_FLIPMODE_COMPLETE])
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{
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entity.tile = 188 + meta1;
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entity.colour = 37;
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@ -1973,7 +1973,7 @@ void entityclass::createentity(int xp, int yp, int t, int meta1, int meta2, int
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break;
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case 19:
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if(game.unlock[20])
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if (game.unlock[UnlockTrophy_NODEATHMODE_COMPLETE])
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{
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entity.tile = 3;
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entity.colour = 102;
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@ -2462,7 +2462,7 @@ void Game::updatestate(void)
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case 3006:
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//Level complete! (warp zone)
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unlocknum(4);
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unlocknum(Unlock_WARPZONE_COMPLETE);
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lastsaved = 4;
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music.play(Music_PATHCOMPLETE);
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incstate();
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@ -2503,7 +2503,7 @@ void Game::updatestate(void)
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case 3020:
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//Level complete! (Space Station 2)
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unlocknum(3);
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unlocknum(Unlock_SPACESTATION2_COMPLETE);
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lastsaved = 2;
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music.play(Music_PATHCOMPLETE);
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incstate();
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@ -2545,7 +2545,7 @@ void Game::updatestate(void)
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case 3040:
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//Level complete! (Lab)
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unlocknum(1);
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unlocknum(Unlock_LABORATORY_COMPLETE);
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lastsaved = 5;
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music.play(Music_PATHCOMPLETE);
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incstate();
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@ -2586,7 +2586,7 @@ void Game::updatestate(void)
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case 3050:
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//Level complete! (Space Station 1)
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unlocknum(0);
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unlocknum(Unlock_SPACESTATION1_COMPLETE);
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lastsaved = 1;
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music.play(Music_PATHCOMPLETE);
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incstate();
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@ -2653,7 +2653,7 @@ void Game::updatestate(void)
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case 3060:
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//Level complete! (Tower)
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unlocknum(2);
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unlocknum(Unlock_TOWER_COMPLETE);
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lastsaved = 3;
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music.play(Music_PATHCOMPLETE);
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incstate();
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@ -2782,7 +2782,7 @@ void Game::updatestate(void)
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}
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else
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{
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unlocknum(7);
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unlocknum(Unlock_INTERMISSION2_COMPLETE);
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graphics.fademode = FADE_START_FADEOUT;
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companion = 0;
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incstate();
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@ -2815,7 +2815,7 @@ void Game::updatestate(void)
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}
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else
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{
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unlocknum(6);
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unlocknum(Unlock_INTERMISSION1_COMPLETE);
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graphics.fademode = FADE_START_FADEOUT;
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companion = 0;
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supercrewmate = false;
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@ -2875,7 +2875,7 @@ void Game::updatestate(void)
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case 3501:
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//Game complete!
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unlockAchievement("vvvvvvgamecomplete");
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unlocknum(5);
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unlocknum(UnlockTrophy_GAME_COMPLETE);
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crewstats[0] = true;
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incstate();
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setstatedelay(75);
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@ -2994,7 +2994,7 @@ void Game::updatestate(void)
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{
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//flip mode complete
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unlockAchievement("vvvvvvgamecompleteflip");
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unlocknum(19);
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unlocknum(UnlockTrophy_FLIPMODE_COMPLETE);
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}
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#ifndef MAKEANDPLAY
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@ -3033,7 +3033,7 @@ void Game::updatestate(void)
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if (nodeathmode)
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{
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unlockAchievement("vvvvvvmaster"); //bloody hell
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unlocknum(20);
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unlocknum(UnlockTrophy_NODEATHMODE_COMPLETE);
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setstate(3520);
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setstatedelay(0);
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}
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@ -6406,7 +6406,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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case Menu::gameplayoptions:
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#if !defined(MAKEANDPLAY)
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if (ingame_titlemode && unlock[18])
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if (ingame_titlemode && unlock[Unlock_FLIPMODE])
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#endif
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{
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option(loc::gettext("flip mode"));
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@ -6694,11 +6694,11 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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case Menu::unlockmenu:
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option(loc::gettext("unlock time trials"));
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option(loc::gettext("unlock intermissions"), !unlock[16]);
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option(loc::gettext("unlock no death mode"), !unlock[17]);
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option(loc::gettext("unlock flip mode"), !unlock[18]);
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option(loc::gettext("unlock intermissions"), !unlock[Unlock_INTERMISSION_REPLAYS]);
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option(loc::gettext("unlock no death mode"), !unlock[Unlock_NODEATHMODE]);
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option(loc::gettext("unlock flip mode"), !unlock[Unlock_FLIPMODE]);
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option(loc::gettext("unlock ship jukebox"), (stat_trinkets<20));
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option(loc::gettext("unlock secret lab"), !unlock[8]);
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option(loc::gettext("unlock secret lab"), !unlock[Unlock_SECRETLAB]);
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option(loc::gettext("return"));
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menuyoff = -20;
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break;
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@ -6729,44 +6729,74 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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//Ok, here's where the unlock stuff comes into it:
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//First up, time trials:
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int temp = 0;
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if (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;
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if (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;
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if (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;
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if (unlock[3] && stat_trinkets >= 12 && !unlocknotify[12]) temp++;
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if (unlock[4] && stat_trinkets >= 15 && !unlocknotify[13]) temp++;
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if (unlock[5] && stat_trinkets >= 18 && !unlocknotify[14]) temp++;
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if (unlock[Unlock_SPACESTATION1_COMPLETE]
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&& stat_trinkets >= 3
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&& !unlocknotify[Unlock_TIMETRIAL_SPACESTATION1])
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{
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temp++;
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}
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if (unlock[Unlock_LABORATORY_COMPLETE]
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&& stat_trinkets >= 6
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&& !unlocknotify[Unlock_TIMETRIAL_LABORATORY])
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{
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temp++;
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}
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if (unlock[Unlock_TOWER_COMPLETE]
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&& stat_trinkets >= 9
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&& !unlocknotify[Unlock_TIMETRIAL_TOWER])
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{
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temp++;
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}
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if (unlock[Unlock_SPACESTATION2_COMPLETE]
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&& stat_trinkets >= 12
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&& !unlocknotify[Unlock_TIMETRIAL_SPACESTATION2])
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{
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temp++;
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}
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if (unlock[Unlock_WARPZONE_COMPLETE]
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&& stat_trinkets >= 15
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&& !unlocknotify[Unlock_TIMETRIAL_WARPZONE])
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{
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temp++;
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}
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if (unlock[UnlockTrophy_GAME_COMPLETE]
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&& stat_trinkets >= 18
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&& !unlocknotify[Unlock_TIMETRIAL_FINALLEVEL])
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{
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temp++;
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}
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if (temp > 0)
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{
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//you've unlocked a time trial!
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if (unlock[0] && stat_trinkets >= 3)
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if (unlock[Unlock_SPACESTATION1_COMPLETE] && stat_trinkets >= 3)
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{
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unlocknotify[9] = true;
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unlock[9] = true;
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unlocknotify[Unlock_TIMETRIAL_SPACESTATION1] = true;
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unlock[Unlock_TIMETRIAL_SPACESTATION1] = true;
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}
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if (unlock[1] && stat_trinkets >= 6)
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if (unlock[Unlock_LABORATORY_COMPLETE] && stat_trinkets >= 6)
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{
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unlocknotify[10] = true;
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unlock[10] = true;
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unlocknotify[Unlock_TIMETRIAL_LABORATORY] = true;
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unlock[Unlock_TIMETRIAL_LABORATORY] = true;
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}
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if (unlock[2] && stat_trinkets >= 9)
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if (unlock[Unlock_TOWER_COMPLETE] && stat_trinkets >= 9)
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{
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unlocknotify[11] = true;
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unlock[11] = true;
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unlocknotify[Unlock_TIMETRIAL_TOWER] = true;
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unlock[Unlock_TIMETRIAL_TOWER] = true;
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}
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if (unlock[3] && stat_trinkets >= 12)
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if (unlock[Unlock_SPACESTATION2_COMPLETE] && stat_trinkets >= 12)
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{
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unlocknotify[12] = true;
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unlock[12] = true;
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unlocknotify[Unlock_TIMETRIAL_SPACESTATION2] = true;
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unlock[Unlock_TIMETRIAL_SPACESTATION2] = true;
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}
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if (unlock[4] && stat_trinkets >= 15)
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if (unlock[Unlock_WARPZONE_COMPLETE] && stat_trinkets >= 15)
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{
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unlocknotify[13] = true;
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unlock[13] = true;
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unlocknotify[Unlock_TIMETRIAL_WARPZONE] = true;
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unlock[Unlock_TIMETRIAL_WARPZONE] = true;
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}
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if (unlock[5] && stat_trinkets >= 18)
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if (unlock[UnlockTrophy_GAME_COMPLETE] && stat_trinkets >= 18)
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{
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unlocknotify[14] = true;
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unlock[14] = true;
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unlocknotify[Unlock_TIMETRIAL_FINALLEVEL] = true;
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unlock[Unlock_TIMETRIAL_FINALLEVEL] = true;
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}
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if (temp == 1)
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@ -6790,27 +6820,29 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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if (bestrank[3] >= 2) temp++;
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if (bestrank[4] >= 2) temp++;
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if (bestrank[5] >= 2) temp++;
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if (temp >= 4 && !unlocknotify[17])
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if (temp >= 4 && !unlocknotify[Unlock_NODEATHMODE])
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{
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//Unlock No Death Mode
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unlocknotify[17] = true;
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unlock[17] = true;
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unlocknotify[Unlock_NODEATHMODE] = true;
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unlock[Unlock_NODEATHMODE] = true;
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createmenu(Menu::unlocknodeathmode, true);
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savestatsandsettings();
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}
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//Alright then! Flip mode?
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else if (unlock[5] && !unlocknotify[18])
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else if (unlock[UnlockTrophy_GAME_COMPLETE]
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&& !unlocknotify[Unlock_FLIPMODE])
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{
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unlock[18] = true;
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unlocknotify[18] = true;
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unlock[Unlock_FLIPMODE] = true;
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unlocknotify[Unlock_FLIPMODE] = true;
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createmenu(Menu::unlockflipmode, true);
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savestatsandsettings();
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}
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//What about the intermission levels?
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else if (unlock[7] && !unlocknotify[16])
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else if (unlock[Unlock_INTERMISSION2_COMPLETE]
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&& !unlocknotify[Unlock_INTERMISSION_REPLAYS])
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{
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unlock[16] = true;
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unlocknotify[16] = true;
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unlock[Unlock_INTERMISSION_REPLAYS] = true;
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unlocknotify[Unlock_INTERMISSION_REPLAYS] = true;
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createmenu(Menu::unlockintermission, true);
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savestatsandsettings();
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}
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@ -6825,7 +6857,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("new game"));
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}
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//ok, secret lab! no notification, but test:
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if (unlock[8])
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if (unlock[Unlock_SECRETLAB])
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{
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option(loc::gettext("secret lab"));
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}
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@ -6835,7 +6867,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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option(loc::gettext("new game"));
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}
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option(loc::gettext("return"));
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if (unlock[8])
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if (unlock[Unlock_SECRETLAB])
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{
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menuyoff = -30;
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}
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@ -6862,9 +6894,9 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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break;
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case Menu::playmodes:
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option(loc::gettext("time trials"), !nocompetitive_unless_translator());
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option(loc::gettext("intermissions"), unlock[16]);
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option(loc::gettext("no death mode"), unlock[17] && !nocompetitive());
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option(loc::gettext("flip mode"), unlock[18]);
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option(loc::gettext("intermissions"), unlock[Unlock_INTERMISSION_REPLAYS]);
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option(loc::gettext("no death mode"), unlock[Unlock_NODEATHMODE] && !nocompetitive());
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option(loc::gettext("flip mode"), unlock[Unlock_FLIPMODE]);
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option(loc::gettext("return"));
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menuyoff = 8;
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maxspacing = 20;
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@ -6915,23 +6947,29 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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menuyoff = 80;
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break;
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case Menu::unlockmenutrials:
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option(loc::gettext("space station 1"), !unlock[9]);
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option(loc::gettext("the laboratory"), !unlock[10]);
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option(loc::gettext("the tower"), !unlock[11]);
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option(loc::gettext("space station 2"), !unlock[12]);
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option(loc::gettext("the warp zone"), !unlock[13]);
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option(loc::gettext("the final level"), !unlock[14]);
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option(loc::gettext("space station 1"), !unlock[Unlock_TIMETRIAL_SPACESTATION1]);
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option(loc::gettext("the laboratory"), !unlock[Unlock_TIMETRIAL_LABORATORY]);
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option(loc::gettext("the tower"), !unlock[Unlock_TIMETRIAL_TOWER]);
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option(loc::gettext("space station 2"), !unlock[Unlock_TIMETRIAL_SPACESTATION2]);
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option(loc::gettext("the warp zone"), !unlock[Unlock_TIMETRIAL_WARPZONE]);
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option(loc::gettext("the final level"), !unlock[Unlock_TIMETRIAL_FINALLEVEL]);
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option(loc::gettext("return"));
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menuyoff = 0;
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break;
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case Menu::timetrials:
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option(loc::gettext(unlock[9] ? "space station 1" : "???"), unlock[9]);
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option(loc::gettext(unlock[10] ? "the laboratory" : "???"), unlock[10]);
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option(loc::gettext(unlock[11] ? "the tower" : "???"), unlock[11]);
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option(loc::gettext(unlock[12] ? "space station 2" : "???"), unlock[12]);
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option(loc::gettext(unlock[13] ? "the warp zone" : "???"), unlock[13]);
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option(loc::gettext(unlock[14] ? "the final level" : "???"), unlock[14]);
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option(loc::gettext(unlock[Unlock_TIMETRIAL_SPACESTATION1] ? "space station 1" : "???"),
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unlock[Unlock_TIMETRIAL_SPACESTATION1]);
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option(loc::gettext(unlock[Unlock_TIMETRIAL_LABORATORY] ? "the laboratory" : "???"),
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unlock[Unlock_TIMETRIAL_LABORATORY]);
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option(loc::gettext(unlock[Unlock_TIMETRIAL_TOWER] ? "the tower" : "???"),
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unlock[Unlock_TIMETRIAL_TOWER]);
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option(loc::gettext(unlock[Unlock_TIMETRIAL_SPACESTATION2] ? "space station 2" : "???"),
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unlock[Unlock_TIMETRIAL_SPACESTATION2]);
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option(loc::gettext(unlock[Unlock_TIMETRIAL_WARPZONE] ? "the warp zone" : "???"),
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unlock[Unlock_TIMETRIAL_WARPZONE]);
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option(loc::gettext(unlock[Unlock_TIMETRIAL_FINALLEVEL] ? "the final level" : "???"),
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unlock[Unlock_TIMETRIAL_FINALLEVEL]);
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option(loc::gettext("return"));
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menuyoff = 0;
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@ -132,6 +132,32 @@ enum SWNMODE
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SWN_NONE
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};
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/* enums for unlock, unlocknotify arrays and unlocknum function */
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enum
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{
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Unlock_SPACESTATION1_COMPLETE = 0,
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Unlock_LABORATORY_COMPLETE = 1,
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Unlock_TOWER_COMPLETE = 2,
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Unlock_SPACESTATION2_COMPLETE = 3,
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Unlock_WARPZONE_COMPLETE = 4,
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UnlockTrophy_GAME_COMPLETE = 5,
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Unlock_INTERMISSION1_COMPLETE = 6,
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Unlock_INTERMISSION2_COMPLETE = 7,
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Unlock_SECRETLAB = 8,
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Unlock_TIMETRIAL_SPACESTATION1 = 9,
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Unlock_TIMETRIAL_LABORATORY = 10,
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Unlock_TIMETRIAL_TOWER = 11,
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Unlock_TIMETRIAL_SPACESTATION2 = 12,
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Unlock_TIMETRIAL_WARPZONE = 13,
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Unlock_TIMETRIAL_FINALLEVEL = 14,
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Unlock_INTERMISSION_UNUSED = 15,
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Unlock_INTERMISSION_REPLAYS = 16,
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Unlock_NODEATHMODE = 17,
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Unlock_FLIPMODE = 18,
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UnlockTrophy_FLIPMODE_COMPLETE = 19,
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UnlockTrophy_NODEATHMODE_COMPLETE = 20
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};
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struct MenuStackFrame
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{
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int option;
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@ -938,7 +938,7 @@ static void menuactionpress(void)
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{
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int gameplayoptionsoffset = 0;
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#if !defined(MAKEANDPLAY)
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if (game.ingame_titlemode && game.unlock[18])
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if (game.ingame_titlemode && game.unlock[Unlock_FLIPMODE])
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#endif
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{
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gameplayoptionsoffset = 1;
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@ -1401,43 +1401,43 @@ static void menuactionpress(void)
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switch (game.currentmenuoption)
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{
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case 0: //unlock 1
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game.unlock[9] = true;
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game.unlocknotify[9] = true;
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game.unlock[Unlock_TIMETRIAL_SPACESTATION1] = true;
|
||||
game.unlocknotify[Unlock_TIMETRIAL_SPACESTATION1] = true;
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::unlockmenutrials, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 1: //unlock 2
|
||||
game.unlock[10] = true;
|
||||
game.unlocknotify[10] = true;
|
||||
game.unlock[Unlock_TIMETRIAL_LABORATORY] = true;
|
||||
game.unlocknotify[Unlock_TIMETRIAL_LABORATORY] = true;
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::unlockmenutrials, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 2: //unlock 3
|
||||
game.unlock[11] = true;
|
||||
game.unlocknotify[11] = true;
|
||||
game.unlock[Unlock_TIMETRIAL_TOWER] = true;
|
||||
game.unlocknotify[Unlock_TIMETRIAL_TOWER] = true;
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::unlockmenutrials, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 3: //unlock 4
|
||||
game.unlock[12] = true;
|
||||
game.unlocknotify[12] = true;
|
||||
game.unlock[Unlock_TIMETRIAL_SPACESTATION2] = true;
|
||||
game.unlocknotify[Unlock_TIMETRIAL_SPACESTATION2] = true;
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::unlockmenutrials, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 4: //unlock 5
|
||||
game.unlock[13] = true;
|
||||
game.unlocknotify[13] = true;
|
||||
game.unlock[Unlock_TIMETRIAL_WARPZONE] = true;
|
||||
game.unlocknotify[Unlock_TIMETRIAL_WARPZONE] = true;
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::unlockmenutrials, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 5: //unlock 6
|
||||
game.unlock[14] = true;
|
||||
game.unlocknotify[14] = true;
|
||||
game.unlock[Unlock_TIMETRIAL_FINALLEVEL] = true;
|
||||
game.unlocknotify[Unlock_TIMETRIAL_FINALLEVEL] = true;
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::unlockmenutrials, true);
|
||||
game.savestatsandsettings_menu();
|
||||
|
@ -1462,26 +1462,26 @@ static void menuactionpress(void)
|
|||
case 1:
|
||||
//unlock intermissions
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.unlock[16] = true;
|
||||
game.unlocknotify[16] = true;
|
||||
game.unlock[6] = true;
|
||||
game.unlock[7] = true;
|
||||
game.unlock[Unlock_INTERMISSION_REPLAYS] = true;
|
||||
game.unlocknotify[Unlock_INTERMISSION_REPLAYS] = true;
|
||||
game.unlock[Unlock_INTERMISSION1_COMPLETE] = true;
|
||||
game.unlock[Unlock_INTERMISSION2_COMPLETE] = true;
|
||||
game.createmenu(Menu::unlockmenu, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 2:
|
||||
//unlock no death mode
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.unlock[17] = true;
|
||||
game.unlocknotify[17] = true;
|
||||
game.unlock[Unlock_NODEATHMODE] = true;
|
||||
game.unlocknotify[Unlock_NODEATHMODE] = true;
|
||||
game.createmenu(Menu::unlockmenu, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
case 3:
|
||||
//unlock flip mode
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.unlock[18] = true;
|
||||
game.unlocknotify[18] = true;
|
||||
game.unlock[Unlock_FLIPMODE] = true;
|
||||
game.unlocknotify[Unlock_FLIPMODE] = true;
|
||||
game.createmenu(Menu::unlockmenu, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
|
@ -1495,8 +1495,8 @@ static void menuactionpress(void)
|
|||
case 5:
|
||||
//unlock secret lab
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.unlock[8] = true;
|
||||
game.unlocknotify[8] = true;
|
||||
game.unlock[Unlock_SECRETLAB] = true;
|
||||
game.unlocknotify[Unlock_SECRETLAB] = true;
|
||||
game.createmenu(Menu::unlockmenu, true);
|
||||
game.savestatsandsettings_menu();
|
||||
break;
|
||||
|
@ -1754,7 +1754,7 @@ static void menuactionpress(void)
|
|||
case Menu::play:
|
||||
{
|
||||
//Do we have the Secret Lab option?
|
||||
int sloffset = game.unlock[8] ? 0 : -1;
|
||||
int sloffset = game.unlock[Unlock_SECRETLAB] ? 0 : -1;
|
||||
//Do we have a telesave or quicksave?
|
||||
int ngoffset = game.save_exists() ? 0 : -1;
|
||||
if (game.currentmenuoption == 0)
|
||||
|
@ -1787,7 +1787,7 @@ static void menuactionpress(void)
|
|||
game.createmenu(Menu::continuemenu);
|
||||
}
|
||||
}
|
||||
else if (game.currentmenuoption == 1 && game.unlock[8])
|
||||
else if (game.currentmenuoption == 1 && game.unlock[Unlock_SECRETLAB])
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
startmode(Start_SECRETLAB);
|
||||
|
@ -1893,26 +1893,31 @@ static void menuactionpress(void)
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
case Menu::playmodes:
|
||||
if (game.currentmenuoption == 0 && !game.nocompetitive_unless_translator()) //go to the time trial menu
|
||||
if (game.currentmenuoption == 0
|
||||
&& !game.nocompetitive_unless_translator()) //go to the time trial menu
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::timetrials);
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuoption == 1 && game.unlock[16])
|
||||
else if (game.currentmenuoption == 1
|
||||
&& game.unlock[Unlock_INTERMISSION_REPLAYS])
|
||||
{
|
||||
//intermission mode menu
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::intermissionmenu);
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuoption == 2 && game.unlock[17] && !game.nocompetitive()) //start a game in no death mode
|
||||
else if (game.currentmenuoption == 2
|
||||
&& game.unlock[Unlock_NODEATHMODE]
|
||||
&& !game.nocompetitive()) //start a game in no death mode
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
game.createmenu(Menu::startnodeathmode);
|
||||
map.nexttowercolour();
|
||||
}
|
||||
else if (game.currentmenuoption == 3 && game.unlock[18]) //enable/disable flip mode
|
||||
else if (game.currentmenuoption == 3
|
||||
&& game.unlock[Unlock_FLIPMODE]) //enable/disable flip mode
|
||||
{
|
||||
toggleflipmode();
|
||||
}
|
||||
|
@ -2060,32 +2065,38 @@ static void menuactionpress(void)
|
|||
map.nexttowercolour();
|
||||
break;
|
||||
case Menu::timetrials:
|
||||
if (game.currentmenuoption == 0 && game.unlock[9])
|
||||
if (game.currentmenuoption == 0
|
||||
&& game.unlock[Unlock_TIMETRIAL_SPACESTATION1])
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
startmode(Start_TIMETRIAL_SPACESTATION1);
|
||||
}
|
||||
else if (game.currentmenuoption == 1 && game.unlock[10])
|
||||
else if (game.currentmenuoption == 1
|
||||
&& game.unlock[Unlock_TIMETRIAL_LABORATORY])
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
startmode(Start_TIMETRIAL_LABORATORY);
|
||||
}
|
||||
else if (game.currentmenuoption == 2 && game.unlock[11])
|
||||
else if (game.currentmenuoption == 2
|
||||
&& game.unlock[Unlock_TIMETRIAL_TOWER])
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
startmode(Start_TIMETRIAL_TOWER);
|
||||
}
|
||||
else if (game.currentmenuoption == 3 && game.unlock[12])
|
||||
else if (game.currentmenuoption == 3
|
||||
&& game.unlock[Unlock_TIMETRIAL_SPACESTATION2])
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
startmode(Start_TIMETRIAL_SPACESTATION2);
|
||||
}
|
||||
else if (game.currentmenuoption == 4 && game.unlock[13])
|
||||
else if (game.currentmenuoption == 4
|
||||
&& game.unlock[Unlock_TIMETRIAL_WARPZONE])
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
startmode(Start_TIMETRIAL_WARPZONE);
|
||||
}
|
||||
else if (game.currentmenuoption == 5 && game.unlock[14])
|
||||
else if (game.currentmenuoption == 5
|
||||
&& game.unlock[Unlock_TIMETRIAL_FINALLEVEL])
|
||||
{
|
||||
music.playef(Sound_VIRIDIAN);
|
||||
startmode(Start_TIMETRIAL_FINALLEVEL);
|
||||
|
|
|
@ -164,7 +164,7 @@ static inline void draw_skip_message()
|
|||
* but not Flip Mode until the player hits "play" on the title screen */
|
||||
bool draw =
|
||||
#ifndef MAKEANDPLAY
|
||||
game.unlock[18] &&
|
||||
game.unlock[Unlock_FLIPMODE] &&
|
||||
#endif
|
||||
graphics.fademode == FADE_NONE;
|
||||
if (!draw)
|
||||
|
@ -269,7 +269,7 @@ static void menurender(void)
|
|||
{
|
||||
int gameplayoptionsoffset = 0;
|
||||
#if !defined(MAKEANDPLAY)
|
||||
if (game.ingame_titlemode && game.unlock[18])
|
||||
if (game.ingame_titlemode && game.unlock[Unlock_FLIPMODE])
|
||||
#endif
|
||||
{
|
||||
gameplayoptionsoffset = 1;
|
||||
|
@ -1161,7 +1161,7 @@ static void menurender(void)
|
|||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Intermissions"), tr, tg, tb);
|
||||
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Replay the intermission levels."), tr, tg, tb);
|
||||
|
||||
if (!game.unlock[15] && !game.unlock[16])
|
||||
if (!game.unlock[Unlock_INTERMISSION_REPLAYS])
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Complete the intermission levels in-game."), tr, tg, tb);
|
||||
}
|
||||
|
@ -1176,7 +1176,7 @@ static void menurender(void)
|
|||
{
|
||||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("No Death Mode is not available with slowdown or invincibility."), tr, tg, tb);
|
||||
}
|
||||
else if (!game.unlock[17])
|
||||
else if (!game.unlock[Unlock_NODEATHMODE])
|
||||
{
|
||||
font::print_wrap(PR_CEN, -1, next_y, loc::gettext("TO UNLOCK: Achieve an S-rank or above in at least 4 time trials."), tr, tg, tb);
|
||||
}
|
||||
|
@ -1187,7 +1187,7 @@ static void menurender(void)
|
|||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Flip Mode"), tr, tg, tb);
|
||||
int next_y = font::print_wrap(PR_CEN, -1, 65, loc::gettext("Flip the entire game vertically. Compatible with other game modes."), tr, tg, tb);
|
||||
|
||||
if (game.unlock[18])
|
||||
if (game.unlock[Unlock_FLIPMODE])
|
||||
{
|
||||
if (graphics.setflipmode)
|
||||
{
|
||||
|
@ -1427,7 +1427,7 @@ static void menurender(void)
|
|||
switch (game.currentmenuoption)
|
||||
{
|
||||
case 0:
|
||||
if(game.unlock[9])
|
||||
if (game.unlock[Unlock_TIMETRIAL_SPACESTATION1])
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 1"), tr, tg, tb);
|
||||
unlocked = true;
|
||||
|
@ -1443,7 +1443,7 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
case 1:
|
||||
if(game.unlock[10])
|
||||
if (game.unlock[Unlock_TIMETRIAL_LABORATORY])
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Laboratory"), tr, tg, tb);
|
||||
unlocked = true;
|
||||
|
@ -1459,7 +1459,7 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
case 2:
|
||||
if(game.unlock[11])
|
||||
if (game.unlock[Unlock_TIMETRIAL_TOWER])
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Tower"), tr, tg, tb);
|
||||
unlocked = true;
|
||||
|
@ -1475,7 +1475,7 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
case 3:
|
||||
if(game.unlock[12])
|
||||
if (game.unlock[Unlock_TIMETRIAL_SPACESTATION2])
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("Space Station 2"), tr, tg, tb);
|
||||
unlocked = true;
|
||||
|
@ -1491,7 +1491,7 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
case 4:
|
||||
if(game.unlock[13])
|
||||
if (game.unlock[Unlock_TIMETRIAL_WARPZONE])
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Warp Zone"), tr, tg, tb);
|
||||
unlocked = true;
|
||||
|
@ -1507,7 +1507,7 @@ static void menurender(void)
|
|||
}
|
||||
break;
|
||||
case 5:
|
||||
if(game.unlock[14])
|
||||
if (game.unlock[Unlock_TIMETRIAL_FINALLEVEL])
|
||||
{
|
||||
font::print(PR_2X | PR_CEN, -1, 30, loc::gettext("The Final Level"), tr, tg, tb);
|
||||
unlocked = true;
|
||||
|
|
|
@ -1359,7 +1359,7 @@ void scriptclass::run(void)
|
|||
}
|
||||
else if (words[0] == "entersecretlab")
|
||||
{
|
||||
game.unlocknum(8);
|
||||
game.unlocknum(Unlock_SECRETLAB);
|
||||
game.insecretlab = true;
|
||||
SDL_memset(map.explored, true, sizeof(map.explored));
|
||||
}
|
||||
|
|
|
@ -701,9 +701,18 @@ int main(int argc, char *argv[])
|
|||
if(game.swnbestrank >= 6) game.unlockAchievement("vvvvvvsupgrav60");
|
||||
}
|
||||
|
||||
if(game.unlock[5]) game.unlockAchievement("vvvvvvgamecomplete");
|
||||
if(game.unlock[19]) game.unlockAchievement("vvvvvvgamecompleteflip");
|
||||
if(game.unlock[20]) game.unlockAchievement("vvvvvvmaster");
|
||||
if (game.unlock[UnlockTrophy_GAME_COMPLETE])
|
||||
{
|
||||
game.unlockAchievement("vvvvvvgamecomplete");
|
||||
}
|
||||
if (game.unlock[UnlockTrophy_FLIPMODE_COMPLETE])
|
||||
{
|
||||
game.unlockAchievement("vvvvvvgamecompleteflip");
|
||||
}
|
||||
if (game.unlock[UnlockTrophy_NODEATHMODE_COMPLETE])
|
||||
{
|
||||
game.unlockAchievement("vvvvvvmaster");
|
||||
}
|
||||
|
||||
if (game.bestgamedeaths > -1) {
|
||||
if (game.bestgamedeaths <= 500) {
|
||||
|
|
Loading…
Reference in a new issue