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BinaryBlob.cpp
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Maybe check the right size m8
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2020-06-14 22:44:34 -04:00 |
BinaryBlob.h
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Sigh.
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2020-06-15 07:37:05 -04:00 |
BlockV.cpp
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Remove blockclass::clear(), simplify blockclass initializations
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2020-04-03 23:28:47 -04:00 |
BlockV.h
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Remove blockclass::clear(), simplify blockclass initializations
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2020-04-03 23:28:47 -04:00 |
editor.cpp
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Make sure sprite colors in the editor don't update more than 30 FPS
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2020-06-19 09:05:48 -04:00 |
editor.h
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Make sure sprite colors in the editor don't update more than 30 FPS
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2020-06-19 09:05:48 -04:00 |
Ent.cpp
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Fix red pill/mannequins/transmittor/radar dish being offset for 1 frame
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2020-06-19 09:05:48 -04:00 |
Ent.h
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Fix, for in-GAMEMODE sprites, their colors updating too fast
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2020-06-19 09:05:48 -04:00 |
Entity.cpp
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Fix animating entities' drawframes not being updated for 1 frame
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2020-06-19 09:05:48 -04:00 |
Entity.h
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Interpolate trophy text
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2020-06-19 09:05:48 -04:00 |
Enums.h
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Hello WWWWWWorld!
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2020-01-08 10:37:50 -05:00 |
FileSystemUtils.cpp
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Like the thing I did but the opposite
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2020-06-12 16:21:45 -04:00 |
FileSystemUtils.h
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Remove TinyXML-1
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2020-06-12 15:08:29 -04:00 |
Finalclass.cpp
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Statically allocate level arrays
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2020-05-29 10:21:25 -04:00 |
Finalclass.h
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Refactor Finalclass.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |
Game.cpp
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Add VSync graphics option, off by default
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2020-06-19 09:05:48 -04:00 |
Game.h
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Add being able to toggle over/fixed-30-FPS, off by default
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2020-06-19 09:05:48 -04:00 |
GOGNetwork.c
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Add support for multiple Network backends, stub in GOGNetwork
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2020-01-13 11:15:22 -05:00 |
Graphics.cpp
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Add VSync graphics option, off by default
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2020-06-19 09:05:48 -04:00 |
Graphics.h
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Add VSync graphics option, off by default
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2020-06-19 09:05:48 -04:00 |
GraphicsResources.cpp
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Fix some leaks
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2020-06-07 22:40:03 -04:00 |
GraphicsResources.h
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Fix some leaks
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2020-06-07 22:40:03 -04:00 |
GraphicsUtil.cpp
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Move analogue mode filter update logic to fixed-timestep loop
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2020-06-19 09:05:48 -04:00 |
GraphicsUtil.h
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Move analogue mode filter update logic to fixed-timestep loop
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2020-06-19 09:05:48 -04:00 |
Input.cpp
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Add 1 to fade-to-menu/lab delay
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2020-06-19 09:05:48 -04:00 |
Input.h
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Remove global args from Input.cpp
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2020-04-03 10:40:50 -04:00 |
KeyPoll.cpp
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Remove passing around pointer to gameScreen from KeyPoll::Poll()
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2020-06-13 14:50:33 -04:00 |
KeyPoll.h
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Remove passing around pointer to gameScreen from KeyPoll::Poll()
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2020-06-13 14:50:33 -04:00 |
Labclass.cpp
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Statically allocate level arrays
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2020-05-29 10:21:25 -04:00 |
Labclass.h
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Refactor Labclass.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |
Logic.cpp
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Fix off-by-one in interpolation of extending gravity line
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2020-06-19 09:05:48 -04:00 |
Logic.h
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Merge towerlogic() into gamelogic()
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2020-04-26 19:07:40 -04:00 |
main.cpp
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Set alpha to 1 in 30-FPS-only mode
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2020-06-19 09:05:48 -04:00 |
MakeAndPlay.h
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Re-comment out #define MAKEANDPLAY
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2020-02-09 10:42:03 -05:00 |
Map.cpp
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Fix 1-frame glitch when entering a room with plats in finalmode
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2020-06-19 09:05:48 -04:00 |
Map.h
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Refactor how "hidden names" work
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2020-06-19 09:05:48 -04:00 |
Maths.h
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Hello WWWWWWorld!
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2020-01-08 10:37:50 -05:00 |
Music.cpp
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Add bounds checks to script commands that didn't have them
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2020-06-13 01:24:42 -04:00 |
Music.h
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Don't leak binaryBlob
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2020-06-07 22:40:03 -04:00 |
Network.c
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Allow for conditional building of Steam and GOG APIs
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2020-06-01 14:21:06 -04:00 |
Network.h
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Add support for multiple Network backends, stub in GOGNetwork
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2020-01-13 11:15:22 -05:00 |
Otherlevel.cpp
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Statically allocate level arrays
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2020-05-29 10:21:25 -04:00 |
Otherlevel.h
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Remove i/j/k attributes from classes that don't need them
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2020-06-14 14:37:29 -04:00 |
preloader.cpp
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Move preloader update code to new function preloaderlogic()
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2020-06-19 09:05:48 -04:00 |
preloader.h
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Move preloader update code to new function preloaderlogic()
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2020-06-19 09:05:48 -04:00 |
Render.cpp
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Add VSync graphics option, off by default
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2020-06-19 09:05:48 -04:00 |
Render.h
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Merge towerrender() into gamerender()
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2020-04-26 19:07:40 -04:00 |
Screen.cpp
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Move gameScreen off of the stack and onto the heap
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2020-06-13 14:50:33 -04:00 |
Screen.h
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Move gameScreen off of the stack and onto the heap
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2020-06-13 14:50:33 -04:00 |
Script.cpp
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Interpolate bringing up and down quit/pause/teleporter screen
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2020-06-19 09:05:48 -04:00 |
Script.h
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Refactor custom scripts to not be stored in one giant vector of lines
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2020-06-11 22:13:52 -04:00 |
Scripts.cpp
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Remove include guards from Scripts.cpp and TerminalScripts.cpp
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2020-06-11 22:13:52 -04:00 |
SoundSystem.cpp
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Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
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2020-06-07 22:40:03 -04:00 |
SoundSystem.h
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Revert "Add destructor for SoundTrack/MusicTrack (and explicitly define move constructor to prevent double-free)"
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2020-06-07 22:40:03 -04:00 |
Spacestation2.cpp
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Statically allocate Prize for the Reckless tilemap
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2020-05-29 19:39:05 -04:00 |
Spacestation2.h
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Refactor Spacestation2.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |
SteamNetwork.c
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Fix build on DragonFlyBSD
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2020-04-23 23:35:33 -04:00 |
TerminalScripts.cpp
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Remove include guards from Scripts.cpp and TerminalScripts.cpp
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2020-06-11 22:13:52 -04:00 |
Textbox.cpp
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Fix special text box images sometimes flashing
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2020-06-19 09:05:48 -04:00 |
Textbox.h
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Fix special text box images sometimes flashing
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2020-06-19 09:05:48 -04:00 |
Tower.cpp
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Remove now-unused fillbackground/fillcontents/fillminitower from Tower
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2020-05-17 22:03:29 -04:00 |
Tower.h
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Remove i/j/k attributes from classes that don't need them
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2020-06-14 14:37:29 -04:00 |
UtilityClass.cpp
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Support hex entities in metadata
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2020-06-15 20:32:10 -04:00 |
UtilityClass.h
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Support hex entities in metadata
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2020-06-15 20:32:10 -04:00 |
WarpClass.cpp
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Statically allocate level arrays
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2020-05-29 10:21:25 -04:00 |
WarpClass.h
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Refactor WarpClass.cpp to not use strings for tilemaps
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2020-05-17 22:03:29 -04:00 |