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ea1a014145
The intention of the recent refactor was to make it so that the temporary surfaces would be allocated only once, when the mode is enabled, and be freed upon exit. To do this, Graphics.cpp owns the pointers, and passes them to ApplyFilter to modify. Except ApplyFilter doesn't actually modify the pointers, because it's only a single pointer, not a pointer-to-pointer. So every frame of rendering it would actually be creating a new surface and leaking memory. To fix this, they need to be pointer-to-pointer variables that get modified. I also added error logs in case the surface creation failed. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).