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De-duplicate "You have unlocked" menu input and options
They all have the same input handling and menu options, so condense them into one block instead of duplicating the same block of code multiple times.
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commit
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2 changed files with 10 additions and 28 deletions
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@ -6955,25 +6955,11 @@ void Game::createmenu( std::string t )
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}
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}
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}
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else if (t == "unlocktimetrial" || t == "unlocktimetrials")
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{
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option("continue");
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menuxoff = 20;
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menuyoff = 70;
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}
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else if (t == "unlocknodeathmode")
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{
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option("continue");
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menuxoff = 20;
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menuyoff = 70;
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}
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else if (t == "unlockintermission")
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{
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option("continue");
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menuxoff = 20;
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menuyoff = 70;
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}
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else if (t == "unlockflipmode")
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else if (t == "unlocktimetrial"
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|| t == "unlocktimetrials"
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|| t == "unlocknodeathmode"
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|| t == "unlockintermission"
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|| t == "unlockflipmode")
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{
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option("continue");
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menuxoff = 20;
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@ -1343,15 +1343,11 @@ void menuactionpress()
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game.createmenu("mainmenu");
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map.nexttowercolour();
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}
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else if (game.currentmenuname == "unlocktimetrials" || game.currentmenuname == "unlocktimetrial")
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{
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//back
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music.playef(11);
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game.createmenu("play");
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map.nexttowercolour();
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}
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else if (game.currentmenuname == "unlocknodeathmode" || game.currentmenuname == "unlockintermission"
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|| game.currentmenuname == "unlockflipmode")
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else if (game.currentmenuname == "unlocktimetrials"
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|| game.currentmenuname == "unlocktimetrial"
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|| game.currentmenuname == "unlocknodeathmode"
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|| game.currentmenuname == "unlockintermission"
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|| game.currentmenuname == "unlockflipmode")
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{
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//back
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music.playef(11);
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