1
0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/desktop_version/src
Dav999-v 679b590da5 Restrict the ENTER menu to saving while in a cutscene
PR #468 made it so you can use the menus while in a cutscene, in order
to counteract softlocks. However, this has resulted in more
unintentional behavior:
- `gamemode(teleporter)` breaks when opening the ENTER menu (Misa
  mentioned this)
- The player can now interrupt shakes and walks, and have their timers
  run out before resuming the cutscene
- After completing the game, the player can warp to the ship while a
  dialogue is active, and prevent themselves from advancing text (plus
  it's always rude to just teleport away while someone's talking)
- The player can peek at the map before hidecoordinates is run, and can
  also peek at what the game does with missing/rescued crewmates during
  cutscenes

This commit fixes the latter two issues. While a script is running,
only the SAVE tab is now available. Therefore the player can still get
themselves out of softlocks as intended, but they do things like
looking at the map or teleporting away during a cutscene.
2020-12-18 10:03:10 -05:00
..
BinaryBlob.cpp Use SDL stdlib funcs for free/malloc/strcmp 2020-08-14 09:51:19 -04:00
BinaryBlob.h Check index of tracks in musicclass::init() 2020-08-14 09:51:19 -04:00
BlockV.cpp Remove unnecessary string initializations from constructors 2020-07-08 19:14:21 -04:00
BlockV.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Credits.h Fix entities in the Warp Zone's gray tileset not being gray in the editor (#480) 2020-09-25 13:35:03 -04:00
editor.cpp Remove duplicate screen configuration variables 2020-12-18 10:02:18 -05:00
editor.h Remember loaded custom level and read from it when saving 2020-11-03 13:30:53 -05:00
Ent.cpp Add entclass::ishumanoid() 2020-11-03 13:31:56 -05:00
Ent.h Add entclass::ishumanoid() 2020-11-03 13:31:56 -05:00
Entity.cpp Add x-room = 13 check to entity 1 behave 13 2020-11-06 15:06:11 -05:00
Entity.h Remove now-unused entityclass::hormovingplatformfix() 2020-10-11 16:18:30 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix other array decay too 2020-08-09 13:39:12 -04:00
FileSystemUtils.h Only re-color one-ways if assets are not mounted 2020-06-30 18:06:14 -04:00
Finalclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Finalclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Game.cpp Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
Game.h Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
GOGNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
Graphics.cpp Fix variables shadowing other variables 2020-11-04 08:38:19 -05:00
Graphics.h Factor out entity drawing to separate function 2020-11-03 13:31:56 -05:00
GraphicsResources.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Use SDL_abs() instead of libc abs() in ApplyFilter() 2020-11-07 19:41:25 -05:00
GraphicsUtil.h Axe endian_swap() function and template 2020-09-08 16:16:40 -04:00
Input.cpp Restrict the ENTER menu to saving while in a cutscene 2020-12-18 10:03:10 -05:00
Input.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
KeyPoll.cpp Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
KeyPoll.h Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
Labclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Labclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Logic.cpp Fix Prize for the Reckless moving platform losing its block when... 2020-11-12 17:06:31 -05:00
Logic.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
main.cpp Remove game.gameframerate as duplicate of game.slowdown 2020-12-18 10:02:18 -05:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Fix oldreadytotele not being set in gotoroom() 2020-11-04 08:39:26 -05:00
Map.h Remove kludge_to_bg() and bg_to_kludge() 2020-11-03 13:25:03 -05:00
Maths.h Include math.h instead of cmath 2020-11-17 12:17:04 -05:00
Music.cpp Don't set music.usingmmmmmm to true when (un)loading custom assets 2020-11-12 19:11:13 -05:00
Music.h Don't reset entire musicclass when mounting and unmounting assets 2020-11-12 19:11:13 -05:00
Network.c Remove unnecessary externs from network func forward decls 2020-08-02 23:43:55 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Bounds check all entity getters that can return 0 2020-09-25 13:51:47 -04:00
Otherlevel.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
preloader.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
preloader.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Render.cpp Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
Render.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Screen.cpp Factor out screen settings to ScreenSettings struct 2020-12-18 10:02:18 -05:00
Screen.h Factor out screen settings to ScreenSettings struct 2020-12-18 10:02:18 -05:00
ScreenSettings.h Factor out screen settings to ScreenSettings struct 2020-12-18 10:02:18 -05:00
Script.cpp Clean up don't-quick-fade signaling 2020-11-06 06:09:31 -05:00
Script.h Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
Scripts.cpp Make 'custom_' check more readable 2020-09-27 16:31:40 -04:00
SoundSystem.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Spacestation2.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
SteamNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
TerminalScripts.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Textbox.cpp Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Textbox.h Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Tower.cpp Remove zeroed arrays from tower functions in M&P 2020-08-03 00:29:15 -04:00
Tower.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
TowerBG.h Refactor tower background to use a separate object instead 2020-11-03 13:25:03 -05:00
UtilityClass.cpp Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
UtilityClass.h Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
WarpClass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
WarpClass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00