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474cdc092e
This will actually do several things: (1) Make the tile size checks apply to the appropriate graphics files once again. (2) Make the game print a fallback error message if the error message hasn't been set on the levelDirError error screen. (3) Use levelDirError for graphics errors too. (4) Make the error message for tile size checks failing specify both width and height, not just a square dimension. (5) Make the error messages mentioned above translatable. It turns out that (1) didn't happen after #923 was merged, since #923 removed needing to process a tilesheet into a vector of surfaces for all graphics files except sprites.png and flipsprites.png. Thus, the game ended up only checking the correct tile sizes for those files only. In the process of fixing this, I also got rid of the PROCESS_TILESHEET macros and turned them into two different functions: One to make the array, and one to check the tile size of the tilesheet. I also did (2) just in case FILESYSTEM_levelDirHasError() returns false even though we know we have an error. And (3) is needed so things are unified and we have one user-facing error message system when users load levels. To facilitate this, I removed the title string, since it's really not needed. Unfortunately, (1) doesn't apply to font.png again, but that's because of the new font stuff and I'm not sure what Dav999 has in store for error checking. But that's also why I did (4), because it looks like tile sizes in font.png files can be different (i.e. non-square). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).