..
BinaryBlob.cpp
Maybe check the right size m8
2020-06-14 22:44:34 -04:00
BinaryBlob.h
Sigh.
2020-06-15 07:37:05 -04:00
BlockV.cpp
Remove blockclass::clear(), simplify blockclass initializations
2020-04-03 23:28:47 -04:00
BlockV.h
Remove blockclass::clear(), simplify blockclass initializations
2020-04-03 23:28:47 -04:00
editor.cpp
Make sure sprite colors in the editor don't update more than 30 FPS
2020-06-19 09:05:48 -04:00
editor.h
Make sure sprite colors in the editor don't update more than 30 FPS
2020-06-19 09:05:48 -04:00
Ent.cpp
Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame
2020-06-19 09:05:48 -04:00
Ent.h
Fix, for in-GAMEMODE sprites, their colors updating too fast
2020-06-19 09:05:48 -04:00
Entity.cpp
Fix ZZT centipedes (or ASCII snakes) zipping around
2020-06-19 09:05:48 -04:00
Entity.h
Interpolate trophy text
2020-06-19 09:05:48 -04:00
Enums.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp
Like the thing I did but the opposite
2020-06-12 16:21:45 -04:00
FileSystemUtils.h
Remove TinyXML-1
2020-06-12 15:08:29 -04:00
Finalclass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Finalclass.h
Refactor Finalclass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
Game.cpp
Interpolate end picture reveal scroll
2020-06-19 09:05:48 -04:00
Game.h
Interpolate end picture reveal scroll
2020-06-19 09:05:48 -04:00
GOGNetwork.c
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Graphics.cpp
Make sure sprite colors in the editor don't update more than 30 FPS
2020-06-19 09:05:48 -04:00
Graphics.h
Make sure sprite colors in the editor don't update more than 30 FPS
2020-06-19 09:05:48 -04:00
GraphicsResources.cpp
Fix some leaks
2020-06-07 22:40:03 -04:00
GraphicsResources.h
Fix some leaks
2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp
Fix mixed indentation in GraphicsUtil.cpp
2020-04-03 10:40:50 -04:00
GraphicsUtil.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Input.cpp
Interpolate end picture reveal scroll
2020-06-19 09:05:48 -04:00
Input.h
Remove global args from Input.cpp
2020-04-03 10:40:50 -04:00
KeyPoll.cpp
Remove passing around pointer to gameScreen from KeyPoll::Poll()
2020-06-13 14:50:33 -04:00
KeyPoll.h
Remove passing around pointer to gameScreen from KeyPoll::Poll()
2020-06-13 14:50:33 -04:00
Labclass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Labclass.h
Refactor Labclass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
Logic.cpp
Fix off-by-one in interpolation of extending gravity line
2020-06-19 09:05:48 -04:00
Logic.h
Merge towerlogic() into gamelogic()
2020-04-26 19:07:40 -04:00
main.cpp
Remove duplicate -renderer option
2020-06-19 09:05:48 -04:00
MakeAndPlay.h
Re-comment out #define MAKEANDPLAY
2020-02-09 10:42:03 -05:00
Map.cpp
Fix 1-frame glitch when entering a room with plats in finalmode
2020-06-19 09:05:48 -04:00
Map.h
Refactor how "hidden names" work
2020-06-19 09:05:48 -04:00
Maths.h
Hello WWWWWWorld!
2020-01-08 10:37:50 -05:00
Music.cpp
Add bounds checks to script commands that didn't have them
2020-06-13 01:24:42 -04:00
Music.h
Don't leak binaryBlob
2020-06-07 22:40:03 -04:00
Network.c
Allow for conditional building of Steam and GOG APIs
2020-06-01 14:21:06 -04:00
Network.h
Add support for multiple Network backends, stub in GOGNetwork
2020-01-13 11:15:22 -05:00
Otherlevel.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
Otherlevel.h
Remove i/j/k attributes from classes that don't need them
2020-06-14 14:37:29 -04:00
preloader.cpp
Only render screen effects on the title screen and in-game
2020-04-27 15:07:58 -04:00
preloader.h
Remove global args from preloader.cpp
2020-04-03 10:40:50 -04:00
Render.cpp
Refactor how "hidden names" work
2020-06-19 09:05:48 -04:00
Render.h
Merge towerrender() into gamerender()
2020-04-26 19:07:40 -04:00
Screen.cpp
Move gameScreen off of the stack and onto the heap
2020-06-13 14:50:33 -04:00
Screen.h
Move gameScreen off of the stack and onto the heap
2020-06-13 14:50:33 -04:00
Script.cpp
Interpolate bringing up and down quit/pause/teleporter screen
2020-06-19 09:05:48 -04:00
Script.h
Refactor custom scripts to not be stored in one giant vector of lines
2020-06-11 22:13:52 -04:00
Scripts.cpp
Remove include guards from Scripts.cpp and TerminalScripts.cpp
2020-06-11 22:13:52 -04:00
SoundSystem.cpp
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
2020-06-07 22:40:03 -04:00
SoundSystem.h
Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
2020-06-07 22:40:03 -04:00
Spacestation2.cpp
Statically allocate Prize for the Reckless tilemap
2020-05-29 19:39:05 -04:00
Spacestation2.h
Refactor Spacestation2.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00
SteamNetwork.c
Fix build on DragonFlyBSD
2020-04-23 23:35:33 -04:00
TerminalScripts.cpp
Remove include guards from Scripts.cpp and TerminalScripts.cpp
2020-06-11 22:13:52 -04:00
Textbox.cpp
Fix special text box images sometimes flashing
2020-06-19 09:05:48 -04:00
Textbox.h
Fix special text box images sometimes flashing
2020-06-19 09:05:48 -04:00
Tower.cpp
Remove now-unused fillbackground/fillcontents/fillminitower from Tower
2020-05-17 22:03:29 -04:00
Tower.h
Remove i/j/k attributes from classes that don't need them
2020-06-14 14:37:29 -04:00
UtilityClass.cpp
Support hex entities in metadata
2020-06-15 20:32:10 -04:00
UtilityClass.h
Support hex entities in metadata
2020-06-15 20:32:10 -04:00
WarpClass.cpp
Statically allocate level arrays
2020-05-29 10:21:25 -04:00
WarpClass.h
Refactor WarpClass.cpp to not use strings for tilemaps
2020-05-17 22:03:29 -04:00