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Commit graph

  • ceb8d3f3d8 Remove unused variable Game::menuselection Misa 2020-04-15 23:33:25 -0700
  • e8a07f9c3d Convert menu names to be an enum instead of being stringly-typed Misa 2020-04-15 21:53:36 -0700
  • 83ca75a831 Change "else if"-chain in editormenuactionpress to case-switch Misa 2020-04-15 21:01:00 -0700
  • 78169cdc1c Move editor menu option rendering to separate function Misa 2020-04-15 20:55:34 -0700
  • 0b5d7b1fef Move editor menu ACTION press handling to separate function Misa 2020-04-15 20:52:21 -0700
  • d6d9b505a2 Capitalize "No Death Mode" in "not available" message Misa 2020-04-15 20:45:43 -0700
  • 256ead4799 Bump version number in bottom-right to 2.3 Misa 2020-04-15 20:41:26 -0700
  • cbd7ef94ba Gray out play modes if disabled due to enabled accessibility options Misa 2020-04-15 20:33:04 -0700
  • 38d749f536 Prevent selecting Secret Lab if game isn't at full speed Misa 2020-04-15 20:17:36 -0700
  • d9d0748ce3 Use case-switch for menu options where possible Misa 2020-04-15 20:10:11 -0700
  • 46d0b3a4e9 Fix indentation of "graphicoptions" in Render.cpp Misa 2020-04-15 19:52:49 -0700
  • 678ade88b9 De-duplicate "secret lab" menu option in "play" menu Misa 2020-04-15 19:38:42 -0700
  • 4f6835c485 De-duplicate copy-pasted input/render code in menus Misa 2020-04-15 17:59:03 -0700
  • bf62233b60 Fix compile failure if both MAKEANDPLAY and NO_CUSTOM_LEVELS are defined Misa 2020-04-15 17:52:25 -0700
  • 4ace8d15be Fix NO_CUSTOM_LEVELS builds breaking after command-line playtesting Misa 2020-04-15 16:51:58 -0700
  • b835ce3927 Move menu rendering to separate function Misa 2020-04-15 16:29:54 -0700
  • 1e3879b8fe De-duplicate "You have unlocked" menu input and options Misa 2020-04-15 12:16:53 -0700
  • 119d2ad25f Condense indentation levels of else-if chain in "play" menu Misa 2020-04-15 12:11:33 -0700
  • be64d4f704 Move menu ACTION press handling to separate function Misa 2020-04-15 10:14:42 -0700
  • fe178f817b Remove outdated commented-out graphics options code Misa 2020-04-14 23:29:58 -0700
  • 511de0c5c1 Refactor menu creation code Misa 2020-04-14 21:50:17 -0700
  • a0d2be6362 Add Game::option() Misa 2020-04-14 21:12:24 -0700
  • c5db440318 Add struct MenuOption Misa 2020-04-14 21:11:10 -0700
  • 1ab17457c3 Don't add -Werror=implicit-fallthrough for MSVC Misa 2020-04-17 12:34:09 -0700
  • d8a569c128 Add -Werror=implicit-fallthrough to CMakeLists.txt Misa 2020-04-17 12:22:43 -0700
  • 2626904323 Fix Menu::quickloadlevel not using returnmenu() Misa 2020-04-17 12:10:07 -0700
  • bf3f348fd5 Fix going to wrong menu upon quit Misa 2020-04-17 12:06:37 -0700
  • 657421c12e Add a "previous page" option to the credits menu Misa 2020-04-16 23:37:49 -0700
  • fdedaf493f Add a "previous page" option to the levels list Misa 2020-04-16 23:05:49 -0700
  • 7138595b7c Don't go to main menu when exiting to menu Misa 2020-04-16 21:25:30 -0700
  • 64cc9ce00b Change gamestate ints to their enum names Misa 2020-04-16 20:15:53 -0700
  • 8025fd1d88 Remove now-unused variable Game::previousmenuname Misa 2020-04-16 20:09:22 -0700
  • 2f2b69e1c1 Use game.returnmenu() for all "return" menu options Misa 2020-04-16 20:05:01 -0700
  • 960b1c1f71 Fix being able to mismatch summary and menu color Misa 2020-04-16 19:52:39 -0700
  • d0e38b58b7 Mark same menus in levels list, credits, and unlock menus Misa 2020-04-16 19:26:49 -0700
  • 76b245bac8 Remove unnecessary createmenu(Menu::graphicoptions) calls Misa 2020-04-16 19:23:19 -0700
  • 0df543bc63 Add function Game::returnmenu() Misa 2020-04-16 19:16:40 -0700
  • 6aa38b9d5f Push a stack frame when Game::createmenu() is called Misa 2020-04-16 19:04:36 -0700
  • 00f366daa1 Add vector of MenuStackFrame menustack to Game Misa 2020-04-16 18:52:40 -0700
  • 66679c58dd Add struct MenuStackFrame Misa 2020-04-16 16:22:40 -0700
  • f0e56186c1 Move temp int off of Game Misa 2020-04-16 16:08:56 -0700
  • 00e3869d26 Remove ABCDEFG comment Misa 2020-04-16 16:03:25 -0700
  • 6759f0b117 Rename Menu::setslowdown2 to Menu::setslowdown Misa 2020-04-16 16:02:01 -0700
  • 235d50e30e Remove unused menu setslowdown1 Misa 2020-04-16 15:41:31 -0700
  • 9bb016cf19 Turn game.currentmenuname "else-if"s into case-switches Misa 2020-04-16 15:19:17 -0700
  • c46f04e303 Remove unused variable Game::menuselection Misa 2020-04-15 23:33:25 -0700
  • 46ba42b601 Convert menu names to be an enum instead of being stringly-typed Misa 2020-04-15 21:53:36 -0700
  • fff0fdc2fd Change "else if"-chain in editormenuactionpress to case-switch Misa 2020-04-15 21:01:00 -0700
  • 64eb962192 Move editor menu option rendering to separate function Misa 2020-04-15 20:55:34 -0700
  • d09ec7a028 Move editor menu ACTION press handling to separate function Misa 2020-04-15 20:52:21 -0700
  • 3462ce5927 Capitalize "No Death Mode" in "not available" message Misa 2020-04-15 20:45:43 -0700
  • 7cc01aad52 Bump version number in bottom-right to 2.3 Misa 2020-04-15 20:41:26 -0700
  • 6d8aaea263 Gray out play modes if disabled due to enabled accessibility options Misa 2020-04-15 20:33:04 -0700
  • 585e6ab100 Prevent selecting Secret Lab if game isn't at full speed Misa 2020-04-15 20:17:36 -0700
  • 84ee327fcd Use case-switch for menu options where possible Misa 2020-04-15 20:10:11 -0700
  • fef6bb74ae Fix indentation of "graphicoptions" in Render.cpp Misa 2020-04-15 19:52:49 -0700
  • fcd8a67146 De-duplicate "secret lab" menu option in "play" menu Misa 2020-04-15 19:38:42 -0700
  • efc91c76da De-duplicate copy-pasted input/render code in menus Misa 2020-04-15 17:59:03 -0700
  • de392041e2 Fix compile failure if both MAKEANDPLAY and NO_CUSTOM_LEVELS are defined Misa 2020-04-15 17:52:25 -0700
  • 7585671b1f Fix NO_CUSTOM_LEVELS builds breaking after command-line playtesting Misa 2020-04-15 16:51:58 -0700
  • 4b2565c893 Move menu rendering to separate function Misa 2020-04-15 16:29:54 -0700
  • 76f7660007 De-duplicate "You have unlocked" menu input and options Misa 2020-04-15 12:16:53 -0700
  • aef0fc4852 Condense indentation levels of else-if chain in "play" menu Misa 2020-04-15 12:11:33 -0700
  • 311e7ac1fd Move menu ACTION press handling to separate function Misa 2020-04-15 10:14:42 -0700
  • f2b4524305 Remove outdated commented-out graphics options code Misa 2020-04-14 23:29:58 -0700
  • ba5b56b6a3 Refactor menu creation code Misa 2020-04-14 21:50:17 -0700
  • fb91fa9677 Add Game::option() Misa 2020-04-14 21:12:24 -0700
  • 1d72cc72f6 Add struct MenuOption Misa 2020-04-14 21:11:10 -0700
  • 5fdbaa0076 Remove unused function entityclass::cblocks() Misa 2020-04-14 19:42:07 -0700
  • 76e3b3ede4 Remove map.numshinytrinkets Misa 2020-04-14 19:39:08 -0700
  • 4f7290440b Remove now-unused parameter 't' from mapclass::settrinket() Misa 2020-04-14 19:37:00 -0700
  • d43daa5fae Dynamically add shinytrinkets instead of using indices Misa 2020-04-14 19:34:10 -0700
  • d63ba761d5 Remove map.numteleporters Misa 2020-04-14 19:32:30 -0700
  • 5b9c6a9680 Remove now-unused parameter 't' from mapclass::setteleporter() Misa 2020-04-14 19:29:19 -0700
  • fd7d6076e0 Dynamically add teleporters instead of using indices Misa 2020-04-14 19:25:12 -0700
  • 9a60c7fd64 Remove unused function entityclass::cblocks() Misa 2020-04-14 19:42:07 -0700
  • 1881497958 Remove map.numshinytrinkets Misa 2020-04-14 19:39:08 -0700
  • 9982e33c8c Remove now-unused parameter 't' from mapclass::settrinket() Misa 2020-04-14 19:37:00 -0700
  • 1ec60f3038 Dynamically add shinytrinkets instead of using indices Misa 2020-04-14 19:34:10 -0700
  • 5df6d0a2a9 Remove map.numteleporters Misa 2020-04-14 19:32:30 -0700
  • d87de222bd Remove now-unused parameter 't' from mapclass::setteleporter() Misa 2020-04-14 19:29:19 -0700
  • 2a31065739 Dynamically add teleporters instead of using indices Misa 2020-04-14 19:25:12 -0700
  • d4034661e2 Don't use std::count() in Game::crewmates() Misa 2020-04-09 16:17:52 -0700
  • 3774ec390c Don't use std::count() in Game::trinkets() Misa 2020-04-09 16:17:11 -0700
  • 45e7a9db3e Use for-loop in Game::crewrescued() Misa 2020-04-09 16:01:53 -0700
  • a37715abb6 Put trinkets() and crewmates() declaration on their own lines Misa 2020-04-09 15:58:24 -0700
  • 17a64aee7a Make obj.customcollect a vector of bools Misa 2020-04-08 23:58:03 -0700
  • 8507bdc65d Change obj.collect into a vector of bools Misa 2020-04-08 23:56:36 -0700
  • 7493129044 Remove unused function entityclass::confirmflags() Misa 2020-04-08 23:51:00 -0700
  • ee5f8dce78 Remove unused function entityclass::resetflags() Misa 2020-04-08 23:49:57 -0700
  • 0648d6bb0f Remove unused function entityclass::changecustomcollect() Misa 2020-04-08 23:49:21 -0700
  • a6340f356e Remove unused function entityclass::changecollect() Misa 2020-04-08 23:48:51 -0700
  • c24e2abfad Remove now-unused function entityclass::changeflag() Misa 2020-04-08 23:48:08 -0700
  • 2ba9a0e67b Don't use obj.changeflag() to set flags Misa 2020-04-08 23:46:41 -0700
  • abfae6b4d7 Declare obj.flags a vector of bools instead of ints Misa 2020-04-08 23:34:26 -0700
  • 2f1c400c9a Remove temporary UtilityClass from Game::savestats() Misa 2020-04-08 22:32:27 -0700
  • 699af342e8 Refactor Game::crewrescued() to use std::count() instead Misa 2020-04-08 22:31:15 -0700
  • 588a49dbc8 Remove useless variable game.timerStartTime Misa 2020-04-08 22:29:18 -0700
  • 6428a14244 Declare game.teleport as a bool instead of an int Misa 2020-04-08 22:27:13 -0700
  • c5803863bf Remove unused variables temp_unlock and temp_unlocknotify Misa 2020-04-08 22:24:33 -0700