mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Remove game.test and game.teststring
It looks like this may have been used earlier in development, judging from the name, obviously, but right now it seems like it's used as an error message if a main game level is asked for an invalid room (well, only two of them - the Lab and Warp Zone). It should probably be formalized into an error system, if we want to keep teststring, and also people would never see it anyway because I don't think there's a reliable and consistent way to trigger loading a non-existent room. I have seen someone manage to load a non-existent Warp Zone room only one time, but even then this teststring didn't pop up. So this teststring doesn't even trigger in the right circumstances. Also, when it does pop up, as far as I can tell it will stay onscreen, which is kinda annoying. So I'm just removing this ancient relic from the code.
This commit is contained in:
parent
9a3a8bf2be
commit
ff449a2c3a
7 changed files with 1 additions and 55 deletions
|
@ -384,8 +384,6 @@ void Game::init(void)
|
|||
|
||||
stat_trinkets = 0;
|
||||
|
||||
test = false;
|
||||
teststring = "TEST = True";
|
||||
state = 1;
|
||||
statedelay = 0;
|
||||
//updatestate();
|
||||
|
|
|
@ -243,8 +243,7 @@ public:
|
|||
|
||||
int mx, my;
|
||||
int screenshake, flashlight;
|
||||
bool test;
|
||||
std::string teststring, tempstring;
|
||||
std::string tempstring;
|
||||
bool advancetext, pausescript;
|
||||
|
||||
int deathseq, lifeseq;
|
||||
|
|
|
@ -1855,9 +1855,6 @@ std::vector<std::string> labclass::loadlevel(int rx, int ry)
|
|||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
roomname = "Outer Space";
|
||||
|
||||
game.test = true;
|
||||
game.teststring = "ERROR: Map not found in Lab Area";
|
||||
break;
|
||||
#else
|
||||
default:
|
||||
|
|
|
@ -1022,9 +1022,6 @@ std::vector<std::string> warpclass::loadlevel(int rx, int ry)
|
|||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
||||
//roomname = "Outer Space";
|
||||
|
||||
game.test = true;
|
||||
game.teststring = "ERROR: Map not found in Warp Area";
|
||||
break;
|
||||
#else
|
||||
default:
|
||||
|
|
|
@ -3486,11 +3486,6 @@ void editorrender()
|
|||
graphics.Print(0,121, ed.note,196-((45-ed.notedelay)*4), 196-((45-ed.notedelay)*4), 196-((45-ed.notedelay)*4), true);
|
||||
}
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.bprint(5, 5, game.teststring, 196, 196, 255 - help.glow, false);
|
||||
}
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
|
|
|
@ -100,11 +100,6 @@ void preloaderrender()
|
|||
graphics.Print(282-(15*8), 204, "LOADING... 100%", 124, 112, 218, false);
|
||||
}
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.Print(5, 5, game.teststring, 196, 196, 255 - help.glow, false);
|
||||
}
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
|
|
|
@ -1207,11 +1207,6 @@ void titlerender()
|
|||
//graphics.Print(5, 228, "Left/Right to Choose, V to Select", tr, tg, tb, true);
|
||||
}
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||||
}
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
|
@ -1385,11 +1380,6 @@ void gamecompleterender()
|
|||
creditOffset += 140;
|
||||
if (graphics.onscreen(creditOffset + game.creditposition)) graphics.bigprint( -1, creditOffset + game.creditposition, "Thanks for playing!", tr, tg, tb, true, 2);
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||||
}
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
|
@ -1436,11 +1426,6 @@ void gamecompleterender2()
|
|||
}
|
||||
}
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||||
}
|
||||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
|
@ -1845,11 +1830,6 @@ void gamerender()
|
|||
*/
|
||||
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||||
}
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
game.flashlight--;
|
||||
|
@ -2673,11 +2653,6 @@ void maprender()
|
|||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||||
}
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
game.flashlight--;
|
||||
|
@ -2882,11 +2857,6 @@ void towerrender()
|
|||
|
||||
graphics.drawfade();
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||||
}
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
game.flashlight--;
|
||||
|
@ -3032,11 +3002,6 @@ void teleporterrender()
|
|||
}
|
||||
|
||||
|
||||
if (game.test)
|
||||
{
|
||||
graphics.Print(5, 5, game.teststring, 196, 196, 255, false);
|
||||
}
|
||||
|
||||
if (game.flashlight > 0 && !game.noflashingmode)
|
||||
{
|
||||
game.flashlight--;
|
||||
|
|
Loading…
Reference in a new issue