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VVVVVV/desktop_version/src
Misa c870df4e5b Remove slowdown during death animation
Some discussion on the Discord server resulted in this change. It's a
quality-of-life improvement where, if the game is in slowdown mode, it
will return to 100% speed for the duration of the death animation.

The reasoning is obvious. There is nothing to do during the death
animation, so making it take longer during slowdown is just an annoyance
to the player, almost a penalty for them using an accessibility option.
This is the same reason why slowdown no longer applies in menus, etc.
2024-09-25 21:14:02 -07:00
..
ActionSets.h Add controller button layout mappings 2023-03-21 19:59:48 -07:00
Alloc.h Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.cpp Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
BinaryBlob.h Use fixed-size int types for resourceheader 2021-09-23 22:21:49 -07:00
BlockV.cpp Make activity zone prompts loc::gettext'ed at display time 2023-09-20 16:20:24 -07:00
BlockV.h Make activity zone prompts loc::gettext'ed at display time 2023-09-20 16:20:24 -07:00
ButtonGlyphs.cpp Add support for GameCube glyphs. 2024-01-18 00:10:20 -05:00
ButtonGlyphs.h Add "type:" override check for virtual Sony gamepads. 2023-12-01 12:08:26 -05:00
Constants.h Fix SCREEN_HEIGHT_PIXELS being wrong constant 2021-10-01 09:35:28 -07:00
Credits.h CONTRIBUTORS.txt: leo60228 -> leo vriska 2024-05-21 20:57:19 -07:00
CustomLevels.cpp Add enemy speed as a room property 2024-09-23 18:56:41 -07:00
CustomLevels.h Add enemy speed as a room property 2024-09-23 18:56:41 -07:00
CWrappers.cpp Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
CWrappers.h Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Editor.cpp Add enemy speed as a room property 2024-09-23 18:56:41 -07:00
Editor.h Revert "Translate editor notes on-the-fly" 2024-02-02 19:13:59 -08:00
Ent.cpp Disable more flashing elements if a11y is on 2023-04-05 20:02:29 -07:00
Ent.h Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
Entity.cpp Fix regression: Entities not moving 2024-06-09 19:41:48 -07:00
Entity.h Remove x-position from setactivityposition 2023-02-17 20:47:32 -08:00
Enums.h Remove unused game-gamestates 2021-12-18 00:01:32 -08:00
Exit.h Use SDL_NORETURN 2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp Fix double error dialog if data.zip is missing 2024-07-11 11:47:59 -07:00
FileSystemUtils.h Add support for internal screenshots 2024-01-09 15:48:41 -08:00
Finalclass.cpp Strip out old special roomname system 2023-03-02 22:58:12 -08:00
Finalclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Font.cpp Properly fix setfont/setrtl in between text boxes 2024-01-23 15:33:38 -08:00
Font.h Properly fix setfont/setrtl in between text boxes 2024-01-23 15:33:38 -08:00
FontBidi.cpp Don't pass newline characters to bidi algorithm 2024-01-08 19:17:44 -08:00
FontBidi.h Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
Game.cpp Remove slowdown during death animation 2024-09-25 21:14:02 -07:00
Game.h Give MotU trophy in normal mode 2024-09-23 22:23:45 -07:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GOGNetwork.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Graphics.cpp Add IME text rendering 2024-08-02 22:25:00 -07:00
Graphics.h Implement scaling modes manually 2024-02-03 18:11:11 -08:00
GraphicsResources.cpp Fix loading of PNG resources on big-endian machines 2024-01-22 10:48:38 -05:00
GraphicsResources.h Place GraphicsResources functions in header file 2024-01-09 16:03:05 -08:00
GraphicsUtil.cpp Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
GraphicsUtil.h Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
IMERender.cpp Tweak IME selection background left bound 2024-08-06 18:16:46 -07:00
IMERender.h Add IME text rendering 2024-08-02 22:25:00 -07:00
Input.cpp Disable state locking if inc'ing state w/ ACTION 2024-05-25 23:34:03 -07:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
InterimVersion.h Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
InterimVersion.in.c Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
KeyPoll.cpp Add selection background to IME rendering 2024-08-02 22:25:00 -07:00
KeyPoll.h Add selection background to IME rendering 2024-08-02 22:25:00 -07:00
Labclass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Labclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
LevelDebugger.cpp Replace [Press {button} to toggle gameplay] by freeze/unfreeze 2024-01-19 16:31:39 -08:00
LevelDebugger.h Fix moving entities flashing in over 30fps mode 2023-11-19 17:34:23 -08:00
Localization.cpp Make language screen show up once more 2024-02-08 10:28:27 -08:00
Localization.h Make language screen show up once more 2024-02-08 10:28:27 -08:00
LocalizationMaint.cpp Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
LocalizationMaint.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
LocalizationStorage.h Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
lodepng_wrapper.c Migrate LodePNG to submodule 2022-03-13 23:50:37 -07:00
Logic.cpp Give MotU trophy in normal mode 2024-09-23 22:23:45 -07:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
main.cpp Add buffer for IME editing events 2024-08-02 22:25:00 -07:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Add enemy speed as a room property 2024-09-23 18:56:41 -07:00
Map.h Add support for right-aligned roomtext 2024-01-09 13:13:04 -08:00
Maths.h Use SDL_Point instead of rolling our own point struct 2023-01-28 23:32:14 -08:00
Music.cpp fix music ear blast bug 2024-07-13 13:11:05 -07:00
Music.h Implement haltedsong 2023-06-08 15:38:26 -07:00
Network.c Axe NETWORK_[set/get]AchievementProgress() 2021-09-19 21:49:54 -07:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Otherlevel.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
preloader.cpp XFLIP LOADING... screen 2024-01-08 19:17:44 -08:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
ReleaseVersion.h Bump version to v2.5 2024-08-27 15:13:24 -07:00
Render.cpp Fix "Thanks for playing!" reversed in Flip Mode 2024-05-25 23:33:45 -07:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Indicate modes when loading in to gameplay 2024-01-08 20:01:27 -08:00
RenderFixed.h Show skip prompt during credits and ending picture 2023-06-05 17:57:23 -07:00
RoomnameTranslator.cpp Move all other text boxes to new system 2024-02-02 18:57:24 -08:00
RoomnameTranslator.h Migrate more prints to font::, determine font for most textboxes 2023-02-13 23:27:00 -08:00
Screen.cpp Fix resize-to-nearest could be larger than desktop 2024-02-05 18:03:32 -08:00
Screen.h Implement scaling modes manually 2024-02-03 18:11:11 -08:00
ScreenSettings.h Store display index of window to settings 2023-03-21 00:23:42 -07:00
Script.cpp Give MotU trophy in normal mode 2024-09-23 22:23:45 -07:00
Script.h Save textbox state, allow lang switches w/ textbox 2024-02-02 18:57:24 -08:00
Scripts.cpp Fix "he'd be a a big help" typo 2023-11-30 08:38:40 -08:00
Spacestation2.cpp Use enums for time trial indexes 2023-06-05 17:57:23 -07:00
Spacestation2.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
SteamNetwork.c Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
TerminalScripts.cpp Add textcase(n) commands to scripts 2022-12-31 20:04:56 -08:00
Textbook.c VS2010 buildfixes. 2023-11-27 12:09:42 -05:00
Textbook.h Add Textbook 2022-12-31 20:04:56 -08:00
Textbox.cpp Remove textboxwrap() and wrap() return value 2024-02-02 18:57:24 -08:00
Textbox.h Remove textboxwrap() and wrap() return value 2024-02-02 18:57:24 -08:00
ThirdPartyDeps.c Replace all free calls with VVV_free[func] 2022-11-30 22:50:08 -08:00
Tower.cpp Add POS_MOD macro and use for all positive modulos 2021-09-24 17:48:15 -07:00
Tower.h Remove vmult lookup tables 2021-09-24 16:37:27 -07:00
TowerBG.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
Unreachable.h Use _SDL_HAS_BUILTIN 2022-12-29 16:13:54 -08:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UTF8.c Add UTF8.c 2023-02-27 23:00:41 -08:00
UTF8.h Add UTF8.c 2023-02-27 23:00:41 -08:00
UtilityClass.cpp Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
UtilityClass.h Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
VFormat.c Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
VFormat.h Add support for button glyph display 2023-03-21 19:59:48 -07:00
Vlogging.c Fix info args not working with -console 2024-06-03 21:42:57 -07:00
Vlogging.h Add -console option on Windows 2022-11-14 19:40:23 -08:00
WarpClass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
WarpClass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Xoshiro.c VS2010 buildfixes. 2023-11-27 12:09:42 -05:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00