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Add a system for selecting between wordy/wordy2

Some languages have different spellings of wordy numbers based on the
gender of the things they're counting (uno crewmate versus una trinket)
or what a number's role is in the sentence (e.g. twenta out of twentu).
We've always had the idea we couldn't support such complex differences
though, because the game can't be adapted to know what gender each
object will have and what word classes might exist in other languages,
so translators would in those cases just have to forgo the wordy
numbers and just let the game use "20 out of 20".

A solution we came up semi-recently though (after all translations were
finished except for Arabic), was to allow the translator to define
however many classes of wordy numbers they need, and fill them all out.
This would not need the game to be *adapted* for every language's
specific grammar and word genders/classes. Instead, the translator
would just choose their correct self-defined class at the time they use
`wordy` in the VFormat placeholder. Something like
{n|wordy|class=feminine}, or {n|wordy_feminine}.

So this would benefit several languages, but we came up with the
solution a little late for all languages to benefit from it. The Arabic
translators asked for two separate classes of wordy numbers though, so
my plan is to first just have a second list of wordy numbers
(translation2 in numbers.xml), which can be accessed by passing the
`wordy2` flag to VFormat, instead of `wordy`.

Once 2.4 is released, we can take our time to do it properly. This
would involve the ability for translators to define however many
classes they need, to name them what they want, and this name would
then be useable in VFormat placeholders. We can convert all existing
translations to have one class defined by default, such as "wordy", or
"translation" depending on implementation, but there's not so much
concern for maintaining backwards compatibility here, so we can do a
mass-switchover for all language files. That said, it wouldn't be too
hard to add a special case for "translation" being "wordy" either.
We can then ask translators if they would like to change anything with
the new system in place.

For now, we can use this system for Arabic, maybe Spanish since there
were complaints about uno/una, and *maybe* Dutch (it has a thing where
the number "one" is often capitalized differently, but it's not
mandatory per se)
This commit is contained in:
Dav999 2024-01-06 04:15:06 +01:00 committed by Misa Elizabeth Kai
parent ce1327f37a
commit f4bdea7d6d
9 changed files with 37 additions and 12 deletions

View file

@ -5,12 +5,12 @@
#include "Localization.h"
#include "UtilityClass.h"
char* HELP_number_words(int _t)
char* HELP_number_words(int _t, const char* number_class)
{
/* C wrapper for UtilityClass::number_words.
* Caller must VVV_free. */
std::string str = help.number_words(_t);
std::string str = help.number_words(_t, number_class);
char* buffer = (char*) SDL_malloc(str.size() + 1);
str.copy(buffer, str.size());

View file

@ -7,7 +7,7 @@
extern "C" {
#endif /* __cplusplus */
char* HELP_number_words(int _t);
char* HELP_number_words(int _t, const char* number_class);
uint32_t LOC_toupper_ch(uint32_t ch);
#ifdef __cplusplus

View file

@ -125,18 +125,28 @@ void gettext_plural_fill(char* buf, size_t buf_len, const char* eng_plural, cons
va_end(args);
}
std::string getnumber(int n)
std::string getnumber(int n, const char* number_class)
{
if (n < 0 || n > 100)
{
return help.String(n);
}
if (number[n].empty())
// FIXME: implement a more flexible system later, where translators define the classes
std::string (*number_ptr)[101];
if (SDL_strcmp(number_class, "wordy2") == 0)
{
number_ptr = &number2;
}
else
{
number_ptr = &number;
}
if ((*number_ptr)[n].empty())
{
return help.String(n);
}
return number[n];
return (*number_ptr)[n];
}
static bool is_script_custom(const char* script_id)

View file

@ -82,7 +82,7 @@ const char* gettext(const char* eng);
const char* gettext_case(const char* eng, char textcase);
const char* gettext_plural(const char* eng_plural, const char* eng_singular, int count);
void gettext_plural_fill(char* buf, size_t buf_len, const char* eng_plural, const char* eng_singular, const char* args_index, ...);
std::string getnumber(int n);
std::string getnumber(int n, const char* number_class);
const TextboxFormat* gettext_cutscene(const std::string& script_id, const std::string& eng, char textcase);
const char* get_roomname_explanation(bool custom_level, int roomx, int roomy);
const char* get_roomname_translation(bool custom_level, int roomx, int roomy);

View file

@ -240,6 +240,7 @@ void resettext(bool final_shutdown)
for (size_t i = 0; i <= 100; i++)
{
number[i] = "";
number2[i] = "";
}
SDL_zeroa(number_plural_form);
number_plural_form[1] = 1;
@ -743,6 +744,14 @@ static void loadtext_numbers(void)
number[value] = std::string(tra);
tally_untranslated(tra, &n_untranslated[UNTRANSLATED_NUMBERS]);
// FIXME: implement a more flexible system later, where translators define the classes
tra = pElem->Attribute("translation2");
if (tra == NULL)
{
tra = "";
}
number2[value] = std::string(tra);
}
if (value >= 0 && value <= 199)
{

View file

@ -27,6 +27,7 @@ namespace loc
LS_INTERN hashmap* map_translation;
LS_INTERN hashmap* map_translation_plural;
LS_INTERN std::string number[101]; /* 0..100 */
LS_INTERN std::string number2[101]; /* 0..100 */
LS_INTERN unsigned char number_plural_form[200]; /* [0..99] for 0..99, [100..199] for *00..*99 */
LS_INTERN hashmap* map_translation_cutscene;
LS_INTERN hashmap* map_translation_cutscene_custom;

View file

@ -173,11 +173,11 @@ std::string UtilityClass::timestring( int t )
return output;
}
std::string UtilityClass::number_words( int _t )
std::string UtilityClass::number_words(int _t, const char* number_class)
{
if (loc::lang != "en")
{
return loc::getnumber(_t);
return loc::getnumber(_t, number_class);
}
static const std::string ones_place[] = {"One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine"};

View file

@ -107,7 +107,7 @@ public:
std::string timestring(int t);
std::string number_words(int _t);
std::string number_words(int _t, const char* number_class);
static bool intersects( SDL_Rect A, SDL_Rect B );

View file

@ -151,6 +151,7 @@ void vformat_cb_valist(
size_t name_len = 0;
bool flag_wordy = false;
bool flag_wordy2 = false;
int flag_digits = 0;
bool flag_spaces = false;
bool flag_upper = false;
@ -185,6 +186,10 @@ void vformat_cb_valist(
{
flag_wordy = true;
}
else if (flag_len == 6 && SDL_memcmp(cursor, "wordy2", 6) == 0)
{
flag_wordy2 = true;
}
else if (flag_len >= 8 && SDL_memcmp(cursor, "digits=", 7) == 0)
{
/* strtol stops on the first non-digit anyway, so... */
@ -253,9 +258,9 @@ void vformat_cb_valist(
if (match)
{
if (flag_wordy)
if (flag_wordy || flag_wordy2)
{
char* number = HELP_number_words(value);
char* number = HELP_number_words(value, flag_wordy2 ? "wordy2" : "wordy");
if (flag_upper)
{
call_with_upper(callback, userdata, number, SDL_strlen(number));