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Commit graph

  • 1cbecdda86 Use returntomenu(timetrials) instead of returnmenu in timetrialcomplete3 Misa 2020-06-25 16:22:58 -07:00
  • ab81a512c4 Use returntomenu(timetrials) instead of returnmenu in timetrialcomplete3 Misa 2020-06-25 16:22:58 -07:00
  • 9804fbc383 Fix gamecontrollerdb.txt path Ethan Lee 2020-06-23 19:08:08 -04:00
  • 94a67ca0aa Only check Secret Lab/Time Trial/NDM for slowdown if ingame_titlemode Misa 2020-06-22 22:56:40 -07:00
  • a3f171b018 Allow toggling invincibility/slowdown in intermission replays Misa 2020-06-22 22:55:59 -07:00
  • 65f84b15f4 Fix deltaframe tower BG flicker when exiting menu in H/V warp room Misa 2020-06-22 22:46:29 -07:00
  • 16ebb807db Set backgrounddrawn to false when returning to pause menu Misa 2020-06-22 22:18:21 -07:00
  • 441e7babd7 Fix Flip Mode persisting in in-game options menu Misa 2020-06-22 21:41:21 -07:00
  • c5a5589ce5 Allow pressing Esc to close Esc menu Misa 2020-06-22 21:36:50 -07:00
  • f6d73c62ec Allow pressing Esc to go back to pause menu from quit prompt Misa 2020-06-22 21:20:05 -07:00
  • b63347b70c Prevent menu input if fading out Misa 2020-06-22 21:01:52 -07:00
  • 3c5ed04678 Make "no, keep playing" go back to pause menu Misa 2020-06-22 20:58:09 -07:00
  • f6330c57fd Reset map.bypos when entering options menus in-game Misa 2020-06-22 20:52:10 -07:00
  • ccd6cfab7f Round map.colstate to nearest 5 when entering options menus Misa 2020-06-22 20:49:16 -07:00
  • 8ed9ee1ca2 Fix Graphics::map_option() not uppercasing selected text Misa 2020-06-22 18:29:52 -07:00
  • 8c4b48fbfd Fix toggling MMMMMM always playing Presenting VVVVVV Misa 2020-06-22 17:44:03 -07:00
  • caa4f0f5c9 Prevent turning on invincibility/slowdown in in-game options menu Misa 2020-06-22 17:37:53 -07:00
  • a476121432 Make pressing Esc in ingame_titlemode go back to pause menu Misa 2020-06-22 17:29:30 -07:00
  • aa40eb6327 Move returning to pause menu code to separate function Misa 2020-06-22 17:26:45 -07:00
  • 6582801dc9 Save current menu to temp variable when entering options from in-game Misa 2020-06-22 17:23:56 -07:00
  • 75326ca2ee Save BG vars to temp vars when entering menu and revert them upon exit Misa 2020-06-22 17:14:01 -07:00
  • 46d1e4053e Set map.scrolldir when going to options in-game Misa 2020-06-22 17:07:43 -07:00
  • a46dd32f12 Consolidate common case 32/33 code Misa 2020-06-22 16:52:40 -07:00
  • 6d7bff61b2 Make returning from game/graphic options return to MAPMODE Misa 2020-06-22 16:51:16 -07:00
  • 4c5b018f6c Fix delta rendering glitch when going to options from new Esc menu Misa 2020-06-22 16:41:07 -07:00
  • 06102e2db3 Make better Esc menu functional Misa 2020-06-22 15:47:25 -07:00
  • 4274843a4b Use game.inspecial() in mapmenuactionpress() Misa 2020-06-22 15:37:19 -07:00
  • 949e99c950 Use case-switch in mapmenuactionpress() Misa 2020-06-22 15:35:26 -07:00
  • 5717afaa37 Pull the game.press_action conditional out of all the if-statements Misa 2020-06-22 15:32:21 -07:00
  • 13cc7b2a4b Unindent mapmenuactionpress() Misa 2020-06-22 15:31:14 -07:00
  • 55d001b4f6 Move mapinput() ACTION press handling to separate function Misa 2020-06-22 15:30:10 -07:00
  • 92154f4be1 Add start of better Esc menu Misa 2020-06-22 15:24:18 -07:00
  • a402c990bf Add Graphics::map_option() Misa 2020-06-22 15:23:15 -07:00
  • b8403ffe1e Use game.inspecial() for special mode checks in maprender() Misa 2020-06-22 14:40:12 -07:00
  • 3f1c718992 Only check Secret Lab/Time Trial/NDM for slowdown if ingame_titlemode Misa 2020-06-22 22:56:40 -07:00
  • 809422c9c9 Allow toggling invincibility/slowdown in intermission replays Misa 2020-06-22 22:55:59 -07:00
  • f01f6a1e34 Fix deltaframe tower BG flicker when exiting menu in H/V warp room Misa 2020-06-22 22:46:29 -07:00
  • bf31be6cf3 Set backgrounddrawn to false when returning to pause menu Misa 2020-06-22 22:18:21 -07:00
  • ad42af7f75 Fix Flip Mode persisting in in-game options menu Misa 2020-06-22 21:41:21 -07:00
  • 960c4bdaed Allow pressing Esc to close Esc menu Misa 2020-06-22 21:36:50 -07:00
  • 74be4ef843 Allow pressing Esc to go back to pause menu from quit prompt Misa 2020-06-22 21:20:05 -07:00
  • f4d9996062 Prevent menu input if fading out Misa 2020-06-22 21:01:52 -07:00
  • d1b528683a Make "no, keep playing" go back to pause menu Misa 2020-06-22 20:58:09 -07:00
  • 609d73de5f Reset map.bypos when entering options menus in-game Misa 2020-06-22 20:52:10 -07:00
  • 4ce913e47d Round map.colstate to nearest 5 when entering options menus Misa 2020-06-22 20:49:16 -07:00
  • f5e6dff287 Fix Graphics::map_option() not uppercasing selected text Misa 2020-06-22 18:29:52 -07:00
  • d344a4c652 Fix toggling MMMMMM always playing Presenting VVVVVV Misa 2020-06-22 17:44:03 -07:00
  • e25072b871 Prevent turning on invincibility/slowdown in in-game options menu Misa 2020-06-22 17:37:53 -07:00
  • 2e69ab0b9d Make pressing Esc in ingame_titlemode go back to pause menu Misa 2020-06-22 17:29:30 -07:00
  • 78bae9c4d7 Move returning to pause menu code to separate function Misa 2020-06-22 17:26:45 -07:00
  • 5350cfe991 Save current menu to temp variable when entering options from in-game Misa 2020-06-22 17:23:56 -07:00
  • 13b0c23009 Save BG vars to temp vars when entering menu and revert them upon exit Misa 2020-06-22 17:14:01 -07:00
  • 483f38390f Set map.scrolldir when going to options in-game Misa 2020-06-22 17:07:43 -07:00
  • 506e4db718 Consolidate common case 32/33 code Misa 2020-06-22 16:52:40 -07:00
  • e37d742813 Make returning from game/graphic options return to MAPMODE Misa 2020-06-22 16:51:16 -07:00
  • 4c5401a6c6 Fix delta rendering glitch when going to options from new Esc menu Misa 2020-06-22 16:41:07 -07:00
  • e0a93215da Make better Esc menu functional Misa 2020-06-22 15:47:25 -07:00
  • 44c48c4399 Use game.inspecial() in mapmenuactionpress() Misa 2020-06-22 15:37:19 -07:00
  • 5e238e49ec Use case-switch in mapmenuactionpress() Misa 2020-06-22 15:35:26 -07:00
  • a75008802c Pull the game.press_action conditional out of all the if-statements Misa 2020-06-22 15:32:21 -07:00
  • 73c2e46c3b Unindent mapmenuactionpress() Misa 2020-06-22 15:31:14 -07:00
  • e3d8caef65 Move mapinput() ACTION press handling to separate function Misa 2020-06-22 15:30:10 -07:00
  • 5600c14a87 Add start of better Esc menu Misa 2020-06-22 15:24:18 -07:00
  • 2796bdf8e4 Add Graphics::map_option() Misa 2020-06-22 15:23:15 -07:00
  • e8340482b1 Use game.inspecial() for special mode checks in maprender() Misa 2020-06-22 14:40:12 -07:00
  • 6648246662 Fix -playx/y/rx/ry/gc/music looking at wrong argument Misa 2020-06-21 18:37:44 -07:00
  • 4b3391fc52 Fix -playx/y/rx/ry/gc/music looking at wrong argument Misa 2020-06-21 18:37:44 -07:00
  • 33aed057ba Add note to README about "compiler quirks" only applying to 2.2 Misa 2020-06-18 13:26:45 -07:00
  • b66d303540 De-duplicate 'ed.numcrewmates() - game.crewmates()' Misa 2020-06-20 19:29:50 -07:00
  • 8a110ead34 De-duplicate 'ed.ListOfMetaData[game.playcustomlevel]' Misa 2020-06-20 19:27:32 -07:00
  • b480d5e5a9 De-duplicate Flip Mode code for custom levels' CREW page Misa 2020-06-20 19:14:40 -07:00
  • 9d20f754bc Add macro-like inline func FLIP() Misa 2020-06-20 19:12:27 -07:00
  • 6876dbf70c De-duplicate menu tab rendering Misa 2020-06-20 18:47:25 -07:00
  • aa3c1c8053 Add Graphics::map_tab() Misa 2020-06-20 18:33:55 -07:00
  • 8c9c3d3751 Add being able to press Esc to go to quit menu from teleporter menu Misa 2020-06-20 17:34:45 -07:00
  • afd16ebc73 Add puts() if FILESYSTEM_init() fails Misa 2020-06-21 16:24:51 -07:00
  • 9001a68833 De-duplicate and add safety checks to CLI args, fix brace style Misa 2020-06-21 16:15:28 -07:00
  • 93b13cadac Add -playassets command-line option Misa 2020-06-21 15:56:31 -07:00
  • d45ff4c269 Abstract assets mounting to FileSystemUtils.cpp Misa 2020-06-21 14:26:40 -07:00
  • 34e89bfcd3 Move endsWith() to UtilityClass.cpp and put it in header file Misa 2020-06-21 14:25:23 -07:00
  • ed527bc872 Remove unnecessary music.init() from asset mounting code Misa 2020-06-21 14:06:59 -07:00
  • dfa29af0a8 Add puts() if FILESYSTEM_init() fails Misa 2020-06-21 16:24:51 -07:00
  • 8bd745830a De-duplicate and add safety checks to CLI args, fix brace style Misa 2020-06-21 16:15:28 -07:00
  • 146939412b Add -playassets command-line option Misa 2020-06-21 15:56:31 -07:00
  • f4f6206a98 Abstract assets mounting to FileSystemUtils.cpp Misa 2020-06-21 14:26:40 -07:00
  • 8c46539921 Move endsWith() to UtilityClass.cpp and put it in header file Misa 2020-06-21 14:25:23 -07:00
  • 6c631a3d5a Remove unnecessary music.init() from asset mounting code Misa 2020-06-21 14:06:59 -07:00
  • 356110358c De-duplicate 'ed.numcrewmates() - game.crewmates()' Misa 2020-06-20 19:29:50 -07:00
  • 52a692ef5a De-duplicate 'ed.ListOfMetaData[game.playcustomlevel]' Misa 2020-06-20 19:27:32 -07:00
  • 4a7ce5bcc3 De-duplicate Flip Mode code for custom levels' CREW page Misa 2020-06-20 19:14:40 -07:00
  • c16de42e7c Add macro-like inline func FLIP() Misa 2020-06-20 19:12:27 -07:00
  • 5391cbf83d De-duplicate menu tab rendering Misa 2020-06-20 18:47:25 -07:00
  • ce4d3a4d1b Add Graphics::map_tab() Misa 2020-06-20 18:33:55 -07:00
  • 8d405492f9 Add being able to press Esc to go to quit menu from teleporter menu Misa 2020-06-20 17:34:45 -07:00
  • c6e800db6f Add '#if !defined(NO_EDITOR)' guards around editorinput/render/logic Misa 2020-06-19 15:23:28 -07:00
  • e1ff01da95 Add note to README about "compiler quirks" only applying to 2.2 Misa 2020-06-18 13:26:45 -07:00
  • b9f88fbd10 Add '#if !defined(NO_EDITOR)' guards around editorinput/render/logic Misa 2020-06-19 15:23:28 -07:00
  • 5c7e869ee7 Work around SDL2 bug where VSync hint only applies on renderer creation Misa 2020-06-19 14:12:56 -07:00
  • d898597c1e Don't extern gameScreen, use *graphics.screenbuffer instead Misa 2020-06-19 13:42:48 -07:00
  • fb3f3a14e7 Work around SDL2 bug where VSync hint only applies on renderer creation Misa 2020-06-19 14:12:56 -07:00