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https://github.com/TerryCavanagh/VVVVVV.git
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Upscale screenshots 2x
The plan is to have Steam screenshots always be 2x, but in the VVVVVV screenshots directory (for F6 keybind) save both 1x and 2x. Again, just for now, the 2x screenshot is being saved to a temporary location for testing and will get proper timestamps later.
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parent
20f0fafa5e
commit
93ec2c6cca
8 changed files with 76 additions and 4 deletions
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@ -34,9 +34,19 @@ SDL_Surface* GRAPHICS_tempScreenshot(void)
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return graphics.tempScreenshot;
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}
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SDL_Surface* GRAPHICS_tempScreenshot2x(void)
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{
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return graphics.tempScreenshot2x;
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}
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uint8_t UTIL_TakeScreenshot(SDL_Surface** surface)
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{
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return TakeScreenshot(surface);
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}
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uint8_t UTIL_UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest)
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{
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return UpscaleScreenshot2x(src, dest);
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}
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} /* extern "C" */
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@ -11,7 +11,9 @@ extern "C" {
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char* HELP_number_words(int _t, const char* number_class);
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uint32_t LOC_toupper_ch(uint32_t ch);
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SDL_Surface* GRAPHICS_tempScreenshot(void);
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SDL_Surface* GRAPHICS_tempScreenshot2x(void);
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uint8_t UTIL_TakeScreenshot(SDL_Surface** surface);
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uint8_t UTIL_UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest);
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#ifdef __cplusplus
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}
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@ -112,6 +112,7 @@ void Graphics::init(void)
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backgroundTexture = NULL;
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foregroundTexture = NULL;
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tempScreenshot = NULL;
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tempScreenshot2x = NULL;
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towerbg = TowerBG();
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titlebg = TowerBG();
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trinketr = 0;
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@ -222,6 +223,7 @@ void Graphics::destroy_buffers(void)
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VVV_freefunc(SDL_FreeSurface, tempFilterSrc);
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VVV_freefunc(SDL_FreeSurface, tempFilterDest);
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VVV_freefunc(SDL_FreeSurface, tempScreenshot);
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VVV_freefunc(SDL_FreeSurface, tempScreenshot2x);
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}
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void Graphics::drawspritesetcol(int x, int y, int t, int c)
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@ -333,6 +333,7 @@ public:
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SDL_Texture* foregroundTexture;
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SDL_Texture* tempScrollingTexture;
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SDL_Surface* tempScreenshot;
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SDL_Surface* tempScreenshot2x;
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TowerBG towerbg;
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TowerBG titlebg;
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@ -523,6 +523,19 @@ bool SaveScreenshot(void)
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return false;
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}
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success = UpscaleScreenshot2x(graphics.tempScreenshot, &graphics.tempScreenshot2x);
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if (!success)
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{
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vlog_error("Could not upscale screenshot to 2x");
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return false;
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}
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success = SaveImage(graphics.tempScreenshot2x, "screenshots/test2x.png");
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if (!success)
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{
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return false;
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}
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vlog_info("Saved screenshot");
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return true;
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}
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@ -346,3 +346,40 @@ bool TakeScreenshot(SDL_Surface** surface)
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return true;
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}
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bool UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest)
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{
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if (src == NULL)
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{
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SDL_assert(0 && "src is NULL!");
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return false;
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}
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if (dest == NULL)
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{
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SDL_assert(0 && "dest is NULL!");
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return false;
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}
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if (*dest == NULL)
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{
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*dest = SDL_CreateRGBSurface(
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0, src->w * 2, src->h * 2, src->format->BitsPerPixel, 0, 0, 0, 0
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);
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if (*dest == NULL)
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{
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WHINE_ONCE_ARGS(
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("Could not create temporary surface: %s", SDL_GetError())
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);
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return false;
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}
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}
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int result = SDL_BlitScaled(src, NULL, *dest, NULL);
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if (result != 0)
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{
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WHINE_ONCE_ARGS(("Could not blit surface: %s", SDL_GetError()));
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return false;
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}
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return true;
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}
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@ -15,5 +15,6 @@ void UpdateFilter(void);
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void ApplyFilter(SDL_Surface** src, SDL_Surface** dest);
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bool TakeScreenshot(SDL_Surface** surface);
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bool UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest);
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#endif /* GRAPHICSUTIL_H */
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@ -131,13 +131,19 @@ static void run_screenshot()
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{
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return;
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}
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SDL_Surface* surface2x = GRAPHICS_tempScreenshot2x();
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success = UTIL_UpscaleScreenshot2x(surface, &surface2x);
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if (!success)
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{
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return;
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}
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SteamAPI_ISteamScreenshots_WriteScreenshot(
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steamScreenshots,
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surface->pixels,
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surface->w * surface->h * surface->format->BytesPerPixel,
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surface->w,
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surface->h
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surface2x->pixels,
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surface2x->w * surface2x->h * surface2x->format->BytesPerPixel,
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surface2x->w,
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surface2x->h
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);
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}
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