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Fix mixed indentation in Script.cpp and Script.h

Looks like the person who added starting a custom level indented with
spaces instead of tabs.
This commit is contained in:
Misa 2020-04-02 13:26:22 -07:00 committed by Ethan Lee
parent 1310896191
commit 4657760c2d
2 changed files with 136 additions and 136 deletions

View file

@ -8,7 +8,7 @@
scriptclass::scriptclass()
{
//Start SDL
//Start SDL
//Init
words.resize(40);
@ -90,44 +90,44 @@ void scriptclass::run()
obj.entities[player].yp += ss_toi(words[2]);
scriptdelay = 1;
}
#if !defined(NO_CUSTOM_LEVELS)
#if !defined(NO_CUSTOM_LEVELS)
if (words[0] == "warpdir")
{
int temprx=ss_toi(words[1])-1;
int tempry=ss_toi(words[2])-1;
int curlevel=temprx+(ed.maxwidth*(tempry));
ed.level[curlevel].warpdir=ss_toi(words[3]);
//If screen warping, then override all that:
graphics.backgrounddrawn = false;
int temprx=ss_toi(words[1])-1;
int tempry=ss_toi(words[2])-1;
int curlevel=temprx+(ed.maxwidth*(tempry));
ed.level[curlevel].warpdir=ss_toi(words[3]);
//If screen warping, then override all that:
graphics.backgrounddrawn = false;
//Do we update our own room?
if(game.roomx-100==temprx && game.roomy-100==tempry){
map.warpx=false; map.warpy=false;
if(ed.level[curlevel].warpdir==0){
map.background = 1;
//Be careful, we could be in a Lab or Warp Zone room...
if(ed.level[curlevel].tileset==2){
//Lab
map.background = 2;
graphics.rcol = ed.level[curlevel].tilecol;
}else if(ed.level[curlevel].tileset==3){
//Warp Zone
map.background = 6;
}
}else if(ed.level[curlevel].warpdir==1){
map.warpx=true;
map.background=3;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}else if(ed.level[curlevel].warpdir==2){
map.warpy=true;
map.background=4;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}else if(ed.level[curlevel].warpdir==3){
map.warpx=true; map.warpy=true;
map.background = 5;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}
}
//Do we update our own room?
if(game.roomx-100==temprx && game.roomy-100==tempry){
map.warpx=false; map.warpy=false;
if(ed.level[curlevel].warpdir==0){
map.background = 1;
//Be careful, we could be in a Lab or Warp Zone room...
if(ed.level[curlevel].tileset==2){
//Lab
map.background = 2;
graphics.rcol = ed.level[curlevel].tilecol;
}else if(ed.level[curlevel].tileset==3){
//Warp Zone
map.background = 6;
}
}else if(ed.level[curlevel].warpdir==1){
map.warpx=true;
map.background=3;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}else if(ed.level[curlevel].warpdir==2){
map.warpy=true;
map.background=4;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}else if(ed.level[curlevel].warpdir==3){
map.warpx=true; map.warpy=true;
map.background = 5;
graphics.rcol = ed.getwarpbackground(temprx,tempry);
}
}
}
if (words[0] == "ifwarp")
{
@ -137,22 +137,22 @@ void scriptclass::run()
position--;
}
}
#endif
#endif
if (words[0] == "destroy")
{
if(words[1]=="gravitylines"){
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].type==9) obj.entities[edi].active=false;
if(obj.entities[edi].type==10) obj.entities[edi].active=false;
}
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].type==9) obj.entities[edi].active=false;
if(obj.entities[edi].type==10) obj.entities[edi].active=false;
}
}else if(words[1]=="warptokens"){
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].type==11) obj.entities[edi].active=false;
}
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].type==11) obj.entities[edi].active=false;
}
}else if(words[1]=="platforms"){
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) obj.entities[edi].active=false;
}
for(int edi=0; edi<obj.nentity; edi++){
if(obj.entities[edi].rule==2 && obj.entities[edi].animate==100) obj.entities[edi].active=false;
}
}
}
if (words[0] == "customiftrinkets")
@ -171,7 +171,7 @@ void scriptclass::run()
position--;
}
}
else if (words[0] == "customifflag")
else if (words[0] == "customifflag")
{
if (obj.flags[ss_toi(words[1])]==1)
{
@ -182,9 +182,9 @@ void scriptclass::run()
if (words[0] == "custommap")
{
if(words[1]=="on"){
map.customshowmm=true;
map.customshowmm=true;
}else if(words[1]=="off"){
map.customshowmm=false;
map.customshowmm=false;
}
}
if (words[0] == "delay")
@ -192,7 +192,7 @@ void scriptclass::run()
//USAGE: delay(frames)
scriptdelay = ss_toi(words[1]);
}
if (words[0] == "flag")
if (words[0] == "flag")
{
if(ss_toi(words[1])>=0 && ss_toi(words[1])<100){
if(words[2]=="on"){
@ -254,7 +254,7 @@ void scriptclass::run()
{
music.play(music.resumesong);
}
if (words[0] == "musicfadeout")
if (words[0] == "musicfadeout")
{
music.fadeout();
music.dontquickfade = true;
@ -532,8 +532,8 @@ void scriptclass::run()
}
if(i==0 && words[1]!="player" && words[1]!="cyan"){
//Requested crewmate is not actually on screen
words[2] = "donothing";
//Requested crewmate is not actually on screen
words[2] = "donothing";
j = -1;
textx = -500;
texty = -500;
@ -3214,107 +3214,107 @@ void scriptclass::startgamemode( int t )
}
map.gotoroom(game.saverx, game.savery);
if(ed.levmusic>0){
music.play(ed.levmusic);
music.play(ed.levmusic);
}else{
music.currentsong=-1;
music.currentsong=-1;
}
//load("intro");
break;
case 22: //play custom level (in game)
{
//Initilise the level
//First up, find the start point
std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
ed.load(filename);
ed.findstartpoint();
case 22: //play custom level (in game)
{
//Initilise the level
//First up, find the start point
std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
ed.load(filename);
ed.findstartpoint();
game.gamestate = GAMEMODE;
music.fadeout();
hardreset();
game.customstart();
game.jumpheld = true;
game.gamestate = GAMEMODE;
music.fadeout();
hardreset();
game.customstart();
game.jumpheld = true;
map.custommodeforreal = true;
map.custommode = true;
map.customx = 100;
map.customy = 100;
map.custommode = true;
map.customx = 100;
map.customy = 100;
//graphics.showcutscenebars = true;
//graphics.cutscenebarspos = 320;
//graphics.showcutscenebars = true;
//graphics.cutscenebarspos = 320;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
if(obj.nentity==0)
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
ed.generatecustomminimap();
map.customshowmm=true;
if(ed.levmusic>0){
music.play(ed.levmusic);
}else{
music.currentsong=-1;
if(ed.levmusic>0){
music.play(ed.levmusic);
}else{
music.currentsong=-1;
}
graphics.fademode = 4;
//load("intro");
break;
}
case 23: //Continue in custom level
{
//Initilise the level
//First up, find the start point
std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
ed.load(filename);
ed.findstartpoint();
//load("intro");
break;
}
case 23: //Continue in custom level
{
//Initilise the level
//First up, find the start point
std::string filename = std::string(ed.ListOfMetaData[game.playcustomlevel].filename);
ed.load(filename);
ed.findstartpoint();
game.gamestate = GAMEMODE;
music.fadeout();
hardreset();
game.gamestate = GAMEMODE;
music.fadeout();
hardreset();
map.custommodeforreal = true;
map.custommode = true;
map.customx = 100;
map.customy = 100;
map.custommode = true;
map.customx = 100;
map.customy = 100;
game.customstart();
game.customstart();
game.customloadquick(ed.ListOfMetaData[game.playcustomlevel].filename);
game.jumpheld = true;
game.gravitycontrol = game.savegc;
game.jumpheld = true;
game.gravitycontrol = game.savegc;
//graphics.showcutscenebars = true;
//graphics.cutscenebarspos = 320;
//graphics.showcutscenebars = true;
//graphics.cutscenebarspos = 320;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
//set flipmode
if (graphics.setflipmode) graphics.flipmode = true;
if(obj.nentity==0)
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
/* Handled by load
if(ed.levmusic>0){
music.play(ed.levmusic);
}else{
music.currentsong=-1;
if(obj.nentity==0)
{
obj.createentity(game.savex, game.savey, 0, 0); //In this game, constant, never destroyed
}
else
{
map.resetplayer();
}
map.gotoroom(game.saverx, game.savery);
/* Handled by load
if(ed.levmusic>0){
music.play(ed.levmusic);
}else{
music.currentsong=-1;
}
*/
ed.generatecustomminimap();
graphics.fademode = 4;
//load("intro");
break;
}
//load("intro");
break;
}
#endif
case 100:
game.savestats();
@ -3524,8 +3524,8 @@ void scriptclass::hardreset()
game.state = 0;
game.statedelay = 0;
game.hascontrol = true;
game.advancetext = false;
game.hascontrol = true;
game.advancetext = false;
game.pausescript = false;
@ -3536,7 +3536,7 @@ void scriptclass::hardreset()
graphics.showcutscenebars = false;
graphics.cutscenebarspos = 0;
//mapclass
//mapclass
map.warpx = false;
map.warpy = false;
map.showteleporters = false;
@ -3584,9 +3584,9 @@ void scriptclass::hardreset()
obj.flags[i] = false;
}
for (i = 0; i < 6; i++){
obj.customcrewmoods[i]=1;
}
for (i = 0; i < 6; i++){
obj.customcrewmoods[i]=1;
}
for (i = 0; i < 100; i++)
{

View file

@ -14,8 +14,8 @@ public:
scriptclass();
void load(std::string t);
void loadother(std::string t);
void load(std::string t);
void loadother(std::string t);
void inline add(std::string t)