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https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-23 01:59:43 +01:00
Update text boxes in the inner fixed-timestep loop
So they don't go really quickly.
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parent
4e3406d5aa
commit
495bea2e87
4 changed files with 20 additions and 10 deletions
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@ -609,15 +609,6 @@ void Graphics::drawgui()
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//Draw all the textboxes to the screen
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for (size_t i = 0; i<textbox.size(); i++)
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{
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//This routine also updates the textboxs
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textbox[i].update();
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if (textbox[i].tm == 2 && textbox[i].tl <= 0.5)
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{
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textbox.erase(textbox.begin() + i);
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i--;
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continue;
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}
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if (textbox[i].r == 0 && textbox[i].g == 0 && textbox[i].b == 0)
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{
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if(flipmode)
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@ -752,6 +743,21 @@ void Graphics::drawgui()
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}
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}
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void Graphics::updatetextboxes()
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{
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for (size_t i = 0; i < textbox.size(); i++)
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{
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textbox[i].update();
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if (textbox[i].tm == 2 && textbox[i].tl <= 0.5)
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{
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textbox.erase(textbox.begin() + i);
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i--;
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continue;
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}
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}
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}
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void Graphics::drawimagecol( int t, int xp, int yp, int r = 0, int g = 0, int b = 0, bool cent/*= false*/ )
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{
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if (!INBOUNDS(t, images))
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@ -97,6 +97,7 @@ public:
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void drawimagecol(int t, int xp, int yp, int r, int g, int b, bool cent= false);
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void updatetextboxes();
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void drawgui();
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void drawsprite(int x, int y, int t, int r, int g, int b);
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@ -38,6 +38,7 @@ void maplogic()
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{
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//Misc
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help.updateglow();
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graphics.updatetextboxes();
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}
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@ -1500,4 +1501,6 @@ void gamelogic()
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{
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obj.trophytext--;
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}
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graphics.updatetextboxes();
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}
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@ -72,7 +72,7 @@ void textboxclass::update()
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if (tl <= 0.5)
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{
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tl = 0.5;
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//this textbox will be removed by drawgui() later
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//this textbox will be removed by updatetextboxes() later
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}
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setcol(int(tr * tl), int(tg * tl), int(tb * tl));
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}
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