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Reset map.bypos when entering options menus in-game
Otherwise the menu background would have this rendering glitch where the bypos of the in-game tower wouldn't divide easily and have a bunch of jitters in an otherwise smooth but overall still somewhat smooth background.
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@ -2145,6 +2145,7 @@ void mapmenuactionpress()
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map.scrolldir = 0;
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map.colstate = ((int) (map.colstate / 5)) * 5;
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map.bypos = 0;
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map.nexttowercolour();
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// Fix delta rendering glitch
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