mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
Add per-area untranslated roomname counters
This makes it easy from the "explore game" menu to see which levels still have untranslated room names and how many.
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parent
46af7ecdfc
commit
88c8ad5a57
8 changed files with 128 additions and 4 deletions
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@ -25,4 +25,8 @@
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<translation form="0" translation=""/>
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<translation form="1" translation=""/>
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</string>
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<string english_plural="{n} normal room names untranslated" english_singular="{n} normal room name untranslated" explanation="per-area counts for room name translator mode" max="38*4" var="n" expect="48">
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<translation form="0" translation=""/>
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<translation form="1" translation=""/>
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</string>
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</strings_plural>
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@ -25,4 +25,8 @@
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<translation form="0" translation="Plej malfacila ĉambro (kun {n_deaths} mortoj)"/>
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<translation form="1" translation="Plej malfacila ĉambro (kun {n_deaths} morto)"/>
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</string>
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<string english_plural="{n} normal room names untranslated" english_singular="{n} normal room name untranslated" explanation="per-area counts for room name translator mode" max="38*4" var="n" expect="48">
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<translation form="0" translation=""/>
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<translation form="1" translation=""/>
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</string>
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</strings_plural>
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@ -25,4 +25,8 @@
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<translation form="0" translation=""/>
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<translation form="1" translation=""/>
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</string>
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<string english_plural="{n} normal room names untranslated" english_singular="{n} normal room name untranslated" explanation="per-area counts for room name translator mode" max="38*4" var="n" expect="48">
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<translation form="0" translation=""/>
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<translation form="1" translation=""/>
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</string>
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</strings_plural>
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@ -25,4 +25,8 @@
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<translation form="0" translation="Moeilijkste kamer ({n_deaths} keer dood)"/>
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<translation form="1" translation="Moeilijkste kamer ({n_deaths} keer dood)"/>
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</string>
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<string english_plural="{n} normal room names untranslated" english_singular="{n} normal room name untranslated" explanation="per-area counts for room name translator mode" max="38*4" var="n" expect="48">
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<translation form="0" translation="{n} normale kamernamen onvertaald"/>
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<translation form="1" translation="{n} normale kamernaam onvertaald"/>
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</string>
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</strings_plural>
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@ -26,6 +26,7 @@ int n_untranslated_roomnames = 0;
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int n_unexplained_roomnames = 0;
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int n_untranslated_roomnames_custom = 0;
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int n_unexplained_roomnames_custom = 0;
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int n_untranslated_roomnames_area[9];
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int n_untranslated[COUNT_UNTRANSLATED_INDEX] = {0};
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@ -57,6 +57,7 @@ extern int n_untranslated_roomnames;
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extern int n_unexplained_roomnames;
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extern int n_untranslated_roomnames_custom;
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extern int n_unexplained_roomnames_custom;
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extern int n_untranslated_roomnames_area[9];
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enum n_untranslated_index
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{
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@ -241,6 +241,7 @@ void resettext(bool final_shutdown)
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n_untranslated_roomnames = 0;
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n_unexplained_roomnames = 0;
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SDL_zeroa(n_untranslated_roomnames_area);
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SDL_zeroa(n_untranslated);
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@ -736,16 +737,99 @@ bool fix_room_coords(bool custom_level, int* roomx, int* roomy)
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return !(*roomx < 0 || *roomy < 0 || *roomx > max_x || *roomy > max_y);
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}
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static void update_left_counter(const char* old_text, const char* new_text, int* counter)
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static unsigned coords_to_area(int roomx, int roomy)
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{
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if (!fix_room_coords(false, &roomx, &roomy))
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{
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return false;
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}
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/* We want to know per-area how many room names are untranslated... */
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enum area_letter {
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_, /* None */
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S, /* SS1 */
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L, /* Lab */
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T, /* Tower */
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Y, /* SS2 */
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W, /* Warp */
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I, /* Intermission */
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G, /* Gravitron */
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F /* Final */
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};
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static enum area_letter area_map[MAP_MAX_Y+1][MAP_MAX_Y+1] = {
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{_,L,L,L,L,L,L,L,_,T,_,_,_,W,W,W,W,W,W,W},
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{_,L,L,L,L,L,L,_,_,T,_,_,_,_,W,W,W,W,W,W},
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{_,_,_,_,L,_,_,_,_,T,_,_,_,_,W,W,W,W,W,W},
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{_,_,_,_,L,_,_,_,_,T,_,_,S,S,S,S,W,W,W,W},
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{_,_,L,L,L,_,_,_,_,T,T,T,S,S,S,S,_,_,_,_},
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{_,_,_,_,_,_,_,_,_,T,Y,Y,S,S,S,S,_,_,_,_},
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{_,_,_,_,_,_,_,_,_,T,Y,Y,S,S,S,S,S,_,_,_},
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{_,_,_,_,_,_,_,_,_,T,Y,Y,S,S,S,S,S,S,S,_},
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{_,_,_,_,_,_,_,_,_,T,_,_,_,Y,Y,S,Y,Y,Y,_},
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{_,_,_,_,_,_,_,_,T,T,_,_,_,Y,Y,Y,Y,Y,Y,_},
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{_,_,_,_,_,_,_,_,_,T,_,_,_,Y,Y,Y,Y,Y,Y,_},
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{_,_,_,_,_,_,_,_,_,T,_,Y,Y,Y,Y,Y,Y,Y,Y,_},
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{_,_,_,_,_,_,_,_,_,T,_,Y,Y,Y,Y,Y,Y,_,Y,_},
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{_,_,_,_,_,_,_,_,_,T,_,Y,Y,Y,Y,Y,Y,_,Y,_},
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{_,_,_,_,_,_,_,_,_,T,_,Y,Y,_,_,_,_,_,Y,_},
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{_,_,_,_,_,_,_,L,_,T,_,_,_,_,_,_,_,_,_,_},
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{_,_,L,L,L,L,L,L,_,T,_,_,_,_,_,_,_,_,_,_},
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{_,L,L,L,L,L,L,L,_,T,_,_,_,_,_,_,_,_,_,_},
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{L,L,L,L,L,_,_,L,_,T,_,_,_,_,_,_,_,_,_,_},
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{L,L,L,L,L,_,_,L,_,T,_,_,_,_,_,_,_,_,_,_}
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};
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static bool area_map_has_final = false;
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if (!area_map_has_final)
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{
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static const enum area_letter final_map[9][14] = {
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{_,_,_,_,_,_,_,_,_,_,_,_,G,F},
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{_,_,_,_,_,_,_,_,_,_,_,_,G,F},
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{_,_,_,_,_,_,_,_,_,_,_,_,G,F},
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{F,F,F,F,F,F,F,F,F,F,_,_,G,F},
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{F,F,F,F,F,_,F,F,F,F,_,_,G,F},
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{_,_,_,_,_,_,_,_,F,F,F,F,F,F},
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{_,_,_,_,_,F,F,F,F,F,F,_,_,_},
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{_,_,_,_,_,_,_,_,_,_,_,_,_,_},
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{I,I,I,I,I,I,I,I,I,I,I,I,I,I}
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};
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for (int y = 0; y < 9; y++)
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{
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for (int x = 0; x < 14; x++)
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{
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area_map[MAP_MAX_Y+1 - 9 + y][MAP_MAX_X+1 - 14 + x] = final_map[y][x];
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}
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}
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area_map_has_final = true;
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}
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if (area_map[roomy][roomx] == 0)
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{
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vlog_error("LocalizationStorage: Room %d,%d has no area associated with it", roomx, roomy);
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}
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return area_map[roomy][roomx];
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}
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static void update_left_counter(const char* old_text, const char* new_text, int* counter, int* counter_area)
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{
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bool now_filled = new_text[0] != '\0';
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if ((old_text == NULL || old_text[0] == '\0') && now_filled)
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{
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(*counter)--;
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if (counter_area != NULL)
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{
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(*counter_area)--;
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}
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}
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else if (old_text != NULL && old_text[0] != '\0' && !now_filled)
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{
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(*counter)++;
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if (counter_area != NULL)
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{
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(*counter_area)++;
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}
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}
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}
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@ -760,6 +844,7 @@ bool store_roomname_translation(bool custom_level, int roomx, int roomy, const c
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const char** ptr_translation;
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const char** ptr_explanation;
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int* ptr_n_untranslated;
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int* ptr_n_untranslated_area = NULL;
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int* ptr_n_unexplained;
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if (custom_level)
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{
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@ -773,17 +858,18 @@ bool store_roomname_translation(bool custom_level, int roomx, int roomy, const c
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ptr_translation = &translation_roomnames[roomy][roomx];
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ptr_explanation = &explanation_roomnames[roomy][roomx];
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ptr_n_untranslated = &n_untranslated_roomnames;
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ptr_n_untranslated_area = &n_untranslated_roomnames_area[coords_to_area(roomx, roomy)];
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ptr_n_unexplained = &n_unexplained_roomnames;
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}
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if (tra != NULL)
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{
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update_left_counter(*ptr_translation, tra, ptr_n_untranslated);
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update_left_counter(*ptr_translation, tra, ptr_n_untranslated, ptr_n_untranslated_area);
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*ptr_translation = textbook_store(&textbook_main, tra);
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}
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if (explanation != NULL)
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{
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update_left_counter(*ptr_explanation, explanation, ptr_n_unexplained);
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update_left_counter(*ptr_explanation, explanation, ptr_n_unexplained, NULL);
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*ptr_explanation = textbook_store(&textbook_main, explanation);
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}
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@ -840,6 +926,7 @@ static void loadtext_roomnames(bool custom_level)
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{
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n_untranslated_roomnames++;
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n_unexplained_roomnames++;
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n_untranslated_roomnames_area[coords_to_area(x, y)]++;
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}
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store_roomname_translation(
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@ -901,6 +988,7 @@ void loadtext(bool check_max)
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// We may still need the room name explanations
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loadtext_roomnames(false);
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n_untranslated_roomnames = 0;
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SDL_zeroa(n_untranslated_roomnames_area);
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}
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}
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else
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@ -782,7 +782,25 @@ static void menurender(void)
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graphics.bigprint( -1, 30, loc::gettext("The Final Level"), tr, tg, tb, true);
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break;
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}
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if (!roomname_translator::enabled)
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if (roomname_translator::enabled)
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{
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if (game.currentmenuoption >= 0 && game.currentmenuoption < 8)
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{
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int names_left = loc::n_untranslated_roomnames_area[game.currentmenuoption + 1];
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int coldiv = names_left > 0 ? 1 : 2;
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char buffer[4*SCREEN_WIDTH_CHARS + 1];
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loc::gettext_plural_fill(
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buffer, sizeof(buffer),
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"{n} normal room names untranslated",
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"{n} normal room name untranslated",
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"n:int",
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names_left
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);
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graphics.PrintWrap( -1, 65, buffer, tr/coldiv, tg/coldiv, tb/coldiv, true);
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}
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}
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else
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{
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graphics.PrintWrap( -1, 65, loc::gettext("You have not enabled room name translation mode!"), tr, tg, tb, true);
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}
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