mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 01:29:43 +01:00
Add RTL level property and print flag
Again, the RTL property controls whether textboxes will be right-aligned, and that kind of stuff. It can't be font-bound, since Space Station supports Hebrew characters and we want to be able to support, say, a Hebrew translation or Hebrew levels in the future without having to make a dedicated (or duplicated) font for it. Therefore it's a property of both the language pack as well as custom levels - like custom levels already had a <font> tag, they now also have an <rtl> tag that sets this property. Right now, we'll have to hardcode it so the menu option for the Arabic font sets the <rtl> property to 1, and all the other options set it to 0. But it's future-proof in that we can later decide to split the option for Space Station into an LTR option and an RTL option (so both "english/..." and "עברית" would select Space Station, but one sets the RTL property to 0 and the other sets it to 1).
This commit is contained in:
parent
37c4f76988
commit
29e2b19698
11 changed files with 83 additions and 20 deletions
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@ -227,6 +227,7 @@ TAG_FINDER(find_desc2, "Desc2")
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TAG_FINDER(find_desc3, "Desc3")
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TAG_FINDER(find_website, "website")
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TAG_FINDER(find_font, "font")
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TAG_FINDER(find_rtl, "rtl")
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/* For CliPlaytestArgs */
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TAG_FINDER(find_playtest, "Playtest")
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@ -315,6 +316,7 @@ bool customlevelclass::getLevelMetaDataAndPlaytestArgs(const std::string& _path,
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{
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_data.level_main_font_idx = font::get_font_idx_8x8();
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}
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_data.rtl = help.Int(find_rtl(buf).c_str());
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if (pt_args != NULL)
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@ -1037,6 +1039,7 @@ bool customlevelclass::load(std::string _path)
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version = 0;
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level_font_name = "font";
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rtl = false;
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for (pElem = hDoc
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.FirstChildElement()
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@ -1104,6 +1107,11 @@ bool customlevelclass::load(std::string _path)
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{
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level_font_name = pText_;
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}
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if(SDL_strcmp(pKey_, "rtl") == 0)
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{
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rtl = help.Int(pText_);
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}
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}
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}
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@ -1524,6 +1532,20 @@ bool customlevelclass::save(const std::string& _path)
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}
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}
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if (rtl)
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{
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xml::update_tag(msg, "rtl", rtl);
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}
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else
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{
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// Also get rid of this one...
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tinyxml2::XMLElement* element;
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while ((element = msg->FirstChildElement("rtl")) != NULL)
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{
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doc.DeleteNode(element);
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}
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}
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xml::update_tag(data, "mapwidth", mapwidth);
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xml::update_tag(data, "mapheight", mapheight);
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@ -66,6 +66,7 @@ struct LevelMetaData
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/* This is for the metadata in the levels list,
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* so it will only be a main font (no custom ones). */
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uint8_t level_main_font_idx;
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bool rtl;
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};
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struct CliPlaytestArgs
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@ -161,6 +162,7 @@ public:
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int mapwidth, mapheight; //Actual width and height of stage
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std::string level_font_name;
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bool rtl;
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int version;
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@ -85,6 +85,7 @@ struct PrintFlags
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bool align_right;
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bool cjk_low;
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bool cjk_high;
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bool rtl;
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};
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static FontContainer fonts_main = {};
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@ -558,6 +559,8 @@ void set_level_font(const char* name)
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}
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}
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}
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cl.rtl = SDL_strcmp(name, "font_ar") == 0; // FIXME: make different menu options for choosing LTR/RTL of the same font
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}
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void set_level_font_interface(void)
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@ -590,6 +593,7 @@ void set_level_font_new(void)
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}
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cl.level_font_name = get_main_font_name(font_idx_level);
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cl.rtl = cl.level_font_name == "font_ar"; // FIXME: make different menu options for choosing LTR/RTL of the same font
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}
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static void fill_map_name_idx(FontContainer* container)
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@ -763,13 +767,19 @@ static Font* container_get(FontContainer* container, uint8_t idx)
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return NULL;
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}
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static Font* fontsel_to_font(int sel)
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static Font* fontsel_to_font(int sel, bool* rtl)
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{
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/* Take font selection integer (0-31) and turn it into the correct Font
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* 0: PR_FONT_INTERFACE - use interface font
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* 1: PR_FONT_LEVEL - use level font
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* 2: PR_FONT_8X8 - use 8x8 font no matter what
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* 3-31: - use (main) font index 0-28 */
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* 3-31: - use (main) font index 0-28
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*
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* rtl will be set depending on whether we're requesting the interface
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* font (take it from the lang attributes) or level font (take it from
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* the level attributes), or false otherwise. */
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*rtl = false;
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if (sel < 0)
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{
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@ -782,6 +792,7 @@ static Font* fontsel_to_font(int sel)
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case 1:
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if (!font_level_is_interface)
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{
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*rtl = cl.rtl;
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if (font_idx_level_is_custom)
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{
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return container_get(&fonts_custom, font_idx_level);
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@ -793,6 +804,7 @@ static Font* fontsel_to_font(int sel)
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}
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SDL_FALLTHROUGH;
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case 0:
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*rtl = loc::get_langmeta()->rtl;
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return container_get(&fonts_main, loc::get_langmeta()->font_idx);
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case 2:
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return container_get(&fonts_main, font_idx_8x8);
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@ -806,7 +818,11 @@ static PrintFlags decode_print_flags(uint32_t flags)
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{
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PrintFlags pf;
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pf.scale = FLAG_PART(0, 3) + 1;
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pf.font_sel = fontsel_to_font(FLAG_PART(3, 5));
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pf.font_sel = fontsel_to_font(FLAG_PART(3, 5), &pf.rtl);
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if (flags & PR_RTL_FORCE)
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{
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pf.rtl = true;
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}
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pf.brightness = ~FLAG_PART(8, 8) & 0xff;
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pf.border = flags & PR_BOR;
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pf.full_border = flags & PR_FULLBOR;
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@ -1206,9 +1222,9 @@ int len(const uint32_t flags, const char* text)
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{
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PrintFlags pf = decode_print_flags(flags);
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if (bidi_should_transform(text))
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if (bidi_should_transform(pf.rtl, text))
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{
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text = bidi_transform(text);
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text = bidi_transform(pf.rtl, text);
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}
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int text_len = 0;
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@ -1313,9 +1329,9 @@ void print(
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y -= h_diff_8/2;
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}
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if (bidi_should_transform(text))
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if (bidi_should_transform(pf.rtl, text))
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{
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text = bidi_transform(text);
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text = bidi_transform(pf.rtl, text);
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}
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int position = 0;
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@ -42,7 +42,8 @@
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#define PR_FONT_INTERFACE (0 << 3) /* default, use interface font */
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#define PR_FONT_LEVEL (1 << 3) /* use level-specific font (room names, cutscene dialogue, etc) */
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#define PR_FONT_8X8 (2 << 3) /* use 8x8 font no matter what */
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#define PR_FONT_IDX(idx) ((SDL_clamp(idx, 0, 28) + 3) << 3) /* use given font index */
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#define PR_FONT_IDX(idx, rtl) /* use given font index */\
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(((SDL_clamp(idx, 0, 28) + 3) << 3) | (rtl ? PR_RTL_FORCE : 0))
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#define PR_BRIGHTNESS(value) /* use this brightness 0-255 for the text (accounts for button glyphs correctly) */\
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(((~SDL_clamp((int)(value), 0, 255) & 0xff) << 8))
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#define PR_FULLBOR (1 << 16) /* draw a black border around the text, filling in the corners (for the map legend) */
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@ -53,6 +54,7 @@
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#define PR_CJK_CEN (0 << 20) /* default, larger fonts should stick out on top and bottom compared to 8x8 font */
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#define PR_CJK_LOW (1 << 20) /* larger fonts should stick out fully on the bottom (draw at Y) */
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#define PR_CJK_HIGH (2 << 20) /* larger fonts should stick out fully on the top */
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#define PR_RTL_FORCE (1 << 22) /* force the RTL flag, not needed if the font is set to INTERFACE or LEVEL */
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namespace font
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@ -282,11 +282,16 @@ bool is_joiner(const uint32_t codepoint)
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return codepoint == 0x200C || codepoint == 0x200D;
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}
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bool bidi_should_transform(const char* text)
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bool bidi_should_transform(const bool rtl, const char* text)
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{
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/* Just as an optimization, only run the whole bidi machinery if the
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* language is actually an RTL one, _or_ if an RTL character is found. */
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if (rtl)
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{
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return true;
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}
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const char* text_ptr = text;
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uint32_t ch;
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while ((ch = UTF8_next(&text_ptr)))
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return false;
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}
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const char* bidi_transform(const char* text)
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const char* bidi_transform(const bool rtl, const char* text)
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{
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uint32_t utf32_in[1024];
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int n_codepoints = 0;
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{
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return text;
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}
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SBParagraphRef paragraph = SBAlgorithmCreateParagraph(algorithm, 0, INT32_MAX, SBLevelDefaultRTL);
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SBParagraphRef paragraph = SBAlgorithmCreateParagraph(
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algorithm,
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0,
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INT32_MAX,
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rtl ? SBLevelDefaultRTL : SBLevelDefaultLTR
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);
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SDL_assert(paragraph != NULL);
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SBUInteger paragraph_len = SBParagraphGetLength(paragraph);
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SBLineRef paragraph_line = SBParagraphCreateLine(paragraph, 0, paragraph_len);
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@ -10,8 +10,8 @@ void bidi_init(void);
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void bidi_destroy(void);
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bool is_directional_character(uint32_t codepoint);
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bool is_joiner(uint32_t codepoint);
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bool bidi_should_transform(const char* text);
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const char* bidi_transform(const char* text);
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bool bidi_should_transform(bool rtl, const char* text);
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const char* bidi_transform(bool rtl, const char* text);
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} // namespace font
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@ -6357,7 +6357,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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text,
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true,
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cl.ListOfMetaData[i].title_is_gettext ? PR_FONT_INTERFACE : PR_FONT_IDX(
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cl.ListOfMetaData[i].level_main_font_idx
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cl.ListOfMetaData[i].level_main_font_idx, cl.ListOfMetaData[i].rtl
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)
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);
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}
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@ -6487,7 +6487,7 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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for (uint8_t i = 0; i < font::font_idx_options_n; i++)
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{
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uint8_t idx = font::font_idx_options[i];
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option(font::get_main_font_display_name(idx), true, PR_FONT_IDX(idx));
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option(font::get_main_font_display_name(idx), true, PR_FONT_IDX(idx, false));
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if (font::level_font_is_main_idx(idx))
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{
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option_match = i;
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@ -6586,9 +6586,17 @@ void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
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for (size_t i = 0; i < loc::languagelist.size(); i++)
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{
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if (loc::languagelist[i].nativename.empty())
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{
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option(loc::languagelist[i].code.c_str());
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}
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else
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option(loc::languagelist[i].nativename.c_str(), true, PR_FONT_IDX(loc::languagelist[i].font_idx));
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{
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option(
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loc::languagelist[i].nativename.c_str(),
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true,
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PR_FONT_IDX(loc::languagelist[i].font_idx, loc::languagelist[i].rtl)
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);
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}
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}
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menuyoff = 70-(menuoptions.size()*10);
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@ -64,7 +64,7 @@ static void sync_lang_file(const std::string& langcode)
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loadtext(false);
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uint8_t glyph_w = 8, glyph_h = 8;
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font::glyph_dimensions(PR_FONT_IDX(langmeta.font_idx), &glyph_w, &glyph_h);
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font::glyph_dimensions(PR_FONT_IDX(langmeta.font_idx, langmeta.rtl), &glyph_w, &glyph_h);
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bool max_local_needed = glyph_w != 8 || glyph_h != 8;
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tinyxml2::XMLDocument doc;
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@ -311,7 +311,7 @@ static bool max_check_string(const char* str, const char* max)
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}
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uint8_t font_idx = get_langmeta()->font_idx;
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uint32_t print_flags = PR_FONT_IDX(font_idx) | PR_CJK_LOW;
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uint32_t print_flags = PR_FONT_IDX(font_idx, get_langmeta()->rtl) | PR_CJK_LOW;
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uint8_t font_w = 8;
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uint8_t font_h = 8;
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font::glyph_dimensions(print_flags, &font_w, &font_h);
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@ -266,7 +266,10 @@ static void menurender(void)
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}
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else
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{
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uint32_t level_flags = PR_FONT_IDX(cl.ListOfMetaData[tmp].level_main_font_idx);
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uint32_t level_flags = PR_FONT_IDX(
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cl.ListOfMetaData[tmp].level_main_font_idx,
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cl.ListOfMetaData[tmp].rtl
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);
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uint32_t title_flags = cl.ListOfMetaData[tmp].title_is_gettext ? PR_FONT_INTERFACE : level_flags;
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uint32_t creator_flags = cl.ListOfMetaData[tmp].creator_is_gettext ? PR_FONT_INTERFACE : level_flags;
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@ -937,7 +937,7 @@ static void unfocused_run(void)
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#define FLIP_PR_CJK_HIGH (graphics.flipmode ? PR_CJK_LOW : PR_CJK_HIGH)
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/* The pause screen can also appear on the language screen, where highlighting
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* a language changes the used language metadata but not the loaded strings... */
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uint32_t flags = PR_CEN | PR_BOR | PR_FONT_IDX(loc::langmeta.font_idx);
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uint32_t flags = PR_CEN | PR_BOR | PR_FONT_IDX(loc::langmeta.font_idx, loc::langmeta.rtl);
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font::print(flags | FLIP_PR_CJK_HIGH, -1, FLIP(110), loc::gettext("Game paused"), 196 - help.glow, 255 - help.glow, 196 - help.glow);
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if (BUTTONGLYPHS_keyboard_is_available())
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