1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-22 17:49:43 +01:00

Add button glyphs support to selection hint on language screen

The language screen has a "Press Space, Z, or V to select" hint, which
I forgot to update for supporting button glyphs in #943, so this commit
does.

    <action_hint>Press Space, Z, or V to select</action_hint>
    <gamepad_hint>Press {button} to select</gamepad_hint>
This commit is contained in:
Dav999-v 2023-03-26 20:15:45 +02:00 committed by Misa Elizabeth Kai
parent 0984e06546
commit a2c3f47748
16 changed files with 57 additions and 1 deletions

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Prem Espai, Z o V per a seleccionar</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Drücke die Leertaste, Z oder V zur Auswahl</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Press Space, Z, or V to select</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Premu spaceton, Z aŭ V por elekti</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Pulsa Espacio, Z, o V para seleccionar</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Espace, Z ou V pour sélectionner</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Premi spazio, Z, or V per selezionare</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Druk op spatie, Z, of V om te kiezen</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Druk op {button} om te kiezen</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint></action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Seleciona com Barra de Espaços, Z ou V</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Нажмите Пробел, Z или V, чтобы выбрать</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -11,6 +11,9 @@
<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
<action_hint>Boşluk, Z veya V tuşu ile seç</action_hint>
<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
<gamepad_hint>Press {button} to select</gamepad_hint>
<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
<autowordwrap>1</autowordwrap>

View file

@ -22,6 +22,7 @@ struct LangMeta
std::string nativename;
std::string credit;
std::string action_hint;
std::string gamepad_hint;
bool autowordwrap; // = true; enable automatic wordwrapping
bool toupper; // = true; enable automatic full-caps for menu options
bool toupper_i_dot; // = false; enable Turkish i mapping when uppercasing

View file

@ -86,6 +86,8 @@ static void sync_lang_file(const std::string& langcode)
pElem->SetText(langmeta.credit.c_str());
else if (SDL_strcmp(pKey, "action_hint") == 0)
pElem->SetText(langmeta.action_hint.c_str());
else if (SDL_strcmp(pKey, "gamepad_hint") == 0)
pElem->SetText(langmeta.gamepad_hint.c_str());
else if (SDL_strcmp(pKey, "autowordwrap") == 0)
pElem->SetText((int) langmeta.autowordwrap);
else if (SDL_strcmp(pKey, "toupper") == 0)

View file

@ -93,6 +93,8 @@ static void loadmeta(LangMeta& meta, const std::string& langcode = lang)
meta.credit = std::string(pText);
else if (SDL_strcmp(pKey, "action_hint") == 0)
meta.action_hint = std::string(pText);
else if (SDL_strcmp(pKey, "gamepad_hint") == 0)
meta.gamepad_hint = std::string(pText);
else if (SDL_strcmp(pKey, "autowordwrap") == 0)
meta.autowordwrap = help.Int(pText);
else if (SDL_strcmp(pKey, "toupper") == 0)

View file

@ -646,7 +646,22 @@ static void menurender(void)
else if ((unsigned)game.currentmenuoption < loc::languagelist.size())
{
font::print_wrap(PR_CEN, -1, 8, loc::languagelist[game.currentmenuoption].credit.c_str(), tr/2, tg/2, tb/2);
font::print(PR_CEN, -1, 230, loc::languagelist[game.currentmenuoption].action_hint, tr/2, tg/2, tb/2);
const char* select_hint;
char buffer[SCREEN_WIDTH_CHARS + 1];
if (BUTTONGLYPHS_keyboard_is_active())
{
select_hint = loc::languagelist[game.currentmenuoption].action_hint.c_str();
}
else
{
vformat_buf(buffer, sizeof(buffer),
loc::languagelist[game.currentmenuoption].gamepad_hint.c_str(),
"button:but",
vformat_button(ActionSet_Menu, Action_Menu_Accept)
);
select_hint = buffer;
}
font::print(PR_CEN, -1, 230, select_hint, tr/2, tg/2, tb/2);
}
break;
case Menu::translator_main: