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VVVVVV/desktop_version/src/XMLUtils.h
Dav999-v ec611ffa9d Add localization "foundation" (many code changes)
This commit adds most of the code changes necessary for making the game
translatable, but does not yet "unhardcode" nearly all of the strings
(except in a few cases where it was hard to separate added
loc::gettexts from foundational code changes, or all the localization-
related menus which were also added by this commit.)

This commit is part of rewritten history of the localization branch.
The original (unsquashed) commit history can be found here:
https://github.com/Dav999-v/VVVVVV/tree/localization-orig
2022-12-31 20:04:56 -08:00

57 lines
1.6 KiB
C++

// Forward decl, avoid including tinyxml2.h
namespace tinyxml2
{
class XMLComment;
class XMLDocument;
class XMLDeclaration;
class XMLElement;
class XMLNode;
}
namespace xml
{
tinyxml2::XMLDocument& get_document(tinyxml2::XMLNode* parent);
tinyxml2::XMLElement* update_element(tinyxml2::XMLNode* parent, const char* name);
// Same thing as above, but takes &parent instead of *parent
tinyxml2::XMLElement* update_element(tinyxml2::XMLNode& parent, const char* name);
tinyxml2::XMLElement* update_element_delete_contents(tinyxml2::XMLNode* parent, const char* name);
tinyxml2::XMLElement* update_tag(tinyxml2::XMLNode* parent, const char* name, const char* value);
tinyxml2::XMLElement* update_tag(tinyxml2::XMLNode* parent, const char* name, const int value);
tinyxml2::XMLDeclaration* update_declaration(tinyxml2::XMLDocument& doc);
tinyxml2::XMLComment* update_comment(tinyxml2::XMLNode* parent, const char* text);
} // namespace xml
// XMLHandle doc, XMLElement* elem
#define FOR_EACH_XML_ELEMENT(doc, elem) \
for ( \
elem = doc \
.FirstChildElement() \
.FirstChildElement() \
.ToElement(); \
elem != NULL; \
elem = elem->NextSiblingElement() \
)
// XMLElement* elem, XMLElement* subelem
#define FOR_EACH_XML_SUB_ELEMENT(elem, subelem) \
for ( \
subelem = elem->FirstChildElement(); \
subelem != NULL; \
subelem = subelem->NextSiblingElement() \
)
// XMLElement* elem, const char* expect
#define EXPECT_ELEM(elem, expect) \
if (SDL_strcmp(elem->Value(), expect) != 0) \
{ \
continue; \
} \
do { } while (false)