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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 10:38:31 +02:00

Fix mixed indentation in main.cpp

Also fix the indentation of preprocessor statements.
This commit is contained in:
Misa 2020-04-02 14:43:50 -07:00 committed by Ethan Lee
parent e73966f2b7
commit 9a3a8bf2be

View File

@ -32,8 +32,8 @@
scriptclass script;
#if !defined(NO_CUSTOM_LEVELS)
std::vector<edentities> edentity;
editorclass ed;
std::vector<edentities> edentity;
editorclass ed;
#endif
UtilityClass help;
@ -78,34 +78,34 @@ int main(int argc, char *argv[])
Screen gameScreen;
printf("\t\t\n");
printf("\t\t\n");
printf("\t\t VVVVVV\n");
printf("\t\t\n");
printf("\t\t\n");
printf("\t\t 8888888888888888 \n");
printf("\t\t88888888888888888888\n");
printf("\t\t888888 8888 88\n");
printf("\t\t888888 8888 88\n");
printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n");
printf("\t\t888888 88\n");
printf("\t\t88888888 8888\n");
printf("\t\t 8888888888888888 \n");
printf("\t\t 88888888 \n");
printf("\t\t 8888888888888888 \n");
printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n");
printf("\t\t8888 88888888 8888\n");
printf("\t\t8888 88888888 8888\n");
printf("\t\t 888888888888 \n");
printf("\t\t 8888 8888 \n");
printf("\t\t 888888 888888 \n");
printf("\t\t 888888 888888 \n");
printf("\t\t 888888 888888 \n");
printf("\t\t\n");
printf("\t\t\n");
printf("\t\t\n");
printf("\t\t\n");
printf("\t\t VVVVVV\n");
printf("\t\t\n");
printf("\t\t\n");
printf("\t\t 8888888888888888 \n");
printf("\t\t88888888888888888888\n");
printf("\t\t888888 8888 88\n");
printf("\t\t888888 8888 88\n");
printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n");
printf("\t\t888888 88\n");
printf("\t\t88888888 8888\n");
printf("\t\t 8888888888888888 \n");
printf("\t\t 88888888 \n");
printf("\t\t 8888888888888888 \n");
printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n");
printf("\t\t88888888888888888888\n");
printf("\t\t8888 88888888 8888\n");
printf("\t\t8888 88888888 8888\n");
printf("\t\t 888888888888 \n");
printf("\t\t 8888 8888 \n");
printf("\t\t 888888 888888 \n");
printf("\t\t 888888 888888 \n");
printf("\t\t 888888 888888 \n");
printf("\t\t\n");
printf("\t\t\n");
//Set up screen
@ -168,7 +168,7 @@ int main(int argc, char *argv[])
graphics.towerbuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
SDL_SetSurfaceBlendMode(graphics.towerbuffer, SDL_BLENDMODE_NONE);
graphics.tempBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
graphics.tempBuffer = SDL_CreateRGBSurface(SDL_SWSURFACE ,320 ,240 ,fmt->BitsPerPixel,fmt->Rmask,fmt->Gmask,fmt->Bmask,fmt->Amask );
SDL_SetSurfaceBlendMode(graphics.tempBuffer, SDL_BLENDMODE_NONE);
//Make a temporary rectangle to hold the offsets
@ -194,53 +194,53 @@ int main(int argc, char *argv[])
game.loadstats();
if (game.skipfakeload)
game.gamestate = TITLEMODE;
if(game.usingmmmmmm==0) music.usingmmmmmm=false;
if(game.usingmmmmmm==1) music.usingmmmmmm=true;
if(game.usingmmmmmm==0) music.usingmmmmmm=false;
if(game.usingmmmmmm==1) music.usingmmmmmm=true;
if (game.slowdown == 0) game.slowdown = 30;
switch(game.slowdown){
case 30: game.gameframerate=34; break;
case 24: game.gameframerate=41; break;
case 18: game.gameframerate=55; break;
case 12: game.gameframerate=83; break;
default: game.gameframerate=34; break;
case 30: game.gameframerate=34; break;
case 24: game.gameframerate=41; break;
case 18: game.gameframerate=55; break;
case 12: game.gameframerate=83; break;
default: game.gameframerate=34; break;
}
//Check to see if you've already unlocked some achievements here from before the update
if (game.swnbestrank > 0){
if(game.swnbestrank >= 1) NETWORK_unlockAchievement("vvvvvvsupgrav5");
if(game.swnbestrank >= 2) NETWORK_unlockAchievement("vvvvvvsupgrav10");
if(game.swnbestrank >= 3) NETWORK_unlockAchievement("vvvvvvsupgrav15");
if(game.swnbestrank >= 4) NETWORK_unlockAchievement("vvvvvvsupgrav20");
if(game.swnbestrank >= 5) NETWORK_unlockAchievement("vvvvvvsupgrav30");
if(game.swnbestrank >= 6) NETWORK_unlockAchievement("vvvvvvsupgrav60");
}
//Check to see if you've already unlocked some achievements here from before the update
if (game.swnbestrank > 0){
if(game.swnbestrank >= 1) NETWORK_unlockAchievement("vvvvvvsupgrav5");
if(game.swnbestrank >= 2) NETWORK_unlockAchievement("vvvvvvsupgrav10");
if(game.swnbestrank >= 3) NETWORK_unlockAchievement("vvvvvvsupgrav15");
if(game.swnbestrank >= 4) NETWORK_unlockAchievement("vvvvvvsupgrav20");
if(game.swnbestrank >= 5) NETWORK_unlockAchievement("vvvvvvsupgrav30");
if(game.swnbestrank >= 6) NETWORK_unlockAchievement("vvvvvvsupgrav60");
}
if(game.unlock[5]) NETWORK_unlockAchievement("vvvvvvgamecomplete");
if(game.unlock[19]) NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
if(game.unlock[20]) NETWORK_unlockAchievement("vvvvvvmaster");
if(game.unlock[5]) NETWORK_unlockAchievement("vvvvvvgamecomplete");
if(game.unlock[19]) NETWORK_unlockAchievement("vvvvvvgamecompleteflip");
if(game.unlock[20]) NETWORK_unlockAchievement("vvvvvvmaster");
if (game.bestgamedeaths > -1) {
if (game.bestgamedeaths <= 500) {
NETWORK_unlockAchievement("vvvvvvcomplete500");
}
if (game.bestgamedeaths <= 250) {
NETWORK_unlockAchievement("vvvvvvcomplete250");
}
if (game.bestgamedeaths <= 100) {
NETWORK_unlockAchievement("vvvvvvcomplete100");
}
if (game.bestgamedeaths <= 50) {
NETWORK_unlockAchievement("vvvvvvcomplete50");
}
}
if (game.bestgamedeaths > -1) {
if (game.bestgamedeaths <= 500) {
NETWORK_unlockAchievement("vvvvvvcomplete500");
}
if (game.bestgamedeaths <= 250) {
NETWORK_unlockAchievement("vvvvvvcomplete250");
}
if (game.bestgamedeaths <= 100) {
NETWORK_unlockAchievement("vvvvvvcomplete100");
}
if (game.bestgamedeaths <= 50) {
NETWORK_unlockAchievement("vvvvvvcomplete50");
}
}
if(game.bestrank[0]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
if(game.bestrank[1]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
if(game.bestrank[2]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
if(game.bestrank[3]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
if(game.bestrank[4]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(game.bestrank[5]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
if(game.bestrank[0]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station1_fixed");
if(game.bestrank[1]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_lab_fixed");
if(game.bestrank[2]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_tower_fixed");
if(game.bestrank[3]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_station2_fixed");
if(game.bestrank[4]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_warp_fixed");
if(game.bestrank[5]>=3) NETWORK_unlockAchievement("vvvvvvtimetrial_final_fixed");
//entityclass obj;
obj.init();
@ -248,24 +248,24 @@ int main(int argc, char *argv[])
//Quick hack to start in final level ---- //Might be useful to leave this commented in for testing
/*
//game.gamestate=GAMEMODE;
//game.start(obj,music);
//script.startgamemode(8);
//game.start(obj,music);
//script.startgamemode(8);
// map.finalmode = true; //Enable final level mode
//map.finalx = 41; map.finaly = 52; //Midpoint
//map.finalstretch = true;
//map.final_colormode = true;
//map.final_mapcol = 0;
//map.final_colorframe = 0;
//map.finalx = 41; map.finaly = 52; //Midpoint
//map.finalstretch = true;
//map.final_colormode = true;
//map.final_mapcol = 0;
//map.final_colorframe = 0;
//game.starttest(obj, music);
//game.starttest(obj, music);
game.savex = 5 * 8; game.savey = 15 * 8; game.saverx = 41; game.savery = 52;
game.savegc = 0; game.savedir = 1;
game.state = 0; game.deathseq = -1; game.lifeseq = 10;
//obj.createentity(game, game.savex, game.savey, 0);
map.gotoroom(game.saverx, game.savery, graphics, game, obj, music);
//music.play(1);
*/
//obj.createentity(game, game.savex, game.savey, 0);
map.gotoroom(game.saverx, game.savery, graphics, game, obj, music);
//music.play(1);
*/
//End hack here ----
volatile Uint32 time, timePrev = 0;
@ -282,23 +282,23 @@ int main(int argc, char *argv[])
//framerate limit to 30
Uint32 timetaken = time - timePrev;
if(game.gamestate==EDITORMODE)
{
if (timetaken < 24)
{
volatile Uint32 delay = 24 - timetaken;
SDL_Delay( delay );
time = SDL_GetTicks();
}
timePrev = time;
{
if (timetaken < 24)
{
volatile Uint32 delay = 24 - timetaken;
SDL_Delay( delay );
time = SDL_GetTicks();
}
timePrev = time;
}else{
if (timetaken < game.gameframerate)
{
volatile Uint32 delay = game.gameframerate - timetaken;
SDL_Delay( delay );
time = SDL_GetTicks();
}
timePrev = time;
if (timetaken < game.gameframerate)
{
volatile Uint32 delay = game.gameframerate - timetaken;
SDL_Delay( delay );
time = SDL_GetTicks();
}
timePrev = time;
}
@ -357,9 +357,9 @@ int main(int argc, char *argv[])
//Render
preloaderrender();
break;
#if !defined(NO_CUSTOM_LEVELS)
#if !defined(NO_CUSTOM_LEVELS)
case EDITORMODE:
graphics.flipmode = false;
graphics.flipmode = false;
//Input
editorinput();
//Render
@ -367,7 +367,7 @@ int main(int argc, char *argv[])
////Logic
editorlogic();
break;
#endif
#endif
case TITLEMODE:
//Input
titleinput();
@ -379,7 +379,7 @@ int main(int argc, char *argv[])
case GAMEMODE:
if (map.towermode)
{
gameinput();
gameinput();
//if(game.recording==1)
//{
@ -502,11 +502,11 @@ int main(int argc, char *argv[])
}
//Mute button
#if !defined(NO_CUSTOM_LEVELS)
#if !defined(NO_CUSTOM_LEVELS)
bool inEditor = ed.textentry || ed.scripthelppage == 1;
#else
#else
bool inEditor = false;
#endif
#endif
if (key.isDown(KEYBOARD_m) && game.mutebutton<=0 && !inEditor)
{
game.mutebutton = 8;
@ -556,7 +556,7 @@ int main(int argc, char *argv[])
}
//SDL_Delay(300);
//SDL_Delay(300);
//TODO
//Free the loaded image