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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/desktop_version/src
Misa 3f448ce439 Turn unlock/unlocknotify into plain arrays
They're always fixed-size, so there's no need to them to be a dynamic
vector.

I changed their type to `bool` too because they don't need to be `int`s.

Also, I replaced the hardcoded 25 constant with at least a name, in case
people want to change it in the future.
2020-07-06 11:19:24 -04:00
..
BinaryBlob.cpp If invalid valid value, set valid to false 2020-06-30 21:07:05 -04:00
BinaryBlob.h Add binaryBlob::getExtra() 2020-06-30 21:07:05 -04:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Add G keybind to go to room 2020-07-02 01:06:50 -04:00
editor.h Add G keybind to go to room 2020-07-02 01:06:50 -04:00
Ent.cpp Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame 2020-06-19 09:05:48 -04:00
Ent.h Fix, for in-GAMEMODE sprites, their colors updating too fast 2020-06-19 09:05:48 -04:00
Entity.cpp Fix deltaframe render glitch when spawning animated double-size entities 2020-07-01 17:54:52 -04:00
Entity.h Interpolate trophy text 2020-06-19 09:05:48 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Separate mkdirs from path string generation 2020-07-02 15:57:40 -04:00
FileSystemUtils.h Only re-color one-ways if assets are not mounted 2020-06-30 18:06:14 -04:00
Finalclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Finalclass.h Refactor Finalclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Game.cpp Turn unlock/unlocknotify into plain arrays 2020-07-06 11:19:24 -04:00
Game.h Turn unlock/unlocknotify into plain arrays 2020-07-06 11:19:24 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Fix wrong function being used to set color of coins 2020-07-02 15:33:27 -04:00
Graphics.h Move the VSync work to Screen. 2020-07-02 00:19:40 -04:00
GraphicsResources.cpp Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsResources.h Fix some leaks 2020-06-07 22:40:03 -04:00
GraphicsUtil.cpp Add BlitSurfaceTinted() 2020-06-29 19:07:45 -04:00
GraphicsUtil.h Add BlitSurfaceTinted() 2020-06-29 19:07:45 -04:00
Input.cpp Fix infinite loop pressing left/right in tele menu w/ no teles unlocked 2020-07-04 22:48:16 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Add being able to disable unfocus pause 2020-06-29 22:59:16 -04:00
KeyPoll.h Fix resumemusic/musicfadein not working 2020-06-27 17:23:07 -04:00
Labclass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Labclass.h Refactor Labclass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
Logic.cpp Fix the two-frame-delay when entering a room with an "init" script 2020-06-29 15:42:51 -04:00
Logic.h Fix delta rendering glitch when going to options from new Esc menu 2020-06-23 15:23:57 -04:00
main.cpp Move the VSync work to Screen. 2020-07-02 00:19:40 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Fix Map.cpp relying on editor.h to include Script.h 2020-07-05 10:13:12 -04:00
Map.h Scan for trinkets and put them into shinytrinkets in customs 2020-06-30 16:30:09 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Add bounds check to musicclass::play() 2020-06-30 21:07:05 -04:00
Music.h Account for extra tracks in musicclass::play() 2020-06-30 21:07:05 -04:00
Network.c Allow for conditional building of Steam and GOG APIs 2020-06-01 14:21:06 -04:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
Otherlevel.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
preloader.cpp Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
preloader.h Move preloader update code to new function preloaderlogic() 2020-06-19 09:05:48 -04:00
Render.cpp Move the VSync work to Screen. 2020-07-02 00:19:40 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Move the VSync work to Screen. 2020-07-02 00:19:40 -04:00
Screen.h Move the VSync work to Screen. 2020-07-02 00:19:40 -04:00
Script.cpp Add bounds checks to scriptclass::tokenize() 2020-07-06 11:19:24 -04:00
Script.h Turn words into an array instead of an std::vector 2020-07-06 11:19:24 -04:00
Scripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
SoundSystem.cpp Remove extraneous semicolon from MusicTrack::MusicTrack() 2020-06-30 21:07:05 -04:00
SoundSystem.h Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)" 2020-06-07 22:40:03 -04:00
Spacestation2.cpp Statically allocate Prize for the Reckless tilemap 2020-05-29 19:39:05 -04:00
Spacestation2.h Refactor Spacestation2.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove include guards from Scripts.cpp and TerminalScripts.cpp 2020-06-11 22:13:52 -04:00
Textbox.cpp Fix special text box images sometimes flashing 2020-06-19 09:05:48 -04:00
Textbox.h Fix special text box images sometimes flashing 2020-06-19 09:05:48 -04:00
Tower.cpp Remove now-unused fillbackground/fillcontents/fillminitower from Tower 2020-05-17 22:03:29 -04:00
Tower.h Remove i/j/k attributes from classes that don't need them 2020-06-14 14:37:29 -04:00
UtilityClass.cpp Move endsWith() to UtilityClass.cpp and put it in header file 2020-06-21 20:25:22 -04:00
UtilityClass.h Add one-time OoB logs to tile-drawing functions 2020-06-30 18:06:14 -04:00
WarpClass.cpp Statically allocate level arrays 2020-05-29 10:21:25 -04:00
WarpClass.h Refactor WarpClass.cpp to not use strings for tilemaps 2020-05-17 22:03:29 -04:00