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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/desktop_version/src
AllyTally eb52657c23 Add a player trail to the editor (ghosts)
A few months ago, I added ghosts to the VVVVVV: Community Edition editor. I was told recently I should think
about upstreaming it, and with Terry saying go ahead I finally ported them into VVVVVV. There's one slight
difference however--you can choose whether you have them or not in the editor's settings menu. They're off by
default, and this is saved to the save file.
Anyway, when you're playtesting, the game saves the players position, color, room coordinates and sprite every 3
frames. The max is 100, where if it tries to add more, the oldest one gets removed.
When you exit playtesting, the saved positions appear one at a time, and you can use the Z key to speed it up.

[Here's a video of them in action.](https://o.lol-sa.me/4H21zCv.mp4)
2020-06-12 19:11:48 -04:00
..
BinaryBlob.cpp Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
BinaryBlob.h Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
editor.h Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
Ent.cpp Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Simplify inits/resets in entityclass/mapclass 2020-05-19 20:41:56 -04:00
Entity.h Prevent updating an entity if updateentities() removed it 2020-05-05 17:22:47 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Like the thing I did but the opposite 2020-06-12 16:21:45 -04:00
FileSystemUtils.h Remove TinyXML-1 2020-06-12 15:08:29 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
Game.h Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Indent Graphics::reloadresources() with tabs 2020-06-11 22:13:52 -04:00
Graphics.h Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
GraphicsResources.cpp Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsResources.h Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Remove TinyXML-1 2020-06-12 15:08:29 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Add being able to mute the music by pressing N 2020-04-19 20:51:35 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Clean up all scriptclass externs into one location 2020-05-22 09:46:12 -04:00
Logic.h Merge towerlogic() into gamelogic() 2020-04-26 19:07:40 -04:00
main.cpp Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Clean up editorclass externs into one location 2020-05-22 09:46:12 -04:00
Map.h Clean up editorclass externs into one location 2020-05-22 09:46:12 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Don't leak sounds/music 2020-06-07 22:40:03 -04:00
Music.h Don't leak binaryBlob 2020-06-07 22:40:03 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Refactor Otherlevel.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
preloader.cpp Only render screen effects on the title screen and in-game 2020-04-27 15:07:58 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Add a player trail to the editor (ghosts) 2020-06-12 19:11:48 -04:00
Script.h Refactor custom scripts to not be stored in one giant vector of lines 2020-06-11 22:13:52 -04:00
Scripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
SoundSystem.cpp Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
Textbox.cpp Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Textbox.h Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
UtilityClass.cpp Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
UtilityClass.h Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00