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VVVVVV/desktop_version/src
Misa 61d2526669 Put rainbow BG timer in Graphics::updatebackground()
Otherwise it'll go way too fast.
2020-06-19 09:05:48 -04:00
..
BinaryBlob.cpp Maybe check the right size m8 2020-06-14 22:44:34 -04:00
BinaryBlob.h Sigh. 2020-06-15 07:37:05 -04:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Add #define _POSIX_SOURCE 2020-06-17 19:15:07 -04:00
editor.h Add 7x7, 9x9, full horizontal and vertical brush sizes 2020-06-17 19:13:48 -04:00
Ent.cpp Use case-switch for para-check in entclass::setenemy() 2020-06-19 09:05:48 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Set drawframe to tile when creating an entity 2020-06-19 09:05:48 -04:00
Entity.h Prevent removing the player entity 2020-06-13 15:41:44 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Like the thing I did but the opposite 2020-06-12 16:21:45 -04:00
FileSystemUtils.h Remove TinyXML-1 2020-06-12 15:08:29 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Interpolate cutscene bars position 2020-06-19 09:05:48 -04:00
Game.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Put rainbow BG timer in Graphics::updatebackground() 2020-06-19 09:05:48 -04:00
Graphics.h Update left-moving star BG in fixed timestep loop 2020-06-19 09:05:48 -04:00
GraphicsResources.cpp Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsResources.h Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Guard all cases obj.getplayer() is used unchecked 2020-06-12 23:55:48 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Remove passing around pointer to gameScreen from KeyPoll::Poll() 2020-06-13 14:50:33 -04:00
KeyPoll.h Remove passing around pointer to gameScreen from KeyPoll::Poll() 2020-06-13 14:50:33 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Update left-moving star BG in fixed timestep loop 2020-06-19 09:05:48 -04:00
Logic.h Merge towerlogic() into gamelogic() 2020-04-26 19:07:40 -04:00
main.cpp Update screenshake position in fixed-timestep loop 2020-06-19 09:05:48 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Only remove duplicate player entities in scriptclass::hardreset() 2020-06-15 21:30:39 -04:00
Map.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Add bounds checks to script commands that didn't have them 2020-06-13 01:24:42 -04:00
Music.h Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
preloader.cpp Only render screen effects on the title screen and in-game 2020-04-27 15:07:58 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Update trophy text timer in fixed-timestep gamelogic() 2020-06-19 09:05:48 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Move gameScreen off of the stack and onto the heap 2020-06-13 14:50:33 -04:00
Screen.h Move gameScreen off of the stack and onto the heap 2020-06-13 14:50:33 -04:00
Script.cpp Interpolate cutscene bars position 2020-06-19 09:05:48 -04:00
Script.h Refactor custom scripts to not be stored in one giant vector of lines 2020-06-11 22:13:52 -04:00
Scripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
SoundSystem.cpp Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
Textbox.cpp Update text boxes in the inner fixed-timestep loop 2020-06-19 09:05:48 -04:00
Textbox.h Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
UtilityClass.cpp Support hex entities in metadata 2020-06-15 20:32:10 -04:00
UtilityClass.h Support hex entities in metadata 2020-06-15 20:32:10 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00