Commit Graph

2933 Commits

Author SHA1 Message Date
Dav999 afc2e72897 Update European Portuguese to near-latest strings (99.9%), fix issues
Also, bumped the limit for "Font: " from 14 to 15, the Portuguese
translation is 15 characters and it just fits...
2023-09-20 15:29:23 -07:00
Dav999 4c4a745c56 Update Ukrainian translation to near-latest strings (99.9%) 2023-09-20 15:29:23 -07:00
Dav999 ce8fdc3bbb Update Esperanto language files 2023-09-20 15:29:23 -07:00
Dav999 adf56bdb93 Update Esperanto and Dutch translations to latest strings (100%)
This includes the Steam Deck editor strings.
2023-09-20 15:29:23 -07:00
Dav999 83eaba5436 Add Traditional Chinese language files
And another new language!

This uses the same font as Simplified Chinese. As such, I changed the
displayed name of the font (in the level editor) from 简体中文 to 中文.
2023-09-20 15:29:23 -07:00
Dav999 52b5b47964 Update Brazilian Portuguese translation to near-latest strings (99.9%) 2023-09-20 15:29:23 -07:00
Dav999 1fd37c3276 Add Japanese language files
Another new language! And this is a very interesting one, since it's
based on Nicalis' translation for 3DS and Switch (with their go-ahead).
Which means I had to convert between two completely different
language file formats, which was some work, but it's totally worth it!

Naturally, there are a lot of missing strings, so a translator will
still need to fill in all the blanks (and maintain the translation for
new strings of course)
2023-09-20 15:29:23 -07:00
Dav999 fb0bae7293 Apply Japanese font edits by KabanFriends
- shifted certain "small" variants of katakanas by 1px (ェ, ュ)
- made the ツ and ヅ 1px taller
2023-09-20 15:29:23 -07:00
Dav999 b2b1e47e72 Add Japanese font (8x12)
The next commit will be the initial commit adding the Japanese
translation, so here's the font!

Specifically, it's k8x12L (2021-05-05), and it can be downloaded (in
non-VVVVVV format) from https://littlelimit.net/k8x12.htm
2023-09-20 15:29:23 -07:00
Dav999 c573eb4866 Update Welsh translation to near-latest strings (99.9%), fix issues 2023-09-20 15:29:23 -07:00
Dav999 63a1380595 Update Spanish to near-latest strings (99.9%), fix activity zones 2023-09-20 15:29:23 -07:00
Dav999 711b2e1bb5 Update Russian translation to near-latest strings (99.9%)
Also, the song names are now subtitled.
2023-09-20 15:29:23 -07:00
Dav999 b45d0d8d9d Update German translation to near-latest strings (99.9%), fix issues 2023-09-20 15:29:23 -07:00
Dav999 a200a762c3 Add Korean language files
New language! This uses the 10x10 font added in the previous commit.

This has some minor changes from the delivered version:
- Synced language files, and thus added max_local attributes
- Removed leftover Catalan strings in strings_plural (and reduced to
  just one form)
- Aligned terminal_finallevel
2023-09-20 15:29:23 -07:00
Dav999 68fd718ef8 Add Korean font (10x10)
The Korean localization has been delivered (next commit), so this
commit adds the font for it! The chosen font is Galmuri 9 (specifically
GalmuriMono9, version v2.38.7). It's licensed OFL, and since I had to
convert it to VVVVVV's bespoke font format and shift characters around,
I think we are now bundling a Modified Version of the font, and it has
to use the same license. Including it as font_ko_license.txt and
clearly indicating that the copyright came from the Original Version
should be more than enough.

This version is a bit more polished than the placeholder one posted on
Discord, namely (non-CJK) characters were shifted to fit into their
10x10 bounds as much as possible, and notably the , and . characters
were shifted 2 pixels to the right.
2023-09-20 15:29:23 -07:00
Dav999 5c05c1af48 Sync language files
This adds the following new strings from #993:
- The level editor is not currently supported on Steam Deck, as it
  requires a keyboard and mouse to use.
- The level editor is not currently supported on this device, as it
  requires a keyboard and mouse to use.

Unfortunately this means most languages won't be quite 100% anymore
for a bit, and updates come in which don't have this string yet.
But at least we can track it really well. In the next couple of
commits, when a language is updated with all new strings except for
these, I'll call them 99.9% instead of 100% (I did not get an actual
percentage).
2023-09-20 15:29:23 -07:00
Dav999 d741b3aa27 Fix double return when pressing Esc in editor font menu
The line that checked if the current menu is the font menu ended up
below the code that returned a menu, so this was an easy fix.

Closes #1017.
2023-09-13 23:58:34 -07:00
Terry Cavanagh a073597ccf
Merge pull request #1014 from cmcaine/patch-1
Update link to FamilyJules' site
2023-09-10 16:44:30 +01:00
Colin Caine 2b7ce9be28
Update link to FamilyJules'
Their website is dead / parked.
2023-09-10 11:44:53 +01:00
AllyTally 3f69b64a09 Fix yellow lab autotiling
A few autotile entries were missing.
2023-09-09 23:04:47 -07:00
Misa 8de93cb0f4 Axe VSync hint in favor of SDL_RenderSetVSync
Originally, we were using just the hint, but this didn't work well for
toggling VSync (see #831). Then I added SDL_RenderSetVSync to SDL, and
used that instead for toggling, but we were still setting the hint on
game startup.

Now, to keep things consistent, and just to make sure we don't get any
surprising behavior should things change in the future, this makes it so
game startup uses SDL_RenderSetVSync too.
2023-09-09 20:07:55 -07:00
Misa 1bf0d11c9e Fix regression: Linear filter persistence
This fixes #1013 by axing the use of SDL_HINT_RENDER_SCALE_QUALITY and
instead using SDL_SetTextureScaleMode.

The hint is unwieldy to use, and since #923, has resulted in a
regression where starting the game in filtered mode then switching to
nearest results in scaled textures still being filtered.

The proper solution is to use SDL_SetTextureScaleMode on the two
textures that are drawn to the final screen: gameTexture and
tempShakeTexture.
2023-09-09 20:07:49 -07:00
Misa 5467dbe3d8 Remove trailing whitespace in `textboxcommsrelay` 2023-09-09 19:59:36 -07:00
Ally 811d2bdcf6 Re-add `fixed` bool
Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
2023-09-09 19:19:57 -07:00
Ally a72966426b Apply review suggestion from InfoTeddy
Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
2023-09-09 19:19:57 -07:00
AllyTally bcc302bcc2 Fix bug with `destroy(moving)`/`destroy(disappear)`
This commit fixes an obscure bug with `destroy(moving)` and
`destroy(disappear)` where, when looping through entities, the code
doesn't actually check what the entity is before trying to destroy the
block underneath it.

To fix this, we just put the block-destroying code *inside* of the
check, instead of being outside of it.

I also fixed the code style because it was horrible.
2023-09-09 19:19:57 -07:00
AllyTally 5b2fbeb6b4 Fix gravity line edgeguides 2023-09-09 16:34:26 -07:00
Dav999 d84ce6b2e8 Add limits check to roomnames and roomnames_special
I kinda forgot about these, but they should be checked.
2023-09-09 16:29:38 -07:00
Ethan Lee c881f621a3 Handle WiiU/Switch GameCube adapter product ID 2023-09-06 09:56:49 -04:00
Dav999 135934289e Fix setfont() changing font of fading out text boxes
Closes #925.

My fix here is to delay the font change until all fading-out textboxes
have disappeared. See it as adding a sort of `untilbars` or `untilfade`
for text box fadeout, into setfont.

This doesn't prevent every possible way to change the font of an
existing textbox, but you would need to use internal scripting to still
do it (and basically be doing it on purpose) - the problem in
simplified scripting when you simply do textbox-setfont-textbox is
gone.
2023-08-30 16:19:25 -07:00
Ethan Lee 68b6bd07ba Add 8BitDo wireless Xbox product ID to detector 2023-08-28 11:25:17 -04:00
Dav999 4e7bf86722 Change editor unsupported message to only appear when editor is selected
Showing the option on the "play a level" option feels to me as though
inexperienced players would think they're not supposed to open the
player levels, because the message says editor levels are unsupported,
right? But the message is only referring to the level editor, so in my
opinion, it's clearer to only show it there.
2023-08-26 22:53:46 -07:00
AllyTally 6549dc0113 Change lab autotiling 2023-08-25 09:55:17 -07:00
AllyTally 03ee60aea6 Update editor_disabled more often, remove `-enable-editor` 2023-08-25 09:50:27 -07:00
AllyTally 3ca28a5944 Add check for keyboard_is_active 2023-08-25 09:50:27 -07:00
AllyTally 7f03b00635 Remove unused Unused.h includes 2023-08-25 09:50:27 -07:00
AllyTally 8f3c587f7a Replace no level editor string 2023-08-25 09:50:27 -07:00
AllyTally 4830a6e8c1 Re-add accidentally removed address lines 2023-08-25 09:50:27 -07:00
AllyTally c4db7ca51a Check SteamDeck in keyboard_is_available 2023-08-25 09:50:27 -07:00
AllyTally a537492d9c Remove NO_EDITOR/NO_CUSTOM_LEVELS, disable editor on Steam Deck
This commit removes the `NO_EDITOR` and `NO_CUSTOM_LEVELS` defines,
which cleans up the code a lot, and they weren't really needed anyways.

This commit also disables the editor on the Steam Deck, and adds a
program argument to re-enable the editor, `-enable-editor`.
2023-08-25 09:50:27 -07:00
Misa 880c7ad8e6 Re-add main menu credits button in M&P
For some reason, the credits button was always specifically removed from
M&P builds. After some discussion with Terry Cavanagh on the VVVVVV
Discord server, we agreed that there was no reason this should be
removed. So, it's getting put back in.
2023-08-24 08:43:04 -07:00
Ethan Lee c44e8d056a Fix glyphs for 8BitDo Ultimate Wired Controller for Xbox 2023-08-24 09:58:22 -04:00
AllyTally c3b0a60aa4 Only spawn activity zone if the script exists 2023-08-23 20:16:52 -07:00
AllyTally 02ace10df9 options to spawn entity 21, and no activity zone 2023-08-23 20:16:52 -07:00
AllyTally b7da899674 Fix UB where image loading fails in certain cases 2023-08-23 17:54:21 -07:00
AllyTally 4148234225 Change if to elseif and remove return 2023-08-23 09:23:10 -07:00
AllyTally a8bf43adcc Recache textures when returning to ingame from map
Fixes #977.
2023-08-23 09:23:10 -07:00
AllyTally 6952c58878 Fix texture cache missing in certain situations after resizing the window 2023-08-23 09:23:10 -07:00
Ethan Lee 7b40a052ed Controller layout detection 2023-08-22 15:34:03 -04:00
Misa 8e3e29a14c Generalize stretch mode mouse scaling fix
This puts the code to fix mouse coordinates in stretch mode directly
inside KeyPoll::Poll, preventing the need for any other instances of
mouse coordinate usage to copy-paste code.
2023-08-17 19:57:54 -07:00