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VVVVVV/desktop_version/src/Otherlevel.h
Misa 6c85fae339 Change all tilemaps to be short[1200] instead of int[1200]
This removes around megabyte from the binary, so a stripped -Og binary
went from 4.0 megabytes to 2.9 megabytes, and an unstripped -O0 binary
went from 8.1 megabytes to 7.1 megabytes, which means I can now finally
upload an unstripped -O0 binary to Discord without having to give money
to Discord for their dumb Nitro thing or whatever.
2020-07-19 16:25:53 -04:00

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256 B
C++

#ifndef OTHERLEVEL_H
#define OTHERLEVEL_H
#include "Game.h"
#include "Entity.h"
#include <string>
class otherlevelclass
{
public:
const short* loadlevel(int rx, int ry);
std::string roomname;
int roomtileset;
};
#endif /* OTHERLEVEL_H */