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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-27 23:18:30 +02:00
VVVVVV/desktop_version/lang/nl
Misa 474cdc092e Use levelDirError for graphics errors too
This will actually do several things:

(1) Make the tile size checks apply to the appropriate graphics files
    once again.
(2) Make the game print a fallback error message if the error message
    hasn't been set on the levelDirError error screen.
(3) Use levelDirError for graphics errors too.
(4) Make the error message for tile size checks failing specify both
    width and height, not just a square dimension.
(5) Make the error messages mentioned above translatable.

It turns out that (1) didn't happen after #923 was merged, since #923
removed needing to process a tilesheet into a vector of surfaces for all
graphics files except sprites.png and flipsprites.png. Thus, the game
ended up only checking the correct tile sizes for those files only.

In the process of fixing this, I also got rid of the PROCESS_TILESHEET
macros and turned them into two different functions: One to make the
array, and one to check the tile size of the tilesheet.

I also did (2) just in case FILESYSTEM_levelDirHasError() returns false
even though we know we have an error.

And (3) is needed so things are unified and we have one user-facing
error message system when users load levels. To facilitate this, I
removed the title string, since it's really not needed.

Unfortunately, (1) doesn't apply to font.png again, but that's because
of the new font stuff and I'm not sure what Dav999 has in store for
error checking. But that's also why I did (4), because it looks like
tile sizes in font.png files can be different (i.e. non-square).
2023-05-17 17:11:26 -07:00
..
cutscenes.xml Make Violet's button dialogue work in cutscene test 2023-03-22 16:20:44 -07:00
meta.xml Add button glyphs support to selection hint on language screen 2023-03-26 17:54:47 -07:00
numbers.xml Add Dutch language files 2022-12-31 20:04:56 -08:00
roomnames_special.xml Complete the Dutch room name translations 2022-12-31 20:04:56 -08:00
roomnames.xml Complete the Dutch room name translations 2022-12-31 20:04:56 -08:00
strings_plural.xml Add per-area untranslated roomname counters 2022-12-31 20:04:56 -08:00
strings.xml Use levelDirError for graphics errors too 2023-05-17 17:11:26 -07:00