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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-28 07:28:30 +02:00
VVVVVV/desktop_version/src
Misa 634a41d80d Maintain game.swnmode until all gravitron squares are offscreen
Today, I saw a video posted by Chelito on the VVVVVV speedrunning
Discord where he died inside a gravitron square over and over after the
Gravitron in Intermission 2 ended.

https://cdn.discordapp.com/attachments/234787368522088448/779074864660480020/What.mp4

This is caused by the fact that after the Gravitron ends, the game no
longer considers you to be inside swnmode, so it won't move the enemies
offscreen when you die.

To fix this, after the Gravitron ends, the game will switch to swngame
8, where it will keep you inside swnmode until all gravitron squares are
offscreen. This means that gravitron squares that are onscreen after the
Gravitron ends will be moved offscreen if you die, preventing the above
death loop from happening.
2020-12-18 10:03:24 -05:00
..
BinaryBlob.cpp Use SDL stdlib funcs for free/malloc/strcmp 2020-08-14 09:51:19 -04:00
BinaryBlob.h Check index of tracks in musicclass::init() 2020-08-14 09:51:19 -04:00
BlockV.cpp Remove unnecessary string initializations from constructors 2020-07-08 19:14:21 -04:00
BlockV.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
Credits.h Fix entities in the Warp Zone's gray tileset not being gray in the editor (#480) 2020-09-25 13:35:03 -04:00
editor.cpp Remove duplicate screen configuration variables 2020-12-18 10:02:18 -05:00
editor.h Remember loaded custom level and read from it when saving 2020-11-03 13:30:53 -05:00
Ent.cpp Add entclass::ishumanoid() 2020-11-03 13:31:56 -05:00
Ent.h Add entclass::ishumanoid() 2020-11-03 13:31:56 -05:00
Entity.cpp Add x-room = 13 check to entity 1 behave 13 2020-11-06 15:06:11 -05:00
Entity.h Remove now-unused entityclass::hormovingplatformfix() 2020-10-11 16:18:30 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix other array decay too 2020-08-09 13:39:12 -04:00
FileSystemUtils.h Only re-color one-ways if assets are not mounted 2020-06-30 18:06:14 -04:00
Finalclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Finalclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Game.cpp Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
Game.h Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
GOGNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
Graphics.cpp Fix variables shadowing other variables 2020-11-04 08:38:19 -05:00
Graphics.h Factor out entity drawing to separate function 2020-11-03 13:31:56 -05:00
GraphicsResources.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
GraphicsResources.h Consistently use angle brackets for SDL.h includes 2020-07-19 21:37:40 -04:00
GraphicsUtil.cpp Use SDL_abs() instead of libc abs() in ApplyFilter() 2020-11-07 19:41:25 -05:00
GraphicsUtil.h Axe endian_swap() function and template 2020-09-08 16:16:40 -04:00
Input.cpp Restrict the ENTER menu to saving while in a cutscene 2020-12-18 10:03:10 -05:00
Input.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
KeyPoll.cpp Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
KeyPoll.h Remove duplicate game.controllerSensitivity proxy 2020-12-18 10:02:18 -05:00
Labclass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Labclass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Logic.cpp Maintain game.swnmode until all gravitron squares are offscreen 2020-12-18 10:03:24 -05:00
Logic.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
main.cpp Remove game.gameframerate as duplicate of game.slowdown 2020-12-18 10:02:18 -05:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Fix oldreadytotele not being set in gotoroom() 2020-11-04 08:39:26 -05:00
Map.h Remove kludge_to_bg() and bg_to_kludge() 2020-11-03 13:25:03 -05:00
Maths.h Include math.h instead of cmath 2020-11-17 12:17:04 -05:00
Music.cpp Don't set music.usingmmmmmm to true when (un)loading custom assets 2020-11-12 19:11:13 -05:00
Music.h Don't reset entire musicclass when mounting and unmounting assets 2020-11-12 19:11:13 -05:00
Network.c Remove unnecessary externs from network func forward decls 2020-08-02 23:43:55 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Bounds check all entity getters that can return 0 2020-09-25 13:51:47 -04:00
Otherlevel.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
preloader.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
preloader.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Render.cpp Visually remove all other tabs in SAVE-only enter screen 2020-12-18 10:03:10 -05:00
Render.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
Screen.cpp Factor out screen settings to ScreenSettings struct 2020-12-18 10:02:18 -05:00
Screen.h Factor out screen settings to ScreenSettings struct 2020-12-18 10:02:18 -05:00
ScreenSettings.h Factor out screen settings to ScreenSettings struct 2020-12-18 10:02:18 -05:00
Script.cpp Clean up don't-quick-fade signaling 2020-11-06 06:09:31 -05:00
Script.h Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
Scripts.cpp Make 'custom_' check more readable 2020-09-27 16:31:40 -04:00
SoundSystem.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Spacestation2.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
SteamNetwork.c Ifdef out network code for M&P 2020-08-02 23:43:55 -04:00
TerminalScripts.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
Textbox.cpp Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Textbox.h Remove allowspecial, replace with opaqueness check 2020-08-06 22:12:15 -04:00
Tower.cpp Remove zeroed arrays from tower functions in M&P 2020-08-03 00:29:15 -04:00
Tower.h Change all tilemaps to be short[1200] instead of int[1200] 2020-07-19 16:25:53 -04:00
TowerBG.h Refactor tower background to use a separate object instead 2020-11-03 13:25:03 -05:00
UtilityClass.cpp Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
UtilityClass.h Clean up and prevent unnecessary qualifiers to self 2020-09-28 01:34:40 -04:00
WarpClass.cpp Separate includes into sections and alphabetize them 2020-07-19 21:37:40 -04:00
WarpClass.h Remove unnecessary includes from header files 2020-07-19 21:37:40 -04:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00