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Don't use std::count() in Game::trinkets()
The less STL, the better.
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1 changed files with 9 additions and 1 deletions
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@ -7641,7 +7641,15 @@ void Game::resetgameclock()
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int Game::trinkets()
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{
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return std::count(obj.collect.begin(), obj.collect.end(), true);
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int temp = 0;
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for (size_t i = 0; i < obj.collect.size(); i++)
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{
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if (obj.collect[i])
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{
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temp++;
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}
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}
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return temp;
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}
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int Game::crewmates()
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