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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 10:38:31 +02:00

Fix mixed indentation in Map.h and Map.cpp

Again, not that much. These files more-or-less consistently use their
respective indentation.
This commit is contained in:
Misa 2020-04-02 13:09:22 -07:00 committed by Ethan Lee
parent 3943e160de
commit 5ba1cf7571
2 changed files with 8 additions and 8 deletions

View File

@ -3,7 +3,7 @@
#include "MakeAndPlay.h"
#if !defined(NO_CUSTOM_LEVELS)
extern editorclass ed;
extern editorclass ed;
#endif
mapclass::mapclass()
@ -1312,7 +1312,7 @@ void mapclass::loadlevel(int rx, int ry)
switch(t)
{
case 0:
#if !defined(MAKEANDPLAY)
#if !defined(MAKEANDPLAY)
case 1: //World Map
tileset = 1;
extrarow = 1;
@ -1571,7 +1571,7 @@ void mapclass::loadlevel(int rx, int ry)
}
}
break;
#endif
#endif
#if !defined(NO_CUSTOM_LEVELS)
case 12: //Custom level
int curlevel=(rx-100)+((ry-100)*ed.maxwidth);
@ -1664,7 +1664,7 @@ void mapclass::loadlevel(int rx, int ry)
obj.customenemy=ed.level[tsx+((ed.maxwidth)*tsy)].enemytype;
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 56,
edentity[edi].p1, 4, bx1, by1, bx2, by2);
edentity[edi].p1, 4, bx1, by1, bx2, by2);
break;
case 2: //Platforms and Threadmills
if(edentity[edi].p1<=4){
@ -1678,10 +1678,10 @@ void mapclass::loadlevel(int rx, int ry)
if(warpy){ if(by1==0 && by2==240){ by1=-100; by2=340; } }
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 2,
edentity[edi].p1, ed.level[rx-100+((ry-100)*ed.mapwidth)].platv, bx1, by1, bx2, by2);
edentity[edi].p1, ed.level[rx-100+((ry-100)*ed.mapwidth)].platv, bx1, by1, bx2, by2);
}else if(edentity[edi].p1>=5 && edentity[edi].p1<=8){ //Threadmill
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 2,
edentity[edi].p1+3, 4);
edentity[edi].p1+3, 4);
}
break;
case 3: //Disappearing platforms
@ -1692,7 +1692,7 @@ void mapclass::loadlevel(int rx, int ry)
break;
case 10: //Checkpoints
obj.createentity((edentity[edi].x*8)- ((rx-100)*40*8),(edentity[edi].y*8)- ((ry-100)*30*8), 10,
edentity[edi].p1,((rx+(ry*100))*20)+tempcheckpoints);
edentity[edi].p1,((rx+(ry*100))*20)+tempcheckpoints);
tempcheckpoints++;
break;
case 11: //Gravity Lines

View File

@ -14,7 +14,7 @@
#include "editor.h"
#if !defined(NO_CUSTOM_LEVELS)
extern editorclass ed;
extern editorclass ed;
#endif
class mapclass