diff --git a/desktop_version/src/Game.cpp b/desktop_version/src/Game.cpp index 34f39e31..fca4589d 100644 --- a/desktop_version/src/Game.cpp +++ b/desktop_version/src/Game.cpp @@ -384,8 +384,6 @@ void Game::init(void) stat_trinkets = 0; - test = false; - teststring = "TEST = True"; state = 1; statedelay = 0; //updatestate(); diff --git a/desktop_version/src/Game.h b/desktop_version/src/Game.h index 36555eaf..852dba09 100644 --- a/desktop_version/src/Game.h +++ b/desktop_version/src/Game.h @@ -243,8 +243,7 @@ public: int mx, my; int screenshake, flashlight; - bool test; - std::string teststring, tempstring; + std::string tempstring; bool advancetext, pausescript; int deathseq, lifeseq; diff --git a/desktop_version/src/Labclass.cpp b/desktop_version/src/Labclass.cpp index f02ad5b0..c439e44f 100644 --- a/desktop_version/src/Labclass.cpp +++ b/desktop_version/src/Labclass.cpp @@ -1855,9 +1855,6 @@ std::vector labclass::loadlevel(int rx, int ry) tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); roomname = "Outer Space"; - - game.test = true; - game.teststring = "ERROR: Map not found in Lab Area"; break; #else default: diff --git a/desktop_version/src/WarpClass.cpp b/desktop_version/src/WarpClass.cpp index c377b135..3b687e8b 100644 --- a/desktop_version/src/WarpClass.cpp +++ b/desktop_version/src/WarpClass.cpp @@ -1022,9 +1022,6 @@ std::vector warpclass::loadlevel(int rx, int ry) tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push_back("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); //roomname = "Outer Space"; - - game.test = true; - game.teststring = "ERROR: Map not found in Warp Area"; break; #else default: diff --git a/desktop_version/src/editor.cpp b/desktop_version/src/editor.cpp index 008ad269..8693d72a 100644 --- a/desktop_version/src/editor.cpp +++ b/desktop_version/src/editor.cpp @@ -3486,11 +3486,6 @@ void editorrender() graphics.Print(0,121, ed.note,196-((45-ed.notedelay)*4), 196-((45-ed.notedelay)*4), 196-((45-ed.notedelay)*4), true); } - if (game.test) - { - graphics.bprint(5, 5, game.teststring, 196, 196, 255 - help.glow, false); - } - graphics.drawfade(); if (game.flashlight > 0 && !game.noflashingmode) diff --git a/desktop_version/src/preloader.cpp b/desktop_version/src/preloader.cpp index af8ddd3c..763c6c62 100644 --- a/desktop_version/src/preloader.cpp +++ b/desktop_version/src/preloader.cpp @@ -100,11 +100,6 @@ void preloaderrender() graphics.Print(282-(15*8), 204, "LOADING... 100%", 124, 112, 218, false); } - if (game.test) - { - graphics.Print(5, 5, game.teststring, 196, 196, 255 - help.glow, false); - } - graphics.drawfade(); if (game.flashlight > 0 && !game.noflashingmode) diff --git a/desktop_version/src/titlerender.cpp b/desktop_version/src/titlerender.cpp index bd11e877..a1b8a336 100644 --- a/desktop_version/src/titlerender.cpp +++ b/desktop_version/src/titlerender.cpp @@ -1207,11 +1207,6 @@ void titlerender() //graphics.Print(5, 228, "Left/Right to Choose, V to Select", tr, tg, tb, true); } - if (game.test) - { - graphics.Print(5, 5, game.teststring, 196, 196, 255, false); - } - graphics.drawfade(); if (game.flashlight > 0 && !game.noflashingmode) @@ -1385,11 +1380,6 @@ void gamecompleterender() creditOffset += 140; if (graphics.onscreen(creditOffset + game.creditposition)) graphics.bigprint( -1, creditOffset + game.creditposition, "Thanks for playing!", tr, tg, tb, true, 2); - if (game.test) - { - graphics.Print(5, 5, game.teststring, 196, 196, 255, false); - } - graphics.drawfade(); if (game.flashlight > 0 && !game.noflashingmode) @@ -1436,11 +1426,6 @@ void gamecompleterender2() } } - if (game.test) - { - graphics.Print(5, 5, game.teststring, 196, 196, 255, false); - } - graphics.drawfade(); if (game.flashlight > 0 && !game.noflashingmode) @@ -1845,11 +1830,6 @@ void gamerender() */ - if (game.test) - { - graphics.Print(5, 5, game.teststring, 196, 196, 255, false); - } - if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; @@ -2673,11 +2653,6 @@ void maprender() graphics.drawfade(); - if (game.test) - { - graphics.Print(5, 5, game.teststring, 196, 196, 255, false); - } - if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; @@ -2882,11 +2857,6 @@ void towerrender() graphics.drawfade(); - if (game.test) - { - graphics.Print(5, 5, game.teststring, 196, 196, 255, false); - } - if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; @@ -3032,11 +3002,6 @@ void teleporterrender() } - if (game.test) - { - graphics.Print(5, 5, game.teststring, 196, 196, 255, false); - } - if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--;