VVVVVV/desktop_version/src
Misa 365ee963eb Fix resize-to-nearest could be larger than desktop
This fixes the possibility of the "resize to nearest" graphics option
resizing the game window to be bigger than the resolution of the user's
desktop monitor.

To fix this, just subtract multiples of 320x240 until the chosen
multiple is smaller than the dimensions of the desktop.

Discord user Dzhake discovered this issue.
2024-02-05 18:03:32 -08:00
..
ActionSets.h Add controller button layout mappings 2023-03-21 19:59:48 -07:00
Alloc.h Replace all free calls with `VVV_free[func]` 2022-11-30 22:50:08 -08:00
BinaryBlob.cpp Replace all free calls with `VVV_free[func]` 2022-11-30 22:50:08 -08:00
BinaryBlob.h Use fixed-size int types for resourceheader 2021-09-23 22:21:49 -07:00
BlockV.cpp Make activity zone prompts loc::gettext'ed at display time 2023-09-20 16:20:24 -07:00
BlockV.h Make activity zone prompts loc::gettext'ed at display time 2023-09-20 16:20:24 -07:00
ButtonGlyphs.cpp Add support for GameCube glyphs. 2024-01-18 00:10:20 -05:00
ButtonGlyphs.h Add "type:" override check for virtual Sony gamepads. 2023-12-01 12:08:26 -05:00
CWrappers.cpp Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
CWrappers.h Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
Constants.h Fix `SCREEN_HEIGHT_PIXELS` being wrong constant 2021-10-01 09:35:28 -07:00
Credits.h added Ivan Lopes and Lucas Nunes to credits 2024-02-02 17:37:23 +01:00
CustomLevels.cpp Translate level title and creator on-the-fly 2024-02-02 18:57:24 -08:00
CustomLevels.h Translate level title and creator on-the-fly 2024-02-02 18:57:24 -08:00
DeferCallbacks.c Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
DeferCallbacks.h Add deferred callbacks to game loop 2021-03-21 02:55:42 -04:00
Editor.cpp Revert "Translate editor notes on-the-fly" 2024-02-02 19:13:59 -08:00
Editor.h Revert "Translate editor notes on-the-fly" 2024-02-02 19:13:59 -08:00
Ent.cpp Disable more flashing elements if a11y is on 2023-04-05 20:02:29 -07:00
Ent.h Use SDL_Color for colors instead of colourTransform 2023-01-01 16:36:43 -08:00
Entity.cpp Make activity zone prompts loc::gettext'ed at display time 2023-09-20 16:20:24 -07:00
Entity.h Remove x-position from `setactivityposition` 2023-02-17 20:47:32 -08:00
Enums.h Remove unused game-gamestates 2021-12-18 00:01:32 -08:00
Exit.h Use `SDL_NORETURN` 2021-09-27 10:32:23 -07:00
FileSystemUtils.cpp Save screenshots with proper filenames 2024-01-09 15:48:41 -08:00
FileSystemUtils.h Add support for internal screenshots 2024-01-09 15:48:41 -08:00
Finalclass.cpp Strip out old special roomname system 2023-03-02 22:58:12 -08:00
Finalclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Font.cpp Properly fix setfont/setrtl in between text boxes 2024-01-23 15:33:38 -08:00
Font.h Properly fix setfont/setrtl in between text boxes 2024-01-23 15:33:38 -08:00
FontBidi.cpp Don't pass newline characters to bidi algorithm 2024-01-08 19:17:44 -08:00
FontBidi.h Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
GOGNetwork.c Axe `NETWORK_`[`set`/`get`]`AchievementProgress()` 2021-09-19 21:49:54 -07:00
Game.cpp Translate level title and creator on-the-fly 2024-02-02 18:57:24 -08:00
Game.h Translate NDM hardest room on-the-fly 2024-02-02 18:57:24 -08:00
GlitchrunnerMode.c Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
GlitchrunnerMode.h Split glitchrunner mode into multiple versions 2021-08-05 13:35:21 -04:00
Graphics.cpp Update desktop_version/src/Graphics.cpp 2024-02-03 18:11:11 -08:00
Graphics.h Implement scaling modes manually 2024-02-03 18:11:11 -08:00
GraphicsResources.cpp Fix loading of PNG resources on big-endian machines 2024-01-22 10:48:38 -05:00
GraphicsResources.h Place GraphicsResources functions in header file 2024-01-09 16:03:05 -08:00
GraphicsUtil.cpp Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
GraphicsUtil.h Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
Input.cpp Disable switching languages during cutscene tests 2024-02-02 18:57:24 -08:00
Input.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
InterimVersion.h Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
InterimVersion.in.c Use PR_RIGHT for interim version info in main menu 2023-02-13 23:27:00 -08:00
KeyPoll.cpp Implement scaling modes manually 2024-02-03 18:11:11 -08:00
KeyPoll.h Generalize stretch mode mouse scaling fix 2023-08-17 19:57:54 -07:00
Labclass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
Labclass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
LevelDebugger.cpp Replace [Press {button} to toggle gameplay] by freeze/unfreeze 2024-01-19 16:31:39 -08:00
LevelDebugger.h Fix moving entities flashing in over 30fps mode 2023-11-19 17:34:23 -08:00
Localization.cpp Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
Localization.h Add RTL language property 2024-01-08 19:17:44 -08:00
LocalizationMaint.cpp Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
LocalizationMaint.h Add cutscene test menu 2022-12-31 20:04:56 -08:00
LocalizationStorage.cpp Add RTL level property and print flag 2024-01-08 19:17:44 -08:00
LocalizationStorage.h Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
Logic.cpp Fix moving entities flashing in over 30fps mode 2023-11-19 17:34:23 -08:00
Logic.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
MakeAndPlay.h Use multiline comments in C files 2021-04-17 00:50:04 -04:00
Map.cpp Add support for right-aligned roomtext 2024-01-09 13:13:04 -08:00
Map.h Add support for right-aligned roomtext 2024-01-09 13:13:04 -08:00
Maths.h Use `SDL_Point` instead of rolling our own `point` struct 2023-01-28 23:32:14 -08:00
Music.cpp Fix remaining audio speedup/slowdown bug 2023-11-28 20:16:38 -05:00
Music.h Implement haltedsong 2023-06-08 15:38:26 -07:00
Network.c Axe `NETWORK_`[`set`/`get`]`AchievementProgress()` 2021-09-19 21:49:54 -07:00
Network.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
Otherlevel.cpp Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
Otherlevel.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
ReleaseVersion.h Bump version to 2.4.1 2024-01-10 17:40:39 -08:00
Render.cpp Translate level title and creator on-the-fly 2024-02-02 18:57:24 -08:00
Render.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00
RenderFixed.cpp Indicate modes when loading in to gameplay 2024-01-08 20:01:27 -08:00
RenderFixed.h Show skip prompt during credits and ending picture 2023-06-05 17:57:23 -07:00
RoomnameTranslator.cpp Move all other text boxes to new system 2024-02-02 18:57:24 -08:00
RoomnameTranslator.h Migrate more prints to font::, determine font for most textboxes 2023-02-13 23:27:00 -08:00
Screen.cpp Fix resize-to-nearest could be larger than desktop 2024-02-05 18:03:32 -08:00
Screen.h Implement scaling modes manually 2024-02-03 18:11:11 -08:00
ScreenSettings.h Store display index of window to settings 2023-03-21 00:23:42 -07:00
Script.cpp Reset textcase in speak/speak_active 2024-02-02 18:57:24 -08:00
Script.h Save textbox state, allow lang switches w/ textbox 2024-02-02 18:57:24 -08:00
Scripts.cpp Fix "he'd be a a big help" typo 2023-11-30 08:38:40 -08:00
Spacestation2.cpp Use enums for time trial indexes 2023-06-05 17:57:23 -07:00
Spacestation2.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
SteamNetwork.c Upscale screenshots 2x 2024-01-09 15:48:41 -08:00
TerminalScripts.cpp Add textcase(n) commands to scripts 2022-12-31 20:04:56 -08:00
Textbook.c VS2010 buildfixes. 2023-11-27 12:09:42 -05:00
Textbook.h Add Textbook 2022-12-31 20:04:56 -08:00
Textbox.cpp Remove textboxwrap() and wrap() return value 2024-02-02 18:57:24 -08:00
Textbox.h Remove textboxwrap() and wrap() return value 2024-02-02 18:57:24 -08:00
ThirdPartyDeps.c Replace all free calls with `VVV_free[func]` 2022-11-30 22:50:08 -08:00
Tower.cpp Add `POS_MOD` macro and use for all positive modulos 2021-09-24 17:48:15 -07:00
Tower.h Remove `vmult` lookup tables 2021-09-24 16:37:27 -07:00
TowerBG.h Move from surfaces to the SDL render system 2023-01-28 14:36:28 -08:00
UTF8.c Add UTF8.c 2023-02-27 23:00:41 -08:00
UTF8.h Add UTF8.c 2023-02-27 23:00:41 -08:00
Unreachable.h Use _SDL_HAS_BUILTIN 2022-12-29 16:13:54 -08:00
Unused.h Factor out UNUSED macro to header file 2021-05-25 15:23:34 -04:00
UtilityClass.cpp Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
UtilityClass.h Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
VFormat.c Add a system for selecting between wordy/wordy2 2024-01-06 14:11:40 -08:00
VFormat.h Add support for button glyph display 2023-03-21 19:59:48 -07:00
Vlogging.c VS2010 buildfixes. 2023-11-27 12:09:42 -05:00
Vlogging.h Add `-console` option on Windows 2022-11-14 19:40:23 -08:00
WarpClass.cpp Add level exploring menu for translators 2022-12-31 20:04:56 -08:00
WarpClass.h Indicate what special roomnames are in the levels 2022-12-31 20:04:56 -08:00
XMLUtils.cpp Move all settings to settings.vvv 2020-11-04 12:06:57 -05:00
XMLUtils.h Add localization "foundation" (many code changes) 2022-12-31 20:04:56 -08:00
Xoshiro.c VS2010 buildfixes. 2023-11-27 12:09:42 -05:00
Xoshiro.h Replace Gravitron RNG with seeded Xoshiro 2021-08-27 12:28:35 -07:00
lodepng_wrapper.c Migrate LodePNG to submodule 2022-03-13 23:50:37 -07:00
main.cpp Fix Switch button glyphs being double swapped 2024-01-10 09:02:09 -05:00
preloader.cpp XFLIP LOADING... screen 2024-01-08 19:17:44 -08:00
preloader.h Explicitly declare void for all void parameter functions (#628) 2021-02-25 17:23:59 -05:00