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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-28 23:48:30 +02:00
VVVVVV/desktop_version/src
Misa 29ff773cc4 Rename "start" option to "new game"
By popular request. Aizu said that "start" looks ugly since it's too
short compared to the rest of the menu options.
2020-05-06 20:52:47 -04:00
..
BinaryBlob.cpp Fix warnings raised by GCC 8 2020-01-11 08:53:32 -05:00
BinaryBlob.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
BlockV.cpp Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
BlockV.h Remove blockclass::clear(), simplify blockclass initializations 2020-04-03 23:28:47 -04:00
editor.cpp Merge drawtowerbackgroundsolo() into drawtowerbackground() 2020-04-29 18:08:13 -04:00
editor.h Remove now-useless function editorclass::countstuff() 2020-04-09 19:20:31 -04:00
Ent.cpp Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Ent.h Remove entclass::clear(), simplify entclass initializations 2020-04-03 23:28:47 -04:00
Entity.cpp Add out-of-bounds puts() to updateentitylogic and entitymapcollision 2020-05-05 17:22:47 -04:00
Entity.h Prevent updating an entity if updateentities() removed it 2020-05-05 17:22:47 -04:00
Enums.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
FileSystemUtils.cpp Fix deletequick() and deletetele() not deleting their files 2020-04-26 17:20:16 -04:00
FileSystemUtils.h Fix deletequick() and deletetele() not deleting their files 2020-04-26 17:20:16 -04:00
Finalclass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Finalclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Game.cpp Rename "start" option to "new game" 2020-05-06 20:52:47 -04:00
Game.h Fix exiting No Death Mode being one menu too far back 2020-04-27 15:41:07 -04:00
GOGNetwork.c Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Graphics.cpp Don't re-draw credits scroll background every frame 2020-04-30 05:04:13 -04:00
Graphics.h Merge drawtowerbackgroundsolo() into drawtowerbackground() 2020-04-29 18:08:13 -04:00
GraphicsResources.cpp Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsResources.h Allow using help/graphics/music/game/key/map/obj everywhere 2020-01-29 07:58:23 -05:00
GraphicsUtil.cpp Fix mixed indentation in GraphicsUtil.cpp 2020-04-03 10:40:50 -04:00
GraphicsUtil.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Input.cpp Don't re-draw credits scroll background every frame 2020-04-30 05:04:13 -04:00
Input.h Remove global args from Input.cpp 2020-04-03 10:40:50 -04:00
KeyPoll.cpp Make the toggle fullscreen conditional more readable 2020-03-12 21:20:25 -04:00
KeyPoll.h Add being able to mute the music by pressing N 2020-04-19 20:51:35 -04:00
Labclass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Labclass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
Logic.cpp Prevent updating an entity if updateentities() removed it 2020-05-05 17:22:47 -04:00
Logic.h Merge towerlogic() into gamelogic() 2020-04-26 19:07:40 -04:00
main.cpp De-duplicate screen effects timer decrementing 2020-04-27 15:07:58 -04:00
MakeAndPlay.h Re-comment out #define MAKEANDPLAY 2020-02-09 10:42:03 -05:00
Map.cpp Prevent spawning crewmates/activity zones in custommode 2020-04-30 05:05:04 -04:00
Map.h Remove map.numshinytrinkets 2020-04-14 22:54:16 -04:00
Maths.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Music.cpp Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Music.h Remove duplicate function musicclass::stopmusic() 2020-04-03 19:19:45 -04:00
Network.c int32_t > int 2020-01-13 11:27:16 -05:00
Network.h Add support for multiple Network backends, stub in GOGNetwork 2020-01-13 11:15:22 -05:00
Otherlevel.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
Otherlevel.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
preloader.cpp Only render screen effects on the title screen and in-game 2020-04-27 15:07:58 -04:00
preloader.h Remove global args from preloader.cpp 2020-04-03 10:40:50 -04:00
Render.cpp Render screen effects in maprender() 2020-04-29 19:35:00 -04:00
Render.h Merge towerrender() into gamerender() 2020-04-26 19:07:40 -04:00
Screen.cpp Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Screen.h Remove unused variable Screen::glScreen 2020-04-03 10:40:50 -04:00
Script.cpp Re-draw tower background when dying in No Death Mode 2020-05-04 23:33:37 -04:00
Script.h Refactor scriptclass txt to not use a separate length-tracker 2020-04-03 23:28:47 -04:00
Scripts.cpp Fix mixed indentation in Scripts.cpp 2020-04-03 10:40:50 -04:00
SoundSystem.cpp add myself to the contributors file, fix formatting 2020-01-10 15:07:29 -07:00
SoundSystem.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
Spacestation2.cpp Don't use obj.changeflag() to set flags 2020-04-09 19:20:31 -04:00
Spacestation2.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00
SteamNetwork.c Fix build on DragonFlyBSD 2020-04-23 23:35:33 -04:00
TerminalScripts.cpp Remove usages of second argument of playef() script command 2020-04-03 10:40:50 -04:00
Textbox.cpp Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Textbox.h Remove textboxclass's firstcreate and clear, simplify initializations 2020-04-03 23:28:47 -04:00
Tower.cpp Initialize level data with 0s in M&P 2020-02-08 23:54:20 -05:00
Tower.h Hello WWWWWWorld! 2020-01-08 10:37:50 -05:00
UtilityClass.cpp Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
UtilityClass.h Add is_positive_num() to UtilityClass.cpp 2020-04-17 19:14:44 -04:00
WarpClass.cpp Declare obj.flags a vector of bools instead of ints 2020-04-09 19:20:31 -04:00
WarpClass.h Remove global args from main game loadlevel() functions 2020-04-03 10:40:50 -04:00