From 94a67ca0aaef3f2f1d6153f78da1cdba094b4378 Mon Sep 17 00:00:00 2001 From: Misa Date: Mon, 22 Jun 2020 22:56:40 -0700 Subject: [PATCH] Only check Secret Lab/Time Trial/NDM for slowdown if ingame_titlemode This is already done for invincibility. It's kind of unnecessary, but it's just to make sure if for some reason in the future variables like insecretlab/intimetrial/nodeathmode don't get reset when exiting to the menu. --- desktop_version/src/Input.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 7150a8ca..5c3070a3 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -514,7 +514,7 @@ void menuactionpress() break; case 4: //change game speed - if (!game.insecretlab && !game.intimetrial && !game.nodeathmode) + if (!game.ingame_titlemode || (!game.insecretlab && !game.intimetrial && !game.nodeathmode)) { game.createmenu(Menu::setslowdown); map.nexttowercolour();