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VVVVVV/desktop_version/src
Misa 2f3eeccdf0 Fix nested if-statement chains relating to entities in Entity.cpp
These would be of the form
if (cond1) { if (cond2) { if (cond3) { thing; } } }
which is really annoying to read and could've been written as
if (cond1 && cond2 && cond3) { thing; }
so that's what I'm fixing here.

There will be another commit later that fixes this but in places related
to blocks.
2020-04-03 23:28:47 -04:00
..
BinaryBlob.cpp Fix warnings raised by GCC 8 2020-01-11 08:53:32 -05:00
BinaryBlob.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
BlockV.cpp Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
BlockV.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
editor.cpp Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
editor.h Remove semi-useless function editorclass::weirdloadthing() 2020-04-03 10:40:50 -04:00
Ent.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
Ent.h Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
Entity.cpp Fix nested if-statement chains relating to entities in Entity.cpp 2020-04-03 23:28:47 -04:00
Entity.h Make entityclass::updateentities() no longer a bool 2020-04-03 23:28:47 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Add -basedir option to specify base user directory (#154) 2020-02-08 18:49:03 -05:00
FileSystemUtils.h Add -basedir option to specify base user directory (#154) 2020-02-08 18:49:03 -05:00
Finalclass.cpp Change all UtilityClass::something to help.something 2020-04-03 10:40:50 -04:00
Finalclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Game.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
Game.h Remove remnants of screen recording stuff 2020-04-03 10:40:50 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
Graphics.h Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
GraphicsResources.cpp Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsResources.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
Labclass.cpp Remove game.test and game.teststring 2020-04-03 10:40:50 -04:00
Labclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Logic.cpp Remove entityclass::cleanup() 2020-04-03 23:28:47 -04:00
Logic.h Remove global args from Logic.cpp 2020-04-03 10:40:50 -04:00
main.cpp Remove remnants of screen recording stuff 2020-04-03 10:40:50 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Remove entityclass::cleanup() 2020-04-03 23:28:47 -04:00
Map.h Fix mixed indentation in Map.h and Map.cpp 2020-04-03 10:40:50 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Music.h Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Network.c int32_t > int 2020-01-13 11:27:16 -05:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Otherlevel.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
preloader.cpp Remove outdated comments from preloader.cpp 2020-04-03 10:40:50 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
Script.h Fix mixed indentation in Script.cpp and Script.h 2020-04-03 10:40:50 -04:00
Scripts.cpp Fix mixed indentation in Scripts.cpp 2020-04-03 10:40:50 -04:00
SoundSystem.cpp add myself to the contributors file, fix formatting 2020-01-10 15:07:29 -07:00
SoundSystem.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Spacestation2.cpp Change all UtilityClass::something to help.something 2020-04-03 10:40:50 -04:00
Spacestation2.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
SteamNetwork.c Untested Haiku port? 2020-01-13 23:31:14 -05:00
TerminalScripts.cpp Remove usages of second argument of playef() script command 2020-04-03 10:40:50 -04:00
Textbox.cpp Add support for Unicode rendering (#47) 2020-01-31 13:25:37 -05:00
Textbox.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
titlerender.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
titlerender.h Remove global 'temp' variable from titlerender.cpp 2020-04-03 10:40:50 -04:00
Tower.cpp Initialize level data with 0s in M&P 2020-02-08 23:54:20 -05:00
Tower.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
UtilityClass.cpp Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
UtilityClass.h Move tempstring off of Graphics, Game, and UtilityClass 2020-04-03 10:40:50 -04:00
WarpClass.cpp Refactor entities and linecrosskludge to not use the 'active' system 2020-04-03 23:28:47 -04:00
WarpClass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00