mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
Fix mixed indentation in main.cpp
Also fix the indentation of preprocessor statements.
This commit is contained in:
parent
e73966f2b7
commit
9a3a8bf2be
1 changed files with 105 additions and 105 deletions
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@ -32,8 +32,8 @@
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scriptclass script;
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#if !defined(NO_CUSTOM_LEVELS)
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std::vector<edentities> edentity;
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editorclass ed;
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std::vector<edentities> edentity;
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editorclass ed;
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#endif
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UtilityClass help;
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@ -78,34 +78,34 @@ int main(int argc, char *argv[])
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Screen gameScreen;
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printf("\t\t\n");
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printf("\t\t\n");
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printf("\t\t VVVVVV\n");
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printf("\t\t\n");
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printf("\t\t\n");
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printf("\t\t 8888888888888888 \n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t888888 8888 88\n");
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printf("\t\t888888 8888 88\n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t888888 88\n");
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printf("\t\t88888888 8888\n");
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printf("\t\t 8888888888888888 \n");
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printf("\t\t 88888888 \n");
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printf("\t\t 8888888888888888 \n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t8888 88888888 8888\n");
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printf("\t\t8888 88888888 8888\n");
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printf("\t\t 888888888888 \n");
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printf("\t\t 8888 8888 \n");
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printf("\t\t 888888 888888 \n");
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printf("\t\t 888888 888888 \n");
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printf("\t\t 888888 888888 \n");
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printf("\t\t\n");
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printf("\t\t\n");
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printf("\t\t\n");
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printf("\t\t\n");
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printf("\t\t VVVVVV\n");
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printf("\t\t\n");
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printf("\t\t\n");
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printf("\t\t 8888888888888888 \n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t888888 8888 88\n");
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printf("\t\t888888 8888 88\n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t888888 88\n");
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printf("\t\t88888888 8888\n");
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printf("\t\t 8888888888888888 \n");
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printf("\t\t 88888888 \n");
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printf("\t\t 8888888888888888 \n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t88888888888888888888\n");
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printf("\t\t8888 88888888 8888\n");
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printf("\t\t8888 88888888 8888\n");
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printf("\t\t 888888888888 \n");
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printf("\t\t 8888 8888 \n");
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printf("\t\t 888888 888888 \n");
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printf("\t\t 888888 888888 \n");
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printf("\t\t 888888 888888 \n");
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printf("\t\t\n");
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printf("\t\t\n");
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//Set up screen
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@ -168,7 +168,7 @@ int main(int argc, char *argv[])
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graphics.towerbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
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SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE);
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graphics.tempBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
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graphics.tempBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
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SDL_SetSurfaceBlendMode(graphics.tempBuffer, SDL_BLENDMODE_NONE);
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//Make a temporary rectangle to hold the offsets
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@ -194,53 +194,53 @@ int main(int argc, char *argv[])
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game.loadstats();
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if (game.skipfakeload)
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game.gamestate = TITLEMODE;
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if(game.usingmmmmmm==0) music.usingmmmmmm=false;
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if(game.usingmmmmmm==1) music.usingmmmmmm=true;
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if(game.usingmmmmmm==0) music.usingmmmmmm=false;
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if(game.usingmmmmmm==1) music.usingmmmmmm=true;
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if (game.slowdown == 0) game.slowdown = 30;
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switch(game.slowdown){
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case 30: game.gameframerate=34; break;
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case 24: game.gameframerate=41; break;
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case 18: game.gameframerate=55; break;
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case 12: game.gameframerate=83; break;
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default: game.gameframerate=34; break;
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case 30: game.gameframerate=34; break;
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case 24: game.gameframerate=41; break;
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case 18: game.gameframerate=55; break;
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case 12: game.gameframerate=83; break;
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default: game.gameframerate=34; break;
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}
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//Check to see if you've already unlocked some achievements here from before the update
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if (game.swnbestrank > 0){
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if(game.swnbestrank >= 1) NETWORK_unlockAchievement("vvvvvvsupgrav5");
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if(game.swnbestrank >= 2) NETWORK_unlockAchievement("vvvvvvsupgrav10");
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if(game.swnbestrank >= 3) NETWORK_unlockAchievement("vvvvvvsupgrav15");
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if(game.swnbestrank >= 4) NETWORK_unlockAchievement("vvvvvvsupgrav20");
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if(game.swnbestrank >= 5) NETWORK_unlockAchievement("vvvvvvsupgrav30");
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if(game.swnbestrank >= 6) NETWORK_unlockAchievement("vvvvvvsupgrav60");
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}
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//Check to see if you've already unlocked some achievements here from before the update
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if (game.swnbestrank > 0){
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if(game.swnbestrank >= 1) NETWORK_unlockAchievement("vvvvvvsupgrav5");
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if(game.swnbestrank >= 2) NETWORK_unlockAchievement("vvvvvvsupgrav10");
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if(game.swnbestrank >= 3) NETWORK_unlockAchievement("vvvvvvsupgrav15");
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if(game.swnbestrank >= 4) NETWORK_unlockAchievement("vvvvvvsupgrav20");
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if(game.swnbestrank >= 5) NETWORK_unlockAchievement("vvvvvvsupgrav30");
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if(game.swnbestrank >= 6) NETWORK_unlockAchievement("vvvvvvsupgrav60");
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}
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if(game.unlock[5]) NETWORK_unlockAchievement("vvvvvvgamecomplete");
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if(game.unlock[19]) NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
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if(game.unlock[20]) NETWORK_unlockAchievement("vvvvvvmaster");
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if(game.unlock[5]) NETWORK_unlockAchievement("vvvvvvgamecomplete");
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if(game.unlock[19]) NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
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if(game.unlock[20]) NETWORK_unlockAchievement("vvvvvvmaster");
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if (game.bestgamedeaths > -1) {
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if (game.bestgamedeaths <= 500) {
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NETWORK_unlockAchievement("vvvvvvcomplete500");
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}
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if (game.bestgamedeaths <= 250) {
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NETWORK_unlockAchievement("vvvvvvcomplete250");
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}
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if (game.bestgamedeaths <= 100) {
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NETWORK_unlockAchievement("vvvvvvcomplete100");
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}
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if (game.bestgamedeaths <= 50) {
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NETWORK_unlockAchievement("vvvvvvcomplete50");
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}
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}
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if (game.bestgamedeaths > -1) {
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if (game.bestgamedeaths <= 500) {
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NETWORK_unlockAchievement("vvvvvvcomplete500");
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}
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if (game.bestgamedeaths <= 250) {
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NETWORK_unlockAchievement("vvvvvvcomplete250");
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}
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if (game.bestgamedeaths <= 100) {
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NETWORK_unlockAchievement("vvvvvvcomplete100");
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}
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if (game.bestgamedeaths <= 50) {
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NETWORK_unlockAchievement("vvvvvvcomplete50");
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}
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}
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if(game.bestrank[0]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
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if(game.bestrank[1]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
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if(game.bestrank[2]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
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if(game.bestrank[3]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
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if(game.bestrank[4]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
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if(game.bestrank[5]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
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if(game.bestrank[0]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
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if(game.bestrank[1]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
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if(game.bestrank[2]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
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if(game.bestrank[3]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
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if(game.bestrank[4]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
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if(game.bestrank[5]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
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//entityclass obj;
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obj.init();
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@ -248,24 +248,24 @@ int main(int argc, char *argv[])
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//Quick hack to start in final level ---- //Might be useful to leave this commented in for testing
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/*
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//game.gamestate=GAMEMODE;
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//game.start(obj,music);
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//script.startgamemode(8);
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//game.start(obj,music);
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//script.startgamemode(8);
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// map.finalmode = true; //Enable final level mode
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//map.finalx = 41; map.finaly = 52; //Midpoint
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//map.finalstretch = true;
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//map.final_colormode = true;
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//map.final_mapcol = 0;
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//map.final_colorframe = 0;
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//map.finalx = 41; map.finaly = 52; //Midpoint
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//map.finalstretch = true;
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//map.final_colormode = true;
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//map.final_mapcol = 0;
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//map.final_colorframe = 0;
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//game.starttest(obj, music);
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//game.starttest(obj, music);
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game.savex = 5 * 8; game.savey = 15 * 8; game.saverx = 41; game.savery = 52;
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game.savegc = 0; game.savedir = 1;
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game.state = 0; game.deathseq = -1; game.lifeseq = 10;
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//obj.createentity(game, game.savex, game.savey, 0);
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map.gotoroom(game.saverx, game.savery, graphics, game, obj, music);
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//music.play(1);
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*/
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//obj.createentity(game, game.savex, game.savey, 0);
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map.gotoroom(game.saverx, game.savery, graphics, game, obj, music);
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//music.play(1);
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*/
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//End hack here ----
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volatile Uint32 time, timePrev = 0;
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@ -282,23 +282,23 @@ int main(int argc, char *argv[])
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//framerate limit to 30
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Uint32 timetaken = time - timePrev;
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if(game.gamestate==EDITORMODE)
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{
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if (timetaken < 24)
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{
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volatile Uint32 delay = 24 - timetaken;
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SDL_Delay( delay );
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time = SDL_GetTicks();
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}
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timePrev = time;
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{
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if (timetaken < 24)
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{
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volatile Uint32 delay = 24 - timetaken;
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SDL_Delay( delay );
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time = SDL_GetTicks();
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}
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timePrev = time;
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}else{
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if (timetaken < game.gameframerate)
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{
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volatile Uint32 delay = game.gameframerate - timetaken;
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SDL_Delay( delay );
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time = SDL_GetTicks();
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}
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timePrev = time;
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if (timetaken < game.gameframerate)
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{
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volatile Uint32 delay = game.gameframerate - timetaken;
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SDL_Delay( delay );
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time = SDL_GetTicks();
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}
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timePrev = time;
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}
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@ -357,9 +357,9 @@ int main(int argc, char *argv[])
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//Render
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preloaderrender();
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break;
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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case EDITORMODE:
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graphics.flipmode = false;
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graphics.flipmode = false;
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//Input
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editorinput();
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//Render
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@ -367,7 +367,7 @@ int main(int argc, char *argv[])
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////Logic
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editorlogic();
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break;
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#endif
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#endif
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case TITLEMODE:
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//Input
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titleinput();
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@ -379,7 +379,7 @@ int main(int argc, char *argv[])
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case GAMEMODE:
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if (map.towermode)
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{
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gameinput();
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gameinput();
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//if(game.recording==1)
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//{
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@ -502,11 +502,11 @@ int main(int argc, char *argv[])
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}
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//Mute button
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#if !defined(NO_CUSTOM_LEVELS)
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#if !defined(NO_CUSTOM_LEVELS)
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bool inEditor = ed.textentry || ed.scripthelppage == 1;
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#else
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#else
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bool inEditor = false;
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#endif
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#endif
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if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !inEditor)
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{
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game.mutebutton = 8;
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@ -556,7 +556,7 @@ int main(int argc, char *argv[])
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}
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//SDL_Delay(300);
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//SDL_Delay(300);
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//TODO
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//Free the loaded image
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