mirror of
https://github.com/TerryCavanagh/VVVVVV.git
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55ae3c73a9
Otherwise they will move too fast.
308 lines
6.4 KiB
C++
308 lines
6.4 KiB
C++
#ifndef GRAPHICS_H
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#define GRAPHICS_H
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#include "GraphicsResources.h"
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#include <vector>
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#include <map>
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#include "Maths.h"
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#include "Textbox.h"
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#include "UtilityClass.h"
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#include "Game.h"
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#include <string>
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#include <algorithm>
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#include "GraphicsUtil.h"
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#include "Screen.h"
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class Graphics
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{
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public:
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void init();
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~Graphics();
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GraphicsResources grphx;
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int bfontlen(uint32_t ch);
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int font_idx(uint32_t ch);
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void Makebfont();
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void drawhuetile(int x, int y, int t, int c);
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void drawgravityline(int t);
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void MakeTileArray();
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void MakeSpriteArray();
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void maketelearray();
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void drawcoloredtile(int x, int y, int t, int r, int g, int b);
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void drawmenu(int cr, int cg, int cb, int division = 30);
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void drawlevelmenu(int cr, int cg, int cb, int division = 30);
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void processfade();
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void drawfade();
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void setwarprect(int a, int b, int c, int d);
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void createtextbox(std::string t, int xp, int yp, int r= 255, int g= 255, int b = 255);
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void textboxcenter();
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void textboxcenterx();
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int textboxwidth();
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void textboxmove(int xo, int yo);
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void textboxmoveto(int xo);
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void textboxcentery();
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void textboxadjust();
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void addline(std::string t);
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void textboxtimer(int t);
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void textboxremove();
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void textboxremovefast();
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void textboxactive();
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void drawtextbox(int x, int y, int w, int h, int r, int g, int b);
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void drawpixeltextbox(int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo);
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void drawcustompixeltextbox(int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo);
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void drawcrewman(int x, int y, int t, bool act, bool noshift =false);
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int crewcolour(const int t);
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void cutscenebars();
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void cutscenebarstimer();
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void drawpartimage(int t, int xp, int yp, int wp, int hp);
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void drawimage(int t, int xp, int yp, bool cent=false);
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void drawimagecol(int t, int xp, int yp, int r, int g, int b, bool cent= false);
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void updatetextboxes();
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void drawgui();
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void drawsprite(int x, int y, int t, int r, int g, int b);
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void printcrewname(int x, int y, int t);
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void printcrewnamestatus(int x, int y, int t);
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void printcrewnamedark(int x, int y, int t);
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void Print(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false);
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void PrintAlpha(int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen = false);
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void RPrint(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false);
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void PrintOff(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false);
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void PrintOffAlpha(int _x, int _y, std::string _s, int r, int g, int b, int a, bool cen = false);
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void bprint(int x, int y, std::string t, int r, int g, int b, bool cen = false);
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void bprintalpha(int x, int y, std::string t, int r, int g, int b, int a, bool cen = false);
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int len(std::string t);
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void bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen = false, int sc = 2 );
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void drawspritesetcol(int x, int y, int t, int c);
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void flashlight();
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void screenshake();
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void updatescreenshake();
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int screenshake_x;
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int screenshake_y;
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void render();
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void renderwithscreeneffects();
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bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2);
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void drawentities();
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void drawtrophytext();
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void bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen = false, float sc = 2);
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void drawtele(int x, int y, int t, int c);
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Uint32 getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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Uint32 getRGB(Uint8 r, Uint8 g, Uint8 b);
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Uint32 getBGR(Uint8 r, Uint8 g, Uint8 b);
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Uint32 getRGB(Uint32 _col);
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Uint32 RGBflip(Uint8 r, Uint8 g, Uint8 b);
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Uint32 RGBf(int r, int g, int b);
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void setcolreal(Uint32 t);
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void drawbackground(int t);
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void updatebackground(int t);
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void drawtile3( int x, int y, int t, int off );
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void drawentcolours( int x, int y, int t);
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void drawtile2( int x, int y, int t );
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void drawtile( int x, int y, int t );
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void drawtowertile( int x, int y, int t );
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void drawtowertile3( int x, int y, int t, int off );
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void drawmap();
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void drawforetile(int x, int y, int t);
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void drawforetile2(int x, int y, int t);
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void drawforetile3(int x, int y, int t, int off);
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void drawrect(int x, int y, int w, int h, int r, int g, int b);
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void drawtowermap();
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void drawtowermap_nobackground();
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void drawtowerspikes();
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bool onscreen(int t);
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void reloadresources();
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std::string assetdir;
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void menuoffrender();
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void drawtowerbackground();
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void setcol(int t);
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void drawfinalmap();
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colourTransform ct;
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int bcol, bcol2, rcol;
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int m;
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std::vector <SDL_Surface*> backgrounds;
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std::vector <SDL_Surface*> images;
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std::vector <SDL_Surface*> tele;
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std::vector <SDL_Surface*> tiles;
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std::vector <SDL_Surface*> tiles2;
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std::vector <SDL_Surface*> tiles3;
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std::vector <SDL_Surface*> entcolours;
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std::vector <SDL_Surface*> sprites;
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std::vector <SDL_Surface*> flipsprites;
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std::vector <SDL_Surface*> bfont;
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std::vector <SDL_Surface*> bfontmask;
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std::vector <SDL_Surface*> flipbfont;
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std::vector <SDL_Surface*> flipbfontmask;
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bool flipmode;
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bool setflipmode;
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bool notextoutline;
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point tl;
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//buffer objects. //TODO refactor buffer objects
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SDL_Surface* backBuffer;
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Screen* screenbuffer;
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SDL_Surface* menubuffer;
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SDL_Surface* towerbuffer;
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SDL_Surface* foregroundBuffer;
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SDL_Surface* tempBuffer;
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SDL_Rect bfont_rect;
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SDL_Rect tiles_rect;
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SDL_Rect sprites_rect;
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SDL_Rect bfontmask_rect;
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SDL_Rect images_rect;
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SDL_Rect bg_rect;
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SDL_Rect line_rect;
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SDL_Rect tele_rect;
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SDL_Rect foot_rect;
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SDL_Rect prect;
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SDL_Rect footerrect;
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SDL_Surface* footerbuffer;
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int linestate, linedelay;
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int backoffset;
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bool backgrounddrawn, foregrounddrawn;
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int menuoffset;
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bool resumegamemode;
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SDL_Rect warprect;
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int crewframe;
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int crewframedelay;
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int fademode;
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int fadeamount;
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int oldfadeamount;
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std::vector <int> fadebars;
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bool trinketcolset;
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int trinketr, trinketg, trinketb;
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std::vector <textboxclass> textbox;
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bool showcutscenebars;
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int cutscenebarspos;
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int oldcutscenebarspos;
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std::vector<SDL_Rect> stars;
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std::vector<int> starsspeed;
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int spcol, spcoldel;
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std::vector<SDL_Rect> backboxes;
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std::vector<int> backboxvx;
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std::vector<int> backboxvy;
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std::vector<float> backboxint;
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SDL_Rect backboxrect;
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int warpskip, warpfcol, warpbcol;
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bool translucentroomname;
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bool showmousecursor;
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std::map<int, int> font_positions;
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SDL_Surface* ghostbuffer;
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float inline lerp(const float v0, const float v1)
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{
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return v0 + alpha * (v1 - v0);
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}
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float alpha;
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};
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extern Graphics graphics;
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#endif /* GRAPHICS_H */
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