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Add button glyphs support to selection hint on language screen
The language screen has a "Press Space, Z, or V to select" hint, which I forgot to update for supporting button glyphs in #943, so this commit does. <action_hint>Press Space, Z, or V to select</action_hint> <gamepad_hint>Press {button} to select</gamepad_hint>
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0984e06546
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16 changed files with 57 additions and 1 deletions
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Prem Espai, Z o V per a seleccionar</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Drücke die Leertaste, Z oder V zur Auswahl</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Press Space, Z, or V to select</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Premu spaceton, Z aŭ V por elekti</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Pulsa Espacio, Z, o V para seleccionar</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Espace, Z ou V pour sélectionner</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Premi spazio, Z, or V per selezionare</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Druk op spatie, Z, of V om te kiezen</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Druk op {button} om te kiezen</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint></action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Seleciona com Barra de Espaços, Z ou V</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Нажмите Пробел, Z или V, чтобы выбрать</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -11,6 +11,9 @@
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Boşluk, Z veya V tuşu ile seç</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>Press {button} to select</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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@ -22,6 +22,7 @@ struct LangMeta
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std::string nativename;
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std::string credit;
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std::string action_hint;
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std::string gamepad_hint;
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bool autowordwrap; // = true; enable automatic wordwrapping
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bool toupper; // = true; enable automatic full-caps for menu options
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bool toupper_i_dot; // = false; enable Turkish i mapping when uppercasing
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@ -86,6 +86,8 @@ static void sync_lang_file(const std::string& langcode)
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pElem->SetText(langmeta.credit.c_str());
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else if (SDL_strcmp(pKey, "action_hint") == 0)
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pElem->SetText(langmeta.action_hint.c_str());
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else if (SDL_strcmp(pKey, "gamepad_hint") == 0)
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pElem->SetText(langmeta.gamepad_hint.c_str());
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else if (SDL_strcmp(pKey, "autowordwrap") == 0)
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pElem->SetText((int) langmeta.autowordwrap);
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else if (SDL_strcmp(pKey, "toupper") == 0)
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@ -93,6 +93,8 @@ static void loadmeta(LangMeta& meta, const std::string& langcode = lang)
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meta.credit = std::string(pText);
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else if (SDL_strcmp(pKey, "action_hint") == 0)
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meta.action_hint = std::string(pText);
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else if (SDL_strcmp(pKey, "gamepad_hint") == 0)
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meta.gamepad_hint = std::string(pText);
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else if (SDL_strcmp(pKey, "autowordwrap") == 0)
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meta.autowordwrap = help.Int(pText);
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else if (SDL_strcmp(pKey, "toupper") == 0)
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@ -646,7 +646,22 @@ static void menurender(void)
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else if ((unsigned)game.currentmenuoption < loc::languagelist.size())
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{
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font::print_wrap(PR_CEN, -1, 8, loc::languagelist[game.currentmenuoption].credit.c_str(), tr/2, tg/2, tb/2);
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font::print(PR_CEN, -1, 230, loc::languagelist[game.currentmenuoption].action_hint, tr/2, tg/2, tb/2);
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const char* select_hint;
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char buffer[SCREEN_WIDTH_CHARS + 1];
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if (BUTTONGLYPHS_keyboard_is_active())
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{
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select_hint = loc::languagelist[game.currentmenuoption].action_hint.c_str();
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}
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else
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{
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vformat_buf(buffer, sizeof(buffer),
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loc::languagelist[game.currentmenuoption].gamepad_hint.c_str(),
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"button:but",
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vformat_button(ActionSet_Menu, Action_Menu_Accept)
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);
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select_hint = buffer;
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}
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font::print(PR_CEN, -1, 230, select_hint, tr/2, tg/2, tb/2);
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}
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break;
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case Menu::translator_main:
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