mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 18:59:41 +01:00
ec611ffa9d
This commit adds most of the code changes necessary for making the game translatable, but does not yet "unhardcode" nearly all of the strings (except in a few cases where it was hard to separate added loc::gettexts from foundational code changes, or all the localization- related menus which were also added by this commit.) This commit is part of rewritten history of the localization branch. The original (unsquashed) commit history can be found here: https://github.com/Dav999-v/VVVVVV/tree/localization-orig
57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Forward decl, avoid including tinyxml2.h
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namespace tinyxml2
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{
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class XMLComment;
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class XMLDocument;
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class XMLDeclaration;
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class XMLElement;
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class XMLNode;
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}
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namespace xml
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{
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tinyxml2::XMLDocument& get_document(tinyxml2::XMLNode* parent);
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tinyxml2::XMLElement* update_element(tinyxml2::XMLNode* parent, const char* name);
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// Same thing as above, but takes &parent instead of *parent
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tinyxml2::XMLElement* update_element(tinyxml2::XMLNode& parent, const char* name);
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tinyxml2::XMLElement* update_element_delete_contents(tinyxml2::XMLNode* parent, const char* name);
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tinyxml2::XMLElement* update_tag(tinyxml2::XMLNode* parent, const char* name, const char* value);
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tinyxml2::XMLElement* update_tag(tinyxml2::XMLNode* parent, const char* name, const int value);
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tinyxml2::XMLDeclaration* update_declaration(tinyxml2::XMLDocument& doc);
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tinyxml2::XMLComment* update_comment(tinyxml2::XMLNode* parent, const char* text);
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} // namespace xml
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// XMLHandle doc, XMLElement* elem
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#define FOR_EACH_XML_ELEMENT(doc, elem) \
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for ( \
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elem = doc \
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.FirstChildElement() \
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.FirstChildElement() \
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.ToElement(); \
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elem != NULL; \
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elem = elem->NextSiblingElement() \
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)
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// XMLElement* elem, XMLElement* subelem
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#define FOR_EACH_XML_SUB_ELEMENT(elem, subelem) \
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for ( \
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subelem = elem->FirstChildElement(); \
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subelem != NULL; \
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subelem = subelem->NextSiblingElement() \
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)
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// XMLElement* elem, const char* expect
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#define EXPECT_ELEM(elem, expect) \
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if (SDL_strcmp(elem->Value(), expect) != 0) \
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{ \
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continue; \
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} \
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do { } while (false)
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