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Clarify references to Make and Play in README
Some people might be confused by the reference to M&P in the instructions referring to downloading data.zip (#1026). data.zip is the same between M&P and full versions of the game and is orthogonal to which version of the game is built. Building M&P just requires uncommenting `#define MAKEANDPLAY` in `MakeAndPlay.h`. So clarify that you can grab data.zip from your existing copy of the game, or from the Make and Play _page_ (not necessarily the Make and Play edition of the game), and add instructions for building the M&P version. Closes #1027.
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@ -23,6 +23,9 @@ Steamworks support is included and the DLL is loaded dynamically, you do not
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need the SDK headers and there is no special Steam or non-Steam version. The
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current implementation has been tested with Steamworks SDK v1.46.
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To build the Make and Play edition of the game, uncomment `#define MAKEANDPLAY`
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in `MakeAndPlay.h`.
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To generate the projects on Windows:
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```
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# Put your SDL2 folders somewhere nice!
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@ -59,11 +62,10 @@ each time Xcode updates.
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Including data.zip
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------------
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You'll need the data.zip file from VVVVVV to actually run the game! It's
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available to download separately for free in the
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[Make and Play](https://thelettervsixtim.es/makeandplay/)
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edition of the game. Put this file next to your executable and the game should
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run.
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You'll need the data.zip file from VVVVVV to actually run the game! You can grab
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it from your copy of the game, or you can download it for free from the [Make
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and Play](https://thelettervsixtim.es/makeandplay/) page. Put this file next to
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your executable and the game should run.
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This is intended for personal use only - our license doesn't allow you to
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actually distribute this data.zip file with your own forks without getting
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