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PR #468 made it so you can use the menus while in a cutscene, in order to counteract softlocks. However, this has resulted in more unintentional behavior: - `gamemode(teleporter)` breaks when opening the ENTER menu (Misa mentioned this) - The player can now interrupt shakes and walks, and have their timers run out before resuming the cutscene - After completing the game, the player can warp to the ship while a dialogue is active, and prevent themselves from advancing text (plus it's always rude to just teleport away while someone's talking) - The player can peek at the map before hidecoordinates is run, and can also peek at what the game does with missing/rescued crewmates during cutscenes This commit fixes the latter two issues. While a script is running, only the SAVE tab is now available. Therefore the player can still get themselves out of softlocks as intended, but they do things like looking at the map or teleporting away during a cutscene. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).