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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 10:38:31 +02:00

Remove global args from main game loadlevel() functions

This removes global args from Finalclass.cpp, Labclass.cpp,
Otherlevel.cpp, Spacestation2.cpp, and WarpClass.cpp.
This commit is contained in:
Misa 2020-04-01 15:05:34 -07:00 committed by Ethan Lee
parent cef111d35b
commit d910800423
11 changed files with 16 additions and 16 deletions

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@ -2,7 +2,7 @@
#include "MakeAndPlay.h"
std::vector<std::string> finalclass::loadlevel(int rx, int ry, Game& game, entityclass& obj)
std::vector<std::string> finalclass::loadlevel(int rx, int ry)
{
int t;

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@ -10,7 +10,7 @@
class finalclass
{
public:
std::vector<std::string> loadlevel(int rx, int ry, Game& game, entityclass& obj);
std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname;
int coin, rcol;

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@ -2,7 +2,7 @@
#include "MakeAndPlay.h"
std::vector<std::string> labclass::loadlevel(int rx, int ry , Game& game, entityclass& obj)
std::vector<std::string> labclass::loadlevel(int rx, int ry)
{
int t;

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@ -10,7 +10,7 @@
class labclass
{
public:
std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj);
std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname;
int coin, rcol;

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@ -1316,7 +1316,7 @@ void mapclass::loadlevel(int rx, int ry)
case 1: //World Map
tileset = 1;
extrarow = 1;
tmap = otherlevel.loadlevel(rx, ry, game, obj);
tmap = otherlevel.loadlevel(rx, ry);
fillcontent(tmap);
roomname = otherlevel.roomname;
tileset = otherlevel.roomtileset;
@ -1329,7 +1329,7 @@ void mapclass::loadlevel(int rx, int ry)
}
break;
case 2: //The Lab
tmap = lablevel.loadlevel(rx, ry, game, obj);
tmap = lablevel.loadlevel(rx, ry);
fillcontent(tmap);
roomname = lablevel.roomname;
tileset = 1;
@ -1375,7 +1375,7 @@ void mapclass::loadlevel(int rx, int ry)
obj.createentity(280, 3216, 9, 8); // (shiny trinket)
break;
case 4: //The Warpzone
tmap = warplevel.loadlevel(rx, ry, game, obj);
tmap = warplevel.loadlevel(rx, ry);
fillcontent(tmap);
roomname = warplevel.roomname;
tileset = 1;
@ -1391,13 +1391,13 @@ void mapclass::loadlevel(int rx, int ry)
if (warpx && warpy) background = 5;
break;
case 5: //Space station
tmap = spacestation2.loadlevel(rx, ry, game, obj);
tmap = spacestation2.loadlevel(rx, ry);
fillcontent(tmap);
roomname = spacestation2.roomname;
tileset = 0;
break;
case 6: //final level
tmap = finallevel.loadlevel(finalx, finaly, game, obj);
tmap = finallevel.loadlevel(finalx, finaly);
fillcontent(tmap);
roomname = finallevel.roomname;
tileset = 1;
@ -1550,7 +1550,7 @@ void mapclass::loadlevel(int rx, int ry)
break;
case 11: //Tower Hallways //Content is held in final level routine
{
tmap = finallevel.loadlevel(rx, ry, game, obj);
tmap = finallevel.loadlevel(rx, ry);
fillcontent(tmap);
roomname = finallevel.roomname;
tileset = 2;

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@ -11,7 +11,7 @@ void otherlevelclass::addline(std::string t)
roomtext.push_back(text);
}
std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry , Game& game, entityclass& obj)
std::vector<std::string> otherlevelclass::loadlevel(int rx, int ry)
{
int t;
roomtileset = 1;

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@ -27,7 +27,7 @@ public:
};
void addline(std::string t);
std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj);
std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname;

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@ -2,7 +2,7 @@
#include "MakeAndPlay.h"
std::vector<std::string> spacestation2class::loadlevel(int rx, int ry, Game& game, entityclass& obj)
std::vector<std::string> spacestation2class::loadlevel(int rx, int ry)
{
int t;
rx -= 100;

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@ -10,7 +10,7 @@
class spacestation2class
{
public:
std::vector<std::string> loadlevel(int rx, int ry, Game& game, entityclass& obj);
std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname;
};

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@ -2,7 +2,7 @@
#include "MakeAndPlay.h"
std::vector<std::string> warpclass::loadlevel(int rx, int ry , Game& game, entityclass& obj)
std::vector<std::string> warpclass::loadlevel(int rx, int ry)
{
int t;

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@ -10,7 +10,7 @@
class warpclass
{
public:
std::vector<std::string> loadlevel(int rx, int ry , Game& game, entityclass& obj);
std::vector<std::string> loadlevel(int rx, int ry);
std::string roomname;
int coin, rcol;
bool warpx, warpy;