..
BinaryBlob.cpp
Fix warnings raised by GCC 8
2020-01-11 08:53:32 -05:00
BinaryBlob.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
BlockV.cpp
Remove blockclass::clear(), simplify blockclass initializations
2020-04-03 23:28:47 -04:00
BlockV.h
Remove blockclass::clear(), simplify blockclass initializations
2020-04-03 23:28:47 -04:00
editor.cpp
Merge drawtowerbackgroundsolo() into drawtowerbackground()
2020-04-29 18:08:13 -04:00
editor.h
Remove now-useless function editorclass::countstuff()
2020-04-09 19:20:31 -04:00
Ent.cpp
Remove entclass::clear(), simplify entclass initializations
2020-04-03 23:28:47 -04:00
Ent.h
Remove entclass::clear(), simplify entclass initializations
2020-04-03 23:28:47 -04:00
Entity.cpp
Prevent updating an entity if updateentities() removed it
2020-05-05 17:22:47 -04:00
Entity.h
Prevent updating an entity if updateentities() removed it
2020-05-05 17:22:47 -04:00
Enums.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp
Fix deletequick() and deletetele() not deleting their files
2020-04-26 17:20:16 -04:00
FileSystemUtils.h
Fix deletequick() and deletetele() not deleting their files
2020-04-26 17:20:16 -04:00
Finalclass.cpp
Declare obj.flags a vector of bools instead of ints
2020-04-09 19:20:31 -04:00
Finalclass.h
Remove global args from main game loadlevel() functions
2020-04-03 10:40:50 -04:00
Game.cpp
Fix copy-paste bug in command-line playtesting code
2020-05-04 14:58:52 -04:00
Game.h
Fix exiting No Death Mode being one menu too far back
2020-04-27 15:41:07 -04:00
GOGNetwork.c
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Graphics.cpp
Don't re-draw credits scroll background every frame
2020-04-30 05:04:13 -04:00
Graphics.h
Merge drawtowerbackgroundsolo() into drawtowerbackground()
2020-04-29 18:08:13 -04:00
GraphicsResources.cpp
Allow using help/graphics/music/game/key/map/obj everywhere
2020-01-29 07:58:23 -05:00
GraphicsResources.h
Allow using help/graphics/music/game/key/map/obj everywhere
2020-01-29 07:58:23 -05:00
GraphicsUtil.cpp
Fix mixed indentation in GraphicsUtil.cpp
2020-04-03 10:40:50 -04:00
GraphicsUtil.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Input.cpp
Don't re-draw credits scroll background every frame
2020-04-30 05:04:13 -04:00
Input.h
Remove global args from Input.cpp
2020-04-03 10:40:50 -04:00
KeyPoll.cpp
Make the toggle fullscreen conditional more readable
2020-03-12 21:20:25 -04:00
KeyPoll.h
Add being able to mute the music by pressing N
2020-04-19 20:51:35 -04:00
Labclass.cpp
Declare obj.flags a vector of bools instead of ints
2020-04-09 19:20:31 -04:00
Labclass.h
Remove global args from main game loadlevel() functions
2020-04-03 10:40:50 -04:00
Logic.cpp
Prevent updating an entity if updateentities() removed it
2020-05-05 17:22:47 -04:00
Logic.h
Merge towerlogic() into gamelogic()
2020-04-26 19:07:40 -04:00
main.cpp
De-duplicate screen effects timer decrementing
2020-04-27 15:07:58 -04:00
MakeAndPlay.h
Re-comment out #define MAKEANDPLAY
2020-02-09 10:42:03 -05:00
Map.cpp
Prevent spawning crewmates/activity zones in custommode
2020-04-30 05:05:04 -04:00
Map.h
Remove map.numshinytrinkets
2020-04-14 22:54:16 -04:00
Maths.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Music.cpp
Remove duplicate function musicclass::stopmusic()
2020-04-03 19:19:45 -04:00
Music.h
Remove duplicate function musicclass::stopmusic()
2020-04-03 19:19:45 -04:00
Network.c
int32_t > int
2020-01-13 11:27:16 -05:00
Network.h
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Otherlevel.cpp
Declare obj.flags a vector of bools instead of ints
2020-04-09 19:20:31 -04:00
Otherlevel.h
Remove global args from main game loadlevel() functions
2020-04-03 10:40:50 -04:00
preloader.cpp
Only render screen effects on the title screen and in-game
2020-04-27 15:07:58 -04:00
preloader.h
Remove global args from preloader.cpp
2020-04-03 10:40:50 -04:00
Render.cpp
Render screen effects in maprender()
2020-04-29 19:35:00 -04:00
Render.h
Merge towerrender() into gamerender()
2020-04-26 19:07:40 -04:00
Screen.cpp
Remove unused variable Screen::glScreen
2020-04-03 10:40:50 -04:00
Screen.h
Remove unused variable Screen::glScreen
2020-04-03 10:40:50 -04:00
Script.cpp
Re-draw tower background when dying in No Death Mode
2020-05-04 23:33:37 -04:00
Script.h
Refactor scriptclass txt to not use a separate length-tracker
2020-04-03 23:28:47 -04:00
Scripts.cpp
Fix mixed indentation in Scripts.cpp
2020-04-03 10:40:50 -04:00
SoundSystem.cpp
add myself to the contributors file, fix formatting
2020-01-10 15:07:29 -07:00
SoundSystem.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Spacestation2.cpp
Don't use obj.changeflag() to set flags
2020-04-09 19:20:31 -04:00
Spacestation2.h
Remove global args from main game loadlevel() functions
2020-04-03 10:40:50 -04:00
SteamNetwork.c
Fix build on DragonFlyBSD
2020-04-23 23:35:33 -04:00
TerminalScripts.cpp
Remove usages of second argument of playef() script command
2020-04-03 10:40:50 -04:00
Textbox.cpp
Remove textboxclass's firstcreate and clear, simplify initializations
2020-04-03 23:28:47 -04:00
Textbox.h
Remove textboxclass's firstcreate and clear, simplify initializations
2020-04-03 23:28:47 -04:00
Tower.cpp
Initialize level data with 0s in M&P
2020-02-08 23:54:20 -05:00
Tower.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
UtilityClass.cpp
Add is_positive_num() to UtilityClass.cpp
2020-04-17 19:14:44 -04:00
UtilityClass.h
Add is_positive_num() to UtilityClass.cpp
2020-04-17 19:14:44 -04:00
WarpClass.cpp
Declare obj.flags a vector of bools instead of ints
2020-04-09 19:20:31 -04:00
WarpClass.h
Remove global args from main game loadlevel() functions
2020-04-03 10:40:50 -04:00