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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-16 09:38:29 +02:00
VVVVVV/desktop_version/src
Misa d455e38715 Use angle brackets for including tinyxml2.h
Since TinyXML2 is a third-party dependency, we should use angle brackets
and treat it like one.
2020-07-19 21:37:40 -04:00
..
BinaryBlob.cpp Ensure that all member attributes are initialized 2020-07-08 19:14:21 -04:00
BinaryBlob.h Add binaryBlob::getExtra() 2020-06-30 21:07:05 -04:00
BlockV.cpp Remove unnecessary string initializations from constructors 2020-07-08 19:14:21 -04:00
BlockV.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Credits.h Turn (super)patrons/githubfriends into arrays & move them to new file 2020-07-06 11:19:24 -04:00
editor.cpp Use angle brackets for including tinyxml2.h 2020-07-19 21:37:40 -04:00
editor.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Ent.cpp Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame 2020-06-19 09:05:48 -04:00
Ent.h Fix, for in-GAMEMODE sprites, their colors updating too fast 2020-06-19 09:05:48 -04:00
Entity.cpp Fix softlock using tele while in its hitbox post-rescue/intermission 2020-07-18 17:41:21 -04:00
Entity.h Directly execute scripts if script boxes have a non-empty script field 2020-07-15 11:24:25 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Use angle brackets for including tinyxml2.h 2020-07-19 21:37:40 -04:00
FileSystemUtils.h Only re-color one-ways if assets are not mounted 2020-06-30 18:06:14 -04:00
Finalclass.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Finalclass.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Game.cpp Use angle brackets for including tinyxml2.h 2020-07-19 21:37:40 -04:00
Game.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Valgrind warning fix 2020-07-15 12:09:24 -04:00
Graphics.h Remove unnecessary stub destructors 2020-07-08 19:14:21 -04:00
GraphicsResources.cpp Ensure that all member attributes are initialized 2020-07-08 19:14:21 -04:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Add BlitSurfaceTinted() 2020-06-29 19:07:45 -04:00
GraphicsUtil.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Input.cpp Use angle brackets for including tinyxml2.h 2020-07-19 21:37:40 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Ensure that all member attributes are initialized 2020-07-08 19:14:21 -04:00
KeyPoll.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Labclass.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Labclass.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Logic.cpp Turn (super)patrons/githubfriends into arrays & move them to new file 2020-07-06 11:19:24 -04:00
Logic.h Fix delta rendering glitch when going to options from new Esc menu 2020-06-23 15:23:57 -04:00
main.cpp Fix undeffing ARG_IS instead of ARG 2020-07-15 22:57:50 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Map.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp mmmmmm is initialized earlier in init() 2020-07-15 11:58:00 -04:00
Music.h Account for extra tracks in musicclass::play() 2020-06-30 21:07:05 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Otherlevel.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
preloader.cpp Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
preloader.h Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
Render.cpp Haiku: Keep the option visible, but note the bug 2020-07-08 14:43:04 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Set both filter and vsync hints with override priority 2020-07-08 21:43:05 -04:00
Screen.h Refactor startup to load config before calling Screen::init 2020-07-08 14:30:57 -04:00
Script.cpp Use .clear() when removing text boxes in reset functions 2020-07-15 11:45:28 -04:00
Script.h Make std::string-using script funcs pass around const references 2020-07-06 11:19:24 -04:00
Scripts.cpp Fix Vitellary looking left for one frame in "Now Stay Close To Me..." 2020-07-08 07:18:04 -04:00
SoundSystem.cpp Remove extraneous semicolon from MusicTrack::MusicTrack() 2020-06-30 21:07:05 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Spacestation2.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Make scriptclass::load(other) rely less on std::string 2020-07-06 11:19:24 -04:00
Textbox.cpp Ensure that all member attributes are initialized 2020-07-08 19:14:21 -04:00
Textbox.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Tower.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
Tower.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
UtilityClass.cpp Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
UtilityClass.h Turn splitseconds into an array 2020-07-06 11:19:24 -04:00
WarpClass.cpp Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
WarpClass.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00