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VVVVVV/desktop_version/src
Misa bc0d22eec6 Refactor text boxes to not use the 'active' system
This removes the variables graphics.ntextbox, as well as removing
'active' from each text box object. Thus, all text boxes are really
real, and you don't have to check its 'active' variable.
2020-04-03 23:28:47 -04:00
..
BinaryBlob.cpp Fix warnings raised by GCC 8 2020-01-11 08:53:32 -05:00
BinaryBlob.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
editor.h Remove semi-useless function editorclass::weirdloadthing() 2020-04-03 10:40:50 -04:00
Ent.cpp Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Fix nested if-statements relating to blocks in Entity.cpp 2020-04-03 23:28:47 -04:00
Entity.h Refactor blocks to not use the 'active' system 2020-04-03 23:28:47 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Add -basedir option to specify base user directory (#154) 2020-02-08 18:49:03 -05:00
FileSystemUtils.h Add -basedir option to specify base user directory (#154) 2020-02-08 18:49:03 -05:00
Finalclass.cpp Change all UtilityClass::something to help.something 2020-04-03 10:40:50 -04:00
Finalclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Game.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
Game.h Remove remnants of screen recording stuff 2020-04-03 10:40:50 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Refactor text boxes to not use the 'active' system 2020-04-03 23:28:47 -04:00
Graphics.h Refactor text boxes to not use the 'active' system 2020-04-03 23:28:47 -04:00
GraphicsResources.cpp Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsResources.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Fix mixed indentation in Enter-handling code when playtesting 2020-04-03 23:28:47 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
Labclass.cpp Remove game.test and game.teststring 2020-04-03 10:40:50 -04:00
Labclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Logic.cpp Remove entityclass::cleanup() 2020-04-03 23:28:47 -04:00
Logic.h Remove global args from Logic.cpp 2020-04-03 10:40:50 -04:00
main.cpp Remove remnants of screen recording stuff 2020-04-03 10:40:50 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Remove entityclass::cleanup() 2020-04-03 23:28:47 -04:00
Map.h Fix mixed indentation in Map.h and Map.cpp 2020-04-03 10:40:50 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Music.h Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Network.c int32_t > int 2020-01-13 11:27:16 -05:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Otherlevel.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
preloader.cpp Remove outdated comments from preloader.cpp 2020-04-03 10:40:50 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
Script.h Fix mixed indentation in Script.cpp and Script.h 2020-04-03 10:40:50 -04:00
Scripts.cpp Fix mixed indentation in Scripts.cpp 2020-04-03 10:40:50 -04:00
SoundSystem.cpp add myself to the contributors file, fix formatting 2020-01-10 15:07:29 -07:00
SoundSystem.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Spacestation2.cpp Change all UtilityClass::something to help.something 2020-04-03 10:40:50 -04:00
Spacestation2.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
SteamNetwork.c Untested Haiku port? 2020-01-13 23:31:14 -05:00
TerminalScripts.cpp Remove usages of second argument of playef() script command 2020-04-03 10:40:50 -04:00
Textbox.cpp Refactor text boxes to not use the 'active' system 2020-04-03 23:28:47 -04:00
Textbox.h Refactor text boxes to not use the 'active' system 2020-04-03 23:28:47 -04:00
titlerender.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
titlerender.h Remove global 'temp' variable from titlerender.cpp 2020-04-03 10:40:50 -04:00
Tower.cpp Initialize level data with 0s in M&P 2020-02-08 23:54:20 -05:00
Tower.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
UtilityClass.cpp Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
UtilityClass.h Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
WarpClass.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
WarpClass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00