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Only check Secret Lab/Time Trial/NDM for slowdown if ingame_titlemode
This is already done for invincibility. It's kind of unnecessary, but it's just to make sure if for some reason in the future variables like insecretlab/intimetrial/nodeathmode don't get reset when exiting to the menu.
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@ -514,7 +514,7 @@ void menuactionpress()
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break;
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case 4:
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//change game speed
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if (!game.insecretlab && !game.intimetrial && !game.nodeathmode)
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if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode))
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{
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game.createmenu(Menu::setslowdown);
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map.nexttowercolour();
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