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AllyTally 9a17a07ef3 Clean up setting enemy properties
This commit cleans up setting enemy properties. It deduplicates code,
makes custom levels spawn enemies better (doesn't just pretend it's a
certain main game room to set the settings) and makes everything a nice
registry.

This is the basis of a future system which might allow for more enemy
types to be used in the editor, and even custom enemy types...

But it was mostly done for cleanup, since I hated how the code looked.
2024-11-17 15:04:04 -04:00
.github CI: Migrate to SLR Sniper SDK for Linux builds 2024-11-03 16:57:17 -08:00
desktop_version Clean up setting enemy properties 2024-11-17 15:04:04 -04:00
mobile_version Update readme.MD 2024-01-02 22:27:05 +01:00
third_party Update to latest FAudio 2024-02-01 11:08:02 -05:00
tools Update readme.MD 2024-01-02 22:27:05 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Add SheenBidi submodule 2024-01-08 19:17:44 -08:00
License exceptions.md Added license exception for Recalbox project 2024-05-02 17:12:36 +01:00
LICENSE.md Update LICENSE.md 2024-01-02 22:27:05 +01:00
logo.gif Update logo.gif 2024-01-02 22:27:05 +01:00
README.md Added a link in the readme directly to the desktop_version folder 2024-01-02 22:27:05 +01:00

logo

This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!

The source code for the desktop version is in this folder.

VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.

Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.

Credits