mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2025-01-08 18:09:45 +01:00
No description
634a41d80d
Today, I saw a video posted by Chelito on the VVVVVV speedrunning Discord where he died inside a gravitron square over and over after the Gravitron in Intermission 2 ended. https://cdn.discordapp.com/attachments/234787368522088448/779074864660480020/What.mp4 This is caused by the fact that after the Gravitron ends, the game no longer considers you to be inside swnmode, so it won't move the enemies offscreen when you die. To fix this, after the Gravitron ends, the game will switch to swngame 8, where it will keep you inside swnmode until all gravitron squares are offscreen. This means that gravitron squares that are onscreen after the Gravitron ends will be moved offscreen if you die, preventing the above death loop from happening. |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).