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2.3-updates
2.4-updates
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2.2
2.3
2.3.1
2.3.2
2.3.3
2.3.4
2.3.5
2.3.6
2.4
2.4.1
2.4.2
-
ceb8d3f3d8
Remove unused variable Game::menuselection
Misa
2020-04-15 23:33:25 -0700 -
e8a07f9c3d
Convert menu names to be an enum instead of being stringly-typed
Misa
2020-04-15 21:53:36 -0700 -
83ca75a831
Change "else if"-chain in editormenuactionpress to case-switch
Misa
2020-04-15 21:01:00 -0700 -
78169cdc1c
Move editor menu option rendering to separate function
Misa
2020-04-15 20:55:34 -0700 -
0b5d7b1fef
Move editor menu ACTION press handling to separate function
Misa
2020-04-15 20:52:21 -0700 -
d6d9b505a2
Capitalize "No Death Mode" in "not available" message
Misa
2020-04-15 20:45:43 -0700 -
256ead4799
Bump version number in bottom-right to 2.3
Misa
2020-04-15 20:41:26 -0700 -
cbd7ef94ba
Gray out play modes if disabled due to enabled accessibility options
Misa
2020-04-15 20:33:04 -0700 -
38d749f536
Prevent selecting Secret Lab if game isn't at full speed
Misa
2020-04-15 20:17:36 -0700 -
d9d0748ce3
Use case-switch for menu options where possible
Misa
2020-04-15 20:10:11 -0700 -
46d0b3a4e9
Fix indentation of "graphicoptions" in Render.cpp
Misa
2020-04-15 19:52:49 -0700 -
678ade88b9
De-duplicate "secret lab" menu option in "play" menu
Misa
2020-04-15 19:38:42 -0700 -
4f6835c485
De-duplicate copy-pasted input/render code in menus
Misa
2020-04-15 17:59:03 -0700 -
bf62233b60
Fix compile failure if both MAKEANDPLAY and NO_CUSTOM_LEVELS are defined
Misa
2020-04-15 17:52:25 -0700 -
4ace8d15be
Fix NO_CUSTOM_LEVELS builds breaking after command-line playtesting
Misa
2020-04-15 16:51:58 -0700 -
b835ce3927
Move menu rendering to separate function
Misa
2020-04-15 16:29:54 -0700 -
1e3879b8fe
De-duplicate "You have unlocked" menu input and options
Misa
2020-04-15 12:16:53 -0700 -
119d2ad25f
Condense indentation levels of else-if chain in "play" menu
Misa
2020-04-15 12:11:33 -0700 -
be64d4f704
Move menu ACTION press handling to separate function
Misa
2020-04-15 10:14:42 -0700 -
fe178f817b
Remove outdated commented-out graphics options code
Misa
2020-04-14 23:29:58 -0700 -
511de0c5c1
Refactor menu creation code
Misa
2020-04-14 21:50:17 -0700 -
a0d2be6362
Add Game::option()
Misa
2020-04-14 21:12:24 -0700 -
c5db440318
Add struct MenuOption
Misa
2020-04-14 21:11:10 -0700 -
1ab17457c3
Don't add -Werror=implicit-fallthrough for MSVC
Misa
2020-04-17 12:34:09 -0700 -
d8a569c128
Add -Werror=implicit-fallthrough to CMakeLists.txt
Misa
2020-04-17 12:22:43 -0700 -
2626904323
Fix Menu::quickloadlevel not using returnmenu()
Misa
2020-04-17 12:10:07 -0700 -
bf3f348fd5
Fix going to wrong menu upon quit
Misa
2020-04-17 12:06:37 -0700 -
657421c12e
Add a "previous page" option to the credits menu
Misa
2020-04-16 23:37:49 -0700 -
fdedaf493f
Add a "previous page" option to the levels list
Misa
2020-04-16 23:05:49 -0700 -
7138595b7c
Don't go to main menu when exiting to menu
Misa
2020-04-16 21:25:30 -0700 -
64cc9ce00b
Change gamestate ints to their enum names
Misa
2020-04-16 20:15:53 -0700 -
8025fd1d88
Remove now-unused variable Game::previousmenuname
Misa
2020-04-16 20:09:22 -0700 -
2f2b69e1c1
Use game.returnmenu() for all "return" menu options
Misa
2020-04-16 20:05:01 -0700 -
960b1c1f71
Fix being able to mismatch summary and menu color
Misa
2020-04-16 19:52:39 -0700 -
d0e38b58b7
Mark same menus in levels list, credits, and unlock menus
Misa
2020-04-16 19:26:49 -0700 -
76b245bac8
Remove unnecessary createmenu(Menu::graphicoptions) calls
Misa
2020-04-16 19:23:19 -0700 -
0df543bc63
Add function Game::returnmenu()
Misa
2020-04-16 19:16:40 -0700 -
6aa38b9d5f
Push a stack frame when Game::createmenu() is called
Misa
2020-04-16 19:04:36 -0700 -
00f366daa1
Add vector of MenuStackFrame menustack to Game
Misa
2020-04-16 18:52:40 -0700 -
66679c58dd
Add struct MenuStackFrame
Misa
2020-04-16 16:22:40 -0700 -
f0e56186c1
Move temp int off of Game
Misa
2020-04-16 16:08:56 -0700 -
00e3869d26
Remove ABCDEFG comment
Misa
2020-04-16 16:03:25 -0700 -
6759f0b117
Rename Menu::setslowdown2 to Menu::setslowdown
Misa
2020-04-16 16:02:01 -0700 -
235d50e30e
Remove unused menu setslowdown1
Misa
2020-04-16 15:41:31 -0700 -
9bb016cf19
Turn game.currentmenuname "else-if"s into case-switches
Misa
2020-04-16 15:19:17 -0700 -
c46f04e303
Remove unused variable Game::menuselection
Misa
2020-04-15 23:33:25 -0700 -
46ba42b601
Convert menu names to be an enum instead of being stringly-typed
Misa
2020-04-15 21:53:36 -0700 -
fff0fdc2fd
Change "else if"-chain in editormenuactionpress to case-switch
Misa
2020-04-15 21:01:00 -0700 -
64eb962192
Move editor menu option rendering to separate function
Misa
2020-04-15 20:55:34 -0700 -
d09ec7a028
Move editor menu ACTION press handling to separate function
Misa
2020-04-15 20:52:21 -0700 -
3462ce5927
Capitalize "No Death Mode" in "not available" message
Misa
2020-04-15 20:45:43 -0700 -
7cc01aad52
Bump version number in bottom-right to 2.3
Misa
2020-04-15 20:41:26 -0700 -
6d8aaea263
Gray out play modes if disabled due to enabled accessibility options
Misa
2020-04-15 20:33:04 -0700 -
585e6ab100
Prevent selecting Secret Lab if game isn't at full speed
Misa
2020-04-15 20:17:36 -0700 -
84ee327fcd
Use case-switch for menu options where possible
Misa
2020-04-15 20:10:11 -0700 -
fef6bb74ae
Fix indentation of "graphicoptions" in Render.cpp
Misa
2020-04-15 19:52:49 -0700 -
fcd8a67146
De-duplicate "secret lab" menu option in "play" menu
Misa
2020-04-15 19:38:42 -0700 -
efc91c76da
De-duplicate copy-pasted input/render code in menus
Misa
2020-04-15 17:59:03 -0700 -
de392041e2
Fix compile failure if both MAKEANDPLAY and NO_CUSTOM_LEVELS are defined
Misa
2020-04-15 17:52:25 -0700 -
7585671b1f
Fix NO_CUSTOM_LEVELS builds breaking after command-line playtesting
Misa
2020-04-15 16:51:58 -0700 -
4b2565c893
Move menu rendering to separate function
Misa
2020-04-15 16:29:54 -0700 -
76f7660007
De-duplicate "You have unlocked" menu input and options
Misa
2020-04-15 12:16:53 -0700 -
aef0fc4852
Condense indentation levels of else-if chain in "play" menu
Misa
2020-04-15 12:11:33 -0700 -
311e7ac1fd
Move menu ACTION press handling to separate function
Misa
2020-04-15 10:14:42 -0700 -
f2b4524305
Remove outdated commented-out graphics options code
Misa
2020-04-14 23:29:58 -0700 -
ba5b56b6a3
Refactor menu creation code
Misa
2020-04-14 21:50:17 -0700 -
fb91fa9677
Add Game::option()
Misa
2020-04-14 21:12:24 -0700 -
1d72cc72f6
Add struct MenuOption
Misa
2020-04-14 21:11:10 -0700 -
5fdbaa0076
Remove unused function entityclass::cblocks()
Misa
2020-04-14 19:42:07 -0700 -
76e3b3ede4
Remove map.numshinytrinkets
Misa
2020-04-14 19:39:08 -0700 -
4f7290440b
Remove now-unused parameter 't' from mapclass::settrinket()
Misa
2020-04-14 19:37:00 -0700 -
d43daa5fae
Dynamically add shinytrinkets instead of using indices
Misa
2020-04-14 19:34:10 -0700 -
d63ba761d5
Remove map.numteleporters
Misa
2020-04-14 19:32:30 -0700 -
5b9c6a9680
Remove now-unused parameter 't' from mapclass::setteleporter()
Misa
2020-04-14 19:29:19 -0700 -
fd7d6076e0
Dynamically add teleporters instead of using indices
Misa
2020-04-14 19:25:12 -0700 -
9a60c7fd64
Remove unused function entityclass::cblocks()
Misa
2020-04-14 19:42:07 -0700 -
1881497958
Remove map.numshinytrinkets
Misa
2020-04-14 19:39:08 -0700 -
9982e33c8c
Remove now-unused parameter 't' from mapclass::settrinket()
Misa
2020-04-14 19:37:00 -0700 -
1ec60f3038
Dynamically add shinytrinkets instead of using indices
Misa
2020-04-14 19:34:10 -0700 -
5df6d0a2a9
Remove map.numteleporters
Misa
2020-04-14 19:32:30 -0700 -
d87de222bd
Remove now-unused parameter 't' from mapclass::setteleporter()
Misa
2020-04-14 19:29:19 -0700 -
2a31065739
Dynamically add teleporters instead of using indices
Misa
2020-04-14 19:25:12 -0700 -
d4034661e2
Don't use std::count() in Game::crewmates()
Misa
2020-04-09 16:17:52 -0700 -
3774ec390c
Don't use std::count() in Game::trinkets()
Misa
2020-04-09 16:17:11 -0700 -
45e7a9db3e
Use for-loop in Game::crewrescued()
Misa
2020-04-09 16:01:53 -0700 -
a37715abb6
Put trinkets() and crewmates() declaration on their own lines
Misa
2020-04-09 15:58:24 -0700 -
17a64aee7a
Make obj.customcollect a vector of bools
Misa
2020-04-08 23:58:03 -0700 -
8507bdc65d
Change obj.collect into a vector of bools
Misa
2020-04-08 23:56:36 -0700 -
7493129044
Remove unused function entityclass::confirmflags()
Misa
2020-04-08 23:51:00 -0700 -
ee5f8dce78
Remove unused function entityclass::resetflags()
Misa
2020-04-08 23:49:57 -0700 -
0648d6bb0f
Remove unused function entityclass::changecustomcollect()
Misa
2020-04-08 23:49:21 -0700 -
a6340f356e
Remove unused function entityclass::changecollect()
Misa
2020-04-08 23:48:51 -0700 -
c24e2abfad
Remove now-unused function entityclass::changeflag()
Misa
2020-04-08 23:48:08 -0700 -
2ba9a0e67b
Don't use obj.changeflag() to set flags
Misa
2020-04-08 23:46:41 -0700 -
abfae6b4d7
Declare obj.flags a vector of bools instead of ints
Misa
2020-04-08 23:34:26 -0700 -
2f1c400c9a
Remove temporary UtilityClass from Game::savestats()
Misa
2020-04-08 22:32:27 -0700 -
699af342e8
Refactor Game::crewrescued() to use std::count() instead
Misa
2020-04-08 22:31:15 -0700 -
588a49dbc8
Remove useless variable game.timerStartTime
Misa
2020-04-08 22:29:18 -0700 -
6428a14244
Declare game.teleport as a bool instead of an int
Misa
2020-04-08 22:27:13 -0700 -
c5803863bf
Remove unused variables temp_unlock and temp_unlocknotify
Misa
2020-04-08 22:24:33 -0700